REFramework Script to disable the wind simulation, the global illumination and the volumetric fog in Monster Hunter Wilds to fix heavy performance issues with Old Gen GPUs.
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File credits
REFramework: Praydog
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- Fixed a possible rare bug when the mod loads before the game finishes to. (Found by TonWonton & SnakeyHips)
- Micro on_draw_ui optimization.
- Fixed a possible bug when JSON is invalid.
Version 2.0.3
The preview seems to be stable, i move it to normal release. (There are no change from preview to release)
v2.0.3
- Fixed a possible rare bug when the mod loads before the game finishes to. (Found by TonWonton & SnakeyHips)
- Micro on_draw_ui optimization.
- Fixed a possible bug when JSON is invalid.
v2.0.2
Experimental compatibility measure for "Disable Post Processing Effects" by TonWonton.
Backend changes :
- Added an experimental compatibility support with "Disable Post Processing Effects"
- Added an on_loaded function logic. (I hope the CPU impact will be negligible on CPU bottleneck setups)
v2.0.1
Micro CPU optimization.
Backend changes :
- Changed the GI hook from app.EnvironmentManager - cacheEnvironment to app.CameraManager - onSceneLoadFadeIn.
- Added a commented hook on app.CameraManager - onCut in case the first one isn't enough peoples could simply uncomment this one.
Version 2.0.2-preview
Experimental compatibility measure for "Disable Post Processing Effects" by TonWonton.
Backend changes :
- Added an experimental compatibility support with "Disable Post Processing Effects"
- Added an on_loaded function logic. (I hope the CPU impact will be negligible on CPU bottleneck setups)
Version 2.0.1-preview
Micro CPU optimization. (thanks to TonWonton)
- Changed the GI hook from "app.EnvironmentManager - cacheEnvironment" to "app.CameraManager - onSceneLoadFadeIn".
Backend changes :
- Added a commented GI hook on "app.CameraManager - onCut" in case the first one isn't enough peoples could simply uncomment this one.
Version 2.0
Main changes :
- Renamed the mod from Wind Simulation Disabler to Lite Environment.
- Added a setting to disable the Global Illumination, thanks SnakeyHips.
- Added a setting to disable the Volumetric Fog, thanks TonWonton.
- Added tooltips when hovering the UI setting checkboxes.
Backend changes :
- Added a globalized header for compatibility support with other REFramework scripts.
- Micro optimizations. (Changed the scope of some variables to avoid redundant framework requests)
- Config file is now a Json.
- Added some prints in the log file when the mod begins and finishes to load.
Lite Environment - Installation Guide Description This mod Disables the Wind Simulation, Global Illumination and Volumetric Fog in Monster Hunter Wilds, which fix heavy lags with Old Gen GPUs. It provides some in-game toggles via the REFramework UI. (The screenshots are taken with Framegen X2 with a 1080 Ti with High preset, so it gets up to +15 FPS)
Delete the lite_environment.lua file from: "MonsterHunterWilds\reframework\autorun\". (Or directly the "reframework" folder if it's the only mod you installed)
(Optional) Delete the configuration file: "MonsterHunterWilds\reframework\data\lite_environment.json"
Troubleshooting:
Mod not working?
Ensure REFramework is installed and working. Check that the script is in MonsterHunterWilds\reframework\autorun\.