An oversight on my end (Sorry, new to uploading) caused the file structure to be incorrect and unless you already knew how to fix it, prevented the mod from working by following the listed instructions. This has been resolved in the newest update (V1.0.2). If the mod was already working for you then there is no reason to update. If the mod was not working for you, please download the new version and place the ZIP into your FluffyMM mods folder and you should be good to go.
Would it be possible to add/create a feature for (almost) infinite Midair Evade? I would enjoy chain dashing infinitely through the air combined with this mod. Thank you!
Well. I can't explain why, BUT... Only with your mod witch is in the same place, and have the same internal inside the .zip folder structure as my other mods (.ZIP ==> mods name ==> natives etc...) only your mod appear when enabled by the latest version of Fluffy outside the native folder of MHW game folder.
That is the first time I got that result. It doesnt make sense to me why your mod behave like this. I manualy put your mod file and it works.
yeah thx. But What I showed you is the result when I activate the mod through fmm. The .zip was indeed in the mod folder inside fluffy folder. Anyway, I changed your zip folder structur and it work now. Thx.
Hi, if you want I have an explanation for this, as well as a workaround.
When you upload a mod without a "modinfo.ini" file in it, you have to make your file structure as simple as possible, your first folder should always be "natives" or "reframework" in that case, or else the mod manager won't be able to properly inject your mod, and will just copy the file structure as it is in your mod in the game folder.
This is why your mod appear under it's own folder in the game folder, instead of being inside "natives".
So either you remove the "Infinite IG Buff timers + Vaults" folder in your zip, and make the "natives" folder the first one it the file, either you put a correctly setup 'modinfo.ini" in your zip so the mod manager can properly read it!
When in doubt, just look and copy the file structure of the other mods in Nexus, it's really simple to setup once you understance how the mod manager works.
In the meantime, for everyone else that want to make the mod work with the mod manager, just modify the zip file to make the first folder being "natives"
Thanks for that NeoChozo. Still new to uploading to the Nexus and just figured out what was happening before reading your comment! In the process of uploading fixed file structures.
Edit: Didnt work at first. If it doesnt install right with fluffy for sumone else, it installs folder wrong. Open up folder structure, then this mod folder, copy the native folder, paste into native folder done. Works.
The limit is usually 3 vaults and then you're forced to land. This mod removes that limit and you can continue to vault forever assuming you have the stamina and you're hitting the monster.
16 comments
An oversight on my end (Sorry, new to uploading) caused the file structure to be incorrect and unless you already knew how to fix it, prevented the mod from working by following the listed instructions. This has been resolved in the newest update (V1.0.2). If the mod was already working for you then there is no reason to update. If the mod was not working for you, please download the new version and place the ZIP into your FluffyMM mods folder and you should be good to go.
Thank you so much NeoChozo for pointing that out!
My apologies!
What's your folder structure?
Need more info.
That is the first time I got that result. It doesnt make sense to me why your mod behave like this.
I manualy put your mod file and it works.
If you've unzipped it then it won't work there
If you've put it somewhere else it won't work as intended
Intended file structure is:
When you upload a mod without a "modinfo.ini" file in it, you have to make your file structure as simple as possible, your first folder should always be "natives" or "reframework" in that case, or else the mod manager won't be able to properly inject your mod, and will just copy the file structure as it is in your mod in the game folder.
This is why your mod appear under it's own folder in the game folder, instead of being inside "natives".
So either you remove the "Infinite IG Buff timers + Vaults" folder in your zip, and make the "natives" folder the first one it the file, either you put a correctly setup 'modinfo.ini" in your zip so the mod manager can properly read it!
When in doubt, just look and copy the file structure of the other mods in Nexus, it's really simple to setup once you understance how the mod manager works.
In the meantime, for everyone else that want to make the mod work with the mod manager, just modify the zip file to make the first folder being "natives"