If the mod is not working as expected, please try the following steps: 1. Disable all mods in Fluffy Manager. 2. Go to Steam\steamapps\common\MonsterHunterWilds, delete all the .pak files with filename in this format:
- re_chunk_000.pak.sub_000.pak.patch_00x.pak
3. Delete the folder "natives" if there is one. 4. Verify the file integrity. 5. Reinstall the mod.
so i was rocking the mod today and when i switched to akuma while wearing the Nia outfit or any other outfit the character model would go away and then the game would softlock. i tried what you said it the pinned post today and the problem still occurred. I hope you can help with this problem i love these mods have a good day
i am very confused i didn't change anything with mods recently and start playing try some testing and it works perfectly fine idk so weird hope it stays like this and the mods don't break. but regardless can't wait to see whats coming next i one of my friends got me into rise recently and i saw all the mods you have for the xenoblade characters hope they all make their way to wilds
Great mod :D,it is don't worry about not being able to install multiple mods in the game. But after I tested it, I found that when viewing the CG in the title interface, the characters' faces would return to their original ones.Can this problem be solved?
I have tested with the minimum configuration (REF Nightly 01174 + Bone System + Armor mod) and the same problem occurs. However, there is a workaround: simply disable and re-enable the Bone System (double click on the checkbox).
** I'm not good at English, so I use DeepL translation.
Are you using the version I uploaded on May 3rd? I'm positive I have fixed it, at least it's working on my computer...Notice this script won't work in some cutscenes that the hunter took the helmet off
I found probably the cause of the problem. The problem occurs when the hair style is No.0 (skinhead). Changing to a hair style other than No.0 seems to solve the problem... for now. By the way, hairstyles can be changed in the tent (no voucher required).
** I'm not good at English, so I use DeepL translation.
Great Mod, but I encountered a small issue. When using this script, there is a problem with the auxiliary bone offset. For example, the arm auxiliary bone will offset back to its original position. I tried adjusting the y values of the hip and the problematic bones "L_Deltoid_HJ_00" and "R_Deltoid_HJ_00", but it doesn't seem to work
There are some bones in the skeleton that can't be set. My suggestion is avoid using them for now. If I figured out how to avoid that I will make an update
68 comments
1. Disable all mods in Fluffy Manager.
2. Go to Steam\steamapps\common\MonsterHunterWilds, delete all the .pak files with filename in this format:
- re_chunk_000.pak.sub_000.pak.patch_00x.pak
3. Delete the folder "natives" if there is one.
4. Verify the file integrity.
5. Reinstall the mod.
MOD BUG 反馈
我在REF里禁用了MOD打没了两次斩味没触发,启用MOD打掉一个白刃就遇到了。
这个问题我也有出现,暂时无法判断是骨架MOD还是外观MOD导致(外观MOD为蘑菇的魔女与公主)的。
我能反复重现,具体操作是油谷和森林打8星锁刃(可能其他的怪也可以,地图是这两个地方),经常打着打着就严重掉帧(低光追一样会出现)。
对比组换成VER.R的服装就没有这种现象(高光追也没问题)。
同时出问题的搭配LUA+魔女公主外观在打白痴龙也会有概率出现同样的问题(高光追容易出现,低光追概率小一些)。
横扫斩,上捞斩,敲打,炮击,连装龙杭全弹发射,精准格挡,进入角力,坐到在地
几乎我使用过的所有动作都有bug,甚至进入角力的动作和收到攻击坐倒在地的动作
Monster Hunter Wilds_2025.06.05-04.02
不确定我有没有遗漏什么
Monster Hunter Wilds_2025.06.06-19.23
好像是盾的位置太裡面
大神可以修正嗎 非常感激QQQQQ
But after I tested it, I found that when viewing the CG in the title interface, the characters' faces would return to their original ones.Can this problem be solved?
However, there is a workaround: simply disable and re-enable the Bone System (double click on the checkbox).
** I'm not good at English, so I use DeepL translation.
The mod that caused the problem is Gilberta - Arknights Endfield. Faces are not showing up.
Next we tried Nia from Xenoblade Chronicles 2 and it worked fine.
** I'm not good at English, so I use DeepL translation.
Changing to a hair style other than No.0 seems to solve the problem... for now.
By the way, hairstyles can be changed in the tent (no voucher required).
** I'm not good at English, so I use DeepL translation.
有用bodyslider么?我删了bodyslider就没这问题了