About this mod

Buffs a lot skills in an attempt to make more quirky builds more viable or "fun" while keeping it as balanced as possible. In total, 52 skills has been buffed. Supports descriptions for all languages.

Please ensure that you have Reframework and install the mod using Fluffy Mod Manager.

Requirements
Permissions and credits
Changelogs
Installation:
  • Manual Download REFramework (Skip and start from step 8 if you already have REFramework setup)
  • Extract the downloaded zip
  • Copy paste dinput8.dll into the directory where your MonsterHunterWilds.exe is located.
    • On Steam, you can find the directory with the steps below:
    • Open Monster Hunter Wilds on Steam (Not Play)
    • Click on Manage (Gear icon)
    • Click on Properties
    • Click on Installed Files
    • Click on Browse
  • Run Monster Hunter Wilds
  • REFramework's window should now appear ingame, wait for it to finish initializing
  • Click on LooseFileLoader and enable it
  • Click on the X button for REFramework's window (IMPORTANT, if you do not close REFramework's window, it will NOT save your setting,)
  • Manual Download Fluffy Mod Manager (Skip and start from step 10 if you already have Fluffy Mod Manager)
  • Extract the downloaded zip
  • Manual Download Impactful Skills
  • Copy paste the downloaded zip to Fluffy Mod Manager\Games\MonsterHunterWilds\Mods (DO NOT EXTRACT THE ZIP)
  • Run Modmanager.exe
  • Enable Impactful Skills (If the mod isn't on the list, click on Refresh mod list)
  • Click on Launch game
  • Enjoy :)

I do NOT have perfect game knowledge so I cannot claim that this is perfectly balanced, this goes double for weapons I never use. If you have suggestions, feel like certain skills are too strong, certain skills are too weak and etcetera, please do let me know.

Attack Boost
  • Level 1: Attack +3 > Attack +1% Bonus: +6
  • Level 2: Attack +5 > Attack +2% Bonus: +12
  • Level 3: Attack +7 > Attack +4% Bonus: +18
  • Level 4:  Attack +2% Bonus: +8 > Attack +6% Bonus: +21
  • Level 5:  Attack +4% Bonus: +9 > Attack +10% Bonus: +24
Resentment
  • Level 1: Attack +5 while active. > +10
  • Level 2: Attack +10 while active. > +20
  • Level 3: Attack +15 while active. > +35
  • Level 4: Attack +20 while active. > +45
  • Level 5: Attack +25 while active. > +65
Adrenaline Rush
  • Level 1: Attack +10 while active. > +20
  • Level 2: Attack +15 while active. > +30
  • Level 3: Attack +20 while active. > +45
  • Level 4: Attack +25 while active. > +60
  • Level 5: Attack +30 while active. > +80
Offensive Guard
  • Level 1: Attack +5% while active. > +10%
  • Level 2: Attack +10% while active. > +15%
  • Level 3: Attack +15% while active. > +25%
Peak Performance
  • Level 1: Attack +3 while active. > +6
  • Level 2: Attack +6 while active. > +12
  • Level 3: Attack +10 while active. > +21
  • Level 4: Attack +15 while active. > +30
  • Level 5: Attack +20 while active. > +42
Counterstrike
  • Level 1: Attack +10 while active. > +20
  • Level 2: Attack +15 while active. Moderately extends effect time. > +30
  • Level 3: Attack +25 while active. Extends effect time. > +45
Critical Boost
  • Level 4: Increases damage dealt by critical hits to 37%. > 39%
  • Level 5: Increases damage dealt by critical hits to 40%. > 45%
Weakness Exploit
  • Level 3: Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds. > +20%, extra 10% on wounds
  • Level 4: Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds. > +30%, extra 15% on wounds
  • Level 5: Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds. > +40%, extra 20% on wounds
Maximum Might
  • Level 1: Affinity +10% while active > +20%
  • Level 2: Affinity +20% while active > +30%
  • Level 3: Affinity +30% while active > +45%
Elemental Attack (Fire/Water/Thunder/Ice/Dragon)
  • Level 1: Elemental attack +40 > +10% Bonus: +60
  • Level 2: Elemental attack +10% Bonus: +50 > +15% Bonus: +90
  • Level 3: Elemental attack +20% Bonus: +60 > +25% Bonus: +120
Status Attack (Poison/Paralysis/Sleep/Blast)
  • Level 1: Status buildup +5% Bonus: +10 > +10% Bonus: +20
  • Level 2: Status buildup +10% Bonus: +20 > +20% Bonus: +40
  • Level 3: Status buildup +20% Bonus: +50 > +40% Bonus: +100
Handicraft
  • Level 1: Weapon sharpness +10 > +20
  • Level 2: Weapon sharpness +20 > +40
  • Level 3: Weapon sharpness +30 > +60
  • Level 4: Weapon sharpness +40 > +80
  • Level 5: Weapon sharpness +50 > +100
Razor Sharp
  • Level 1: Grants a 10% chance of no sharpness loss. > 20%
  • Level 2: Grants a 25% chance of no sharpness loss. > 40%
  • Level 3: Grants a 50% chance of no sharpness loss. > 60%
Protective Polish
  • Level 1: Grants no sharpness loss for 30 seconds after activation. > 45
  • Level 2: Grants no sharpness loss for 60 seconds after activation. > 80
  • Level 3: Grants no sharpness loss for 90 seconds after activation. > 120
Mind's Eye
  • Level 1: 50% chance of your attacks not being deflected, +10% damage to hard targets. > +20% damage to hard targets.
  • Level 2: 100% chance of your attacks not being deflected, +15% damage to hard targets. > +30% damage to hard targets.
  • Level 3: 100% chance of your attacks not being deflected, +30% damage to hard targets. > +60% damage to hard targets.
Master's Touch
  • Level 1: Grants an 80% chance of no sharpness loss while active. > 90%
Bludgeoner
  • Level 1: 5% attack power when your sharpness gauge is yellow or lower. > 10%
  • Level 2: 10% attack power when your sharpness gauge is yellow or lower. > 20%
  • Level 3: 10% attack power when your sharpness gauge is green or lower. > 30%
Normal shots
  • Level 1: Slightly increases the power of specified ammo and arrows. 5% > 15%
Piercing Shots
  • Level 1: Slightly increases the power of specified ammo and arrows. 5% > 15%
Spread-Power Shots
  • Level 1: Slightly increases the power of specified ammo and arrows. 5% > 15%
Rapid Fire Up
  • Level 1: Rapid fire damage +5% > +15%
Special Ammo Boost
  • Level 1: Moderately increases the power of specified ammo and arrows. 10% > 20%
  • Level 2: Increases the power of specified ammo and arrows. 20% > 40%
Defense Boost
  • Level 1: Defense +5 > Defense +5% Bonus: +10 All elemental resistances +2
  • Level 2: Defense +10 > Defense +10% Bonus: +20 All elemental resistances +4
  • Level 3: Defense +5% Bonus: +10 > Defense +15% Bonus: +30 All elemental resistances +6
  • Level 4: Defense +5% Bonus: +20 All elemental resistances +3 > Defense +20% Bonus: +45 All elemental resistances +8
  • Level 5: Defense +8% Bonus: +20 All elemental resistances +3 > Defense +30% Bonus: +60 All elemental resistances +10
  • Level 6: Defense +8% Bonus: +35 All elemental resistances +5 > Defense +40% Bonus: +75 All elemental resistances +12
  • Level 7: Defense +10% Bonus: +35 All elemental resistances +5 > Defense +50% Bonus: +100 All elemental resistances +15
Divine Blessing
  • Level 1: While active, reduces damage taken by 15%. 25% chance. > Reduces damage taken by 30%. 25% chance.
  • Level 2: While active, reduces damage taken by 30%. 25% chance. > Reduces damage taken by 45%. 25% chance.
  • Level 3: While active, reduces damage taken by 50%. 25% chance. > Reduces damage taken by 60%. 25% chance.
Elemental Resistance (Fire/Water/Thunder/Ice/Dragon)
  • Level 1: Elemental resistance +6 > Elemental resistance +12 Defense +5
  • Level 2: Elemental resistance +12 > Elemental resistance +24 Defense +10
  • Level 3: Elemental resistance +20 Defense +10 > Elemental resistance +40 Defense +20
Recovery Up
  • Level 1 Slightly increases recovery. +10% > +20%
  • Level 2 Moderately increases recovery. +20% > +45%
  • Level 3 Greatly increases recovery. +30% > +75%
Recovery Speed
  • Level 1 Doubles the speed at which you heal recoverable damage. x2 > x3
  • Level 2 Triples the speed at which you heal recoverable damage. x3 > x4
  • Level 3 Quadruples the speed at which you heal recoverable damage. x4 > x6
Survival Expert
  • Level 1 Restores 50 health. > 80
  • Level 2 Restores 80 health. > 120
  • Level 3 Restores 100 health. > 180
Constitution
  • Level 1 Reduces fixed stamina depletion by 10%. > 20%
  • Level 2 Reduces fixed stamina depletion by 20%. > 40%
  • Level 3 Reduces fixed stamina depletion by 30%. > 60%
  • Level 4 Reduces fixed stamina depletion by 40%. > 80%
  • Level 5 Reduces fixed stamina depletion by 50%. > 90%
Stamina Surge
  • Level 1 Stamina recovery speed +10% > +30%
  • Level 2 Stamina recovery speed +30% > +90%
  • Level 3 Stamina recovery speed +50% > +150%
Marathon Runner
  • Level 1 Reduces continuous stamina depletion by 15%. > 25%
  • Level 2 Reduces continuous stamina depletion by 30%. > 50%
  • Level 3 Reduces continuous stamina depletion by 50%. > 75%
Agitator
  • Level 1 Attack +4 and affinity +3% while active. > Attack +8 and Affinity +6%
  • Level 2 Attack +8 and affinity +5% while active. > Attack +16 and Affinity +10%
  • Level 3 Attack +12 and affinity +7% while active. > Attack +26 and Affinity +14%
  • Level 4 Attack +16 and affinity +10% while active. > Attack +36 and Affinity +20%
  • Level 5 Attack +20 and affinity +15% while active. > Attack +48 and Affinity +30%
Latent Power
  • Level 1 While active, affinity +10% and reduces stamina depletion by 30%. > Affinity +20% and reduces stamina depletion by 30%
  • Level 2 While active, affinity +20% and reduces stamina depletion by 30%. > Affinity +30% and reduces stamina depletion by 40%
  • Level 3 While active, affinity +30% and reduces stamina depletion by 50%. > Affinity +40% and reduces stamina depletion by 50%
  • Level 4 While active, affinity +40% and reduces stamina depletion by 50%. > Affinity +50% and reduces stamina depletion by 60%
  • Level 5 While active, affinity +50% and reduces stamina depletion by 50%. > Affinity +60% and reduces stamina depletion by 70%
Heroics
  • Level 1 Defense +50 while active. > Attack +10% and defense +50
  • Level 2 Attack +5% and defense +50 while active. > Attack +20% and defense +100
  • Level 3 Attack +5% and defense +100 while active. > Attack +30% and defense +150
  • Level 4 Attack +10% and defense +100 while active. > Attack +40% and defense +200
  • Level 5 Attack +30% and defense-increasing effects are negated while active. > Attack +50% and defense +250
Palico Rally
  • Level 1 Increases Palico attack power and defense by 5%. > 50%
  • Level 2 Increases Palico attack power and defense by 10%. > 100%
  • Level 3 Increases Palico attack power and defense by 15%. > 150%
  • Level 4 Increases Palico attack power and defense by 20%. > 200%
  • Level 5 Increases Palico attack power and defense by 25%. > 300%
Focus
  • Level 1 Slightly increases gauge fill rate and reduces charge times by 5%. > 10%
  • Level 2 Moderately increases gauge fill rate and reduces charge times by 10%. > 20%
  • Level 3 Increases gauge fill rate and reduces charge times by 15%. > 35%
Slugger
  • Level 1 Stun power +20% > +50%
  • Level 2 Stun power +30% > +75%
  • Level 3 Stun power +40% > +100%
Stamina Thief
  • Level 1 Exhaust power +20% > +50%
  • Level 2 Exhaust power +30% > +75%
  • Level 3 Exhaust power +40% > +100%
Artillery
  • Level 1 Moderately increases each attack and Wyvern's Fire firing speed. Shelling fire attack +30. > +60
  • Level 2 Increases each attack and Wyvern's Fire firing speed. Shelling fire attack +60. > +120
  • Level 3 Greatly increases each attack and Wyvern's Fire firing speed. Shelling fire attack +90. > +200
Rapid Morph
  • Level 1 Speed +10% > Speed +20% Morph attack damage +10%
  • Level 2 Speed +20% Morph attack damage +10% > Speed +40% Morph attack damage +20%
  • Level 3 Speed +30% Morph attack damage +20% > Speed +60% Morph attack damage +40%
Partbreaker
  • Level 1 Increases part damage and damage dealt when conditions are met by 10%. > 20%
  • Level 2 Increases part damage and damage dealt when conditions are met by 20%. > 40%
  • Level 3 Increases part damage and damage dealt when conditions are met by 30%. > 60%
Foray
  • Level 1 Attack +6 against large monsters affected by poison or paralysis. > Attack +12 and affinity +5%
  • Level 2 Attack +8 and affinity +5% against large monsters affected by poison or paralysis. > Attack +18 and affinity +10%
  • Level 3 Attack +10 and affinity +10% against large monsters affected by poison or paralysis. > Attack +27 and affinity +20%
  • Level 4 Attack +12 and affinity +15% against large monsters affected by poison or paralysis. > Attack +36 and affinity +30%
  • Level 5 Attack +15 and affinity +20% against large monsters affected by poison or paralysis. > Attack +48 and affinity +40%
Ambush
  • Level 1 Attack +5% while active. > +10%
  • Level 2 Attack +10% while active. > +20%
  • Level 3 Attack +15% while active. > +35%
Antivirus
  • Level 1 Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured. +10% recovery rate. > Recover rate +20% and affinity +6%
  • Level 2 Increases recovery rate after contracting the Frenzy. Affinity +6% if cured. +20% recovery rate. > Recover rate +40% and affinity +12%
  • Level 3 Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured. +30% recovery rate. > Recover rate 60% and affinity +30%
Charge Up
  • Level 1 Activates skill effect. 130% > 200%
Airborne
  • Level 1 Jumping attack power +10% > +20%
Poison Duration Up
  • Level 1 Extends the duration of your poison's effect by 20%. > 40%
Guard
  • Level 1 Slightly decreases the impact of attacks and reduces stamina depletion by 15%. +10% impact resistance. > +20% impact resistance and reduces stamina depletion by 30%
  • Level 2 Decreases the impact of attacks and reduces stamina depletion by 30%. +20% impact resistance. > +40% impact resistance and reduces stamina depletion by 60%
  • Level 3 Greatly decreases the impact of attacks and reduces stamina depletion by 50%. +30% impact resistance.  > +60% impact resistance and reduces stamina depletion by 90%
Guard Up
  • Level 1 Reduces damage taken by 30%. > 40%
  • Level 2 Reduces damage taken by 50%. > 60%
  • Level 3 Reduces damage taken by 80%. > 85%
Quick Sheathe
  • Level 1 Slightly increases sheathing speed. +10% sheath speed. > +20%
  • Level 2 Increases sheathing speed. +20% sheath speed. > +30%
  • Level 3 Greatly increases sheathing speed. +30% sheath speed. > +45%
Load Shells
  • Level 1 Increases shell and phial reloading speed. +10% load speed > +20%
  • Level 2 Increases shell/phial reloading speed. Gunlance loading capacity +1. Charge blade charges 5 phials on yellow gauge. +20% load speed > +40%
Tool Specialist
  • Level 1 Shortens recharge time by 10%. > 20%
  • Level 2 Shortens recharge time by 20%. > 30%
  • Level 3 Shortens recharge time by 30%. > 45%
  • Level 4 Shortens recharge time by 40%. > 60%
  • Level 5 Shortens recharge time by 50%. > 75%
Item Prolonger
  • Level 1 Item effect duration +10% > +25%
  • Level 2 Item effect duration +25% > +50%
  • Level 3 Item effect duration +50% > +75%
Free Meal
  • Level 1 Activates 10% of the time. > 25%
  • Level 2 Activates 25% of the time. > 50%
  • Level 3 Activates 45% of the time. > 75%
Botanist
  • Level 1 One extra consumable herb item per gather. > Three extra
  • Level 2 Additionally adds one extra consumable fruit, nut, or seed item per gather. > Three extra
  • Level 3 Additionally adds one extra consumable insect item per gather. > Three extra
  • Level 4 Additionally adds one extra consumable mushroom item per gather. > Three extra
Geologist
  • Level 1 One extra item when gathering from bonepiles. > Three extra
  • Level 2 Additionally adds one extra item when gathering special items. > Three extra
  • Level 3 Additionally adds one extra item when gathering from mining outcrops. > Three extra
Speed Eating
  • Level 1 Moderately increases eating speed. +10%, +30%, +20%, +10% speed. > +15%, +40%, +30%, +20%
  • Level 2 Increases eating speed. +35%, +100%, +40%, +30% speed. > +45%, +110%, +50%, +40%
  • Level 3 Greatly increases eating speed. +45%, +140%, +60%, +50% speed. > +60%, +150%, +75%, +60%
Wide-Range (Range buff only)
  • Level 1 Items affect nearby allies with 33% of their efficacy. Range 30.
  • Level 2 Items affect nearby allies in a wider radius with 33% of their efficacy. Range 45.
  • Level 3 Items affect nearby allies in a wider radius with 66% of their efficacy. Range 45. > 60
  • Level 4 Items affect nearby allies in a much wider radius with 66% of their efficacy. Range 60. > 75
  • Level 5 Items affect nearby allies in a much wider radius with full efficacy. Range 60. > 90