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Synthlight

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  1. Synthlight
    Synthlight
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    THIS WILL NEED TO BE UPDATED FOR THE NEW ITEMS IN TITLE UPDATES, JUST HAVE PATIENCE, I CAN GENERALLY UPDATE IT WITHIN A DAY OR SO OF A TITLE UPDATE.

    Updated for TU1 (2025-04-04).

    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!

    If you ask me a question answered in the description I will give you a condescending answer.
    I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!)
    (Sorry, nothing personal. Nexus users and their general ability to not read have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)

    Vortex is not supported.
    If it works for you, great. If not, oh well. I package all my mods with `modinfo.ini` files setup for FMM and in many cases to list as sub-menus. Vortex doesn't like the sub-menus. Either way, I don't use Vortex and am not going out of my way to reinvent everything just for it.
  2. aesir1007
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    hi there, I'm sorry if this question already have been asked before, I currently use the REF version and wondering if i can toogle on the script if i want to use in offline SP and toogle off when i want to use in my main character and play with my friends, is it possible like this?
    1. Synthlight
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      Things slotted into armor slots normally invisible will still be there even with the mod off. Other than that, nothing is 'permanent'. (I'd argue this itself isn't really permanent either.)
  3. cannon729
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    For those who don't know how to install this MOD successfully, here is the complete installation guide:

    • Download Fluffy Mod Manager(FMM) and unpack it.
    • Download REFramework and do these two things:
      1. Directly (do not unpack) put the zip file into FMM's "Mods" folder ("\Games\MonsterHunterWilds\Mods")
      2. Unpack it and put dinput8.dll into MH folder ("C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds")
    • Download this MOD and directly (do not unpack) put it into the same "Mods" folder.
    • Run the game. The REFramework settings UI should appear with many English options. Then, go to the "LooseFileLoader" tab and click to enable "Enable Loose File Loader" option.
    • Double-click Modmanager.exe, Choose game, it should show name of this MOD and "REFramework" (depending on name of your zip file) in Mod list, now enable REFramework first.
    • Click into this MOD, it will show MOD option, DO NOT enable any option ending with "(Natives)". If you want to enable both options, simply enable those options ending with "... Only (REF)".

    The MOD should be successfully installed now. No more worrying about getting patronizing, scornful responses or wondering if you really so stupid as they said.
    Now, have fun and enjoy the game.
    1. Artiom916
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      I did everything exactly as you said but it will not work in game. Any ideas?
    2. cannon729
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      This is old version guide. Please look for other guide.
  4. YouthZZ42
    YouthZZ42
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    lots of fun, thunbs up
  5. Kazaell
    Kazaell
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    I just wonder, the deco with 2 skills i only can use it on the weapon slots.. but when y try to put in armor slots there are not choices for the 2 skills deco gems..
    1. Synthlight
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      Not sure what you mean. There's zero issues with level of gems. Remove other mods and confirm it's not a conflict.
  6. TheSmellofBooks
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    using the REF selections I get an error saying Armor_-_Max_Skills_Only_(REF).lua:8: attempt to index a nil value (local 'variousDataManager') stack traceback.  If I use the PAK version the game won't load open at all.  I'm not sure if this is an error on your end or mine, but I would like to fix it.
    1. Synthlight
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      That is caused by one of two things:
      - A potential race condition seen mostly on older REF versions where REF finishes initializing before the game loads the data.
      If the game still goes onto the title screen after, this is the case, and resetting scripts in the menu will fix it.
      (This I could try and find a fix for, but it's so rare I haven't bothered.)

      - Or you wind up on a blackscreen after.
      If this is the case, it's not causes by this mod at all, but by some user file mod that's outdated and preventing the game from loading the data. The fix is remove whatever that mod is, as it's not caused by this and can't be fixed by this.
    2. TwitchyRisky
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      same issue but I haven't been able to find a fix either
  7. Redinel
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    Hi there! I'm using PAKs (1 file per armour/weapon) to get max slots and max skills but only slots seem to work. Regardless of the gem lvl used skills remain at lvl 1. Any idea what I might be missing?

    I did try PAK alone or both REF files - using Fluffy.
    1. Synthlight
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      I'd guess conflicting mods. Possibly PAK load order issue, or maybe something else.
    2. Redinel
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      Thank you for the reply.

      I have looked into it a bit more and realised I'm just dumb. Your mod works as intended, please continue your fantastic work and may your patience never run out.
    3. trimeguistus
      trimeguistus
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      hello, how you got able to make max skills work out?
  8. WSHarthur
    WSHarthur
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    "Weapon with max skills and slots" goes well but "Armor with max slots and skills" does not work. 
    1. Synthlight
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      It does work. It's been updated for the TU.
  9. Akaruiness
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    Hello, after the update on April 4th, when I used this mod, I found that all my Mizutsune and Silver Rathalos weapons turned into the initial weapons, and their attack power and attributes also became those of the initial weapons. But after I uninstalled this mod, everything returned to normal. Could you please fix this issue?
    1. Synthlight
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      I see you have also decided not to give me any useful info on exactly what options you're using.

      But I doubt it. This was rebuilt with freshly extracted files and I cannot replicate any sort of issue like that. Most likely an installation issue, outdated files, etc.
    2. Akaruiness
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      我知道怎么回事了,我把第一个文件安装进去了导致武器的没有更新,只更新了装备的,我的问题QWQ
  10. BRSstella
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    is it possible for armor to only add more slots but leave out the increase base skills on the armor itself on my side(if i play around in the mod files spoiler i dotn know how programmign a mod etc works) or will you release a version like that in the future ?

    NVM i am blind i can read descriptuions but not look at screen shots 
    https://cdn.discordapp.com/emojis/1241178123723214868.webp?size=96 
  11. Ishihado3098
    Ishihado3098
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    As of a couple of days ago, all the armor and talisman ones are working. All the weapons have three slots, but they are 3/2/1 and not 3/3/3.
    1. Synthlight
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      All the weapon ones are 3/3/3. I suspect you have some other mod conflicting / overwriting the info. IIRC people have reported the weapon/armor editor mods would preserve whatever state the data was when it was first setup or something like that. I don't use it so can't tell you more past that.
      You are also not telling me what options you're using. (I can't read your mind or see your screen.)