When I turn on the wind simulator and run the game, the Leaflugger ants don't appear—it probably has something to do with the leaves they're carrying
Even if you wait, the ants won’t appear—but the moment you disable the option, you’ll see them start coming down. But don’t get me wrong, I think it’s just a fun little issue.
Hi love the mod! cant play without it with my potato of a pc but i am having a small problem with it. whenever i have "disable global illumination" checked (and i need it checked) cutscenes are basically white. like the brightness is past maxed. unchecking this fixes it but obviously kills my frames. is there any way to fix this without losing the frames it provides? i understand if its just something i gotta live with but at least i brought it to your attention. either way thanks for your mod!
I think someone mentionned that, the cutscenes adds a lot of light sources, they might break without the RTGI, i could add an option to enable it again when a cutscene begins.
However i'm completely burn with Wilds for now. If i someday continue the mod i'll investigate on that. For now, i advice you to enable it again when you get a cutscene.
Hi, when I tried to install this mod on a Linux machine the game just freeze and does not even start up. I'd like to know whether this is a common is issue and is there any way to fix it?
is there a way to only remove the reflection stuff from global illumination? disabling GI removes artifacts from reflections but the lighting looks so bad
Will there be an option to disable thermal deformation? It causes the performance of the Oilwell basin to decline under severe weather conditions, and constructs monsters wound breakdown. thank you.
I searched a bit and didn't found any revelent setting in the Graphics Manager and PostProcess class, it might be elsewhere but i don't want to pass hours to dig this week i'm sorry. But how do you know how much FPS you exactly loose if you can't disable it ?
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Even if you wait, the ants won’t appear—but the moment you disable the option, you’ll see them start coming down. But don’t get me wrong, I think it’s just a fun little issue.
However i'm completely burn with Wilds for now.
If i someday continue the mod i'll investigate on that.
For now, i advice you to enable it again when you get a cutscene.
Can you test and tell me if that's fixed ?
There is a button in the ScriptRunner tab
It causes the performance of the Oilwell basin to decline under severe weather conditions,
and constructs monsters wound breakdown.
thank you.
But how do you know how much FPS you exactly loose if you can't disable it ?
Sorry, I don't know its scientific name. Heat Haze or Mirage?
The last no fog menu is not activated and I don't know what the problem is