New Version: 1.1.3 Fix:Fixed an issue where triggering Iai Slash or Foresight Slash actions under certain circumstances would result in a failed animation without the "clang" success sound effect. When setting interval times (excluding 0), the interval will not be shorter than the invincibility frame duration. 修复了部分情况下触发居合或者看破斩动作后却是没有“叮”的失败动作的问题,当设置间隔时间时除开0外间隔时间不会小于无敌判定时间
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1.1.2 Fix: The judgment mechanics changed in Version 1.1.1 have been reverted back to that of Version 1.1.0, while also resolving the issues present in Version 1.1.0. 1.1.1版本更换的判定方式现已换回1.1.0版本,重新解决了1.1.0版本的出现的问题
Old Version: 1.1.1 Fix: Fixed an issue where Iai Slash would sometimes not activate. and only Iai Slash 修复了有时不会触发居合的问题,和只会居合的问题
1.1.0-fix Fix Version: My mistake, I accidentally uploaded an older version. Please use this version instead. It's really strange. I clearly uploaded the correct version, yet it turns into the wrong file. -fix-fix-fix :( I don’t understand why the file I uploaded, which is the correct version, ended up with an old version—especially since I don’t even have the old version file. 我觉得不是我的问题不知道为什么传对了但是也不是高版本 不明白为什么上传的文件是正确的版本会出现旧版本,我甚至没有旧版本文件
1.1.0 Fix & Add:
Rewrote action detection. Manual Sheath Control level settings are no longer required. Issues caused by legacy detection, such as erroneous action triggers during paralysis status, have been fixed.
Fixed unintended action triggers caused by NPCs, Palicoes, or projectiles.
Added adjustable activation windows (highest priority) for Foresight Slash and Iai Spirit Slash.
The option to ignore Iai Spirit Slash follow-up requirements can now be enabled independently.
You'll see comments like this often because these moves require a combo starter. If you don’t like it, you can enable the "Ignore Combat Requirements" option, which will allow you to trigger them at will. However, this isn’t recommended, as it prevents you from learning how to execute them properly.
This mod is fantastic for learning - don’t miss out! Cheers!
299 comments
1.1.3 Fix:
Fixed an issue where triggering Iai Slash or Foresight Slash actions under certain circumstances would result in a failed animation without the "clang" success sound effect.
When setting interval times (excluding 0), the interval will not be shorter than the invincibility frame duration.
修复了部分情况下触发居合或者看破斩动作后却是没有“叮”的失败动作的问题,当设置间隔时间时除开0外间隔时间不会小于无敌判定时间
1.1.2 Fix:
The judgment mechanics changed in Version 1.1.1 have been reverted back to that of Version 1.1.0, while also resolving the issues present in Version 1.1.0.
1.1.1版本更换的判定方式现已换回1.1.0版本,重新解决了1.1.0版本的出现的问题
Old Version:
1.1.1 Fix:
Fixed an issue where Iai Slash would sometimes not activate. and only Iai Slash
修复了有时不会触发居合的问题,和只会居合的问题
1.1.0-fix Fix Version:
My mistake, I accidentally uploaded an older version. Please use this version instead.
It's really strange. I clearly uploaded the correct version, yet it turns into the wrong file.
-fix-fix-fix :(
I don’t understand why the file I uploaded, which is the correct version, ended up with an old version—especially since I don’t even have the old version file.
我觉得不是我的问题不知道为什么传对了但是也不是高版本
不明白为什么上传的文件是正确的版本会出现旧版本,我甚至没有旧版本文件
1.1.0 Fix & Add:
- Rewrote action detection. Manual Sheath Control level settings are no longer required. Issues caused by legacy detection, such as erroneous action triggers during paralysis status, have been fixed.
- Fixed unintended action triggers caused by NPCs, Palicoes, or projectiles.
- Added adjustable activation windows (highest priority) for Foresight Slash and Iai Spirit Slash.
- The option to ignore Iai Spirit Slash follow-up requirements can now be enabled independently.
重写了动作判断,现在不需要手动设置纳刀术等级,由旧判断导致的问题,例如被麻痹状态仍能触发等动作判断错误问题被一并修复。修复了会被NPC和艾露猫或射弹触发动作的问题
为看破斩和居合气刃斩添加了可调整的触发时间(最高优先),现在可独立开启无视居合气刃斩派生条件。
You'll see comments like this often because these moves require a combo starter. If you don’t like it, you can enable the "Ignore Combat Requirements" option, which will allow you to trigger them at will. However, this isn’t recommended, as it prevents you from learning how to execute them properly.
This mod is fantastic for learning - don’t miss out! Cheers!
可有偿
anyone else who doesnt play longsword might not notice
With ignore combo requirement box ticked, it will still override helmbreaker mid-air, not sure if its intended to be used that way..
Mod is very good for training Iai and Foresight slash timings