THIS WILL NEED TO BE UPDATED FOR THE NEW ITEMS IN TITLE UPDATES, JUST HAVE PATIENCE, I CAN GENERALLY UPDATE IT WITHIN A DAY OR SO OF A TITLE UPDATE.
Updated for TU1 (2025-04-04).
READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!!
If you ask me a question answered in the description I will give you a condescending answer. I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!) (Sorry, nothing personal. Nexus users and their general ability to not read have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)
Vortex is not supported. If it works for you, great. If not, oh well. I package all my mods with `modinfo.ini` files setup for FMM and in many cases to list as sub-menus. Vortex doesn't like the sub-menus. Either way, I don't use Vortex and am not going out of my way to reinvent everything just for it.
The 'gems' option (appraisal items such as orbs/shards) have been removed because the items wound up going to the wrong inventory location.
Things that are not items and will never be in the shop:
Appraisal Items
Artisan Parts
Decorations
Pendants
Appraisal items do not appraise when bought from a shop! They do not go to the correct inventory; they will not be included in the shop.
The only other excluded items are things like tools, paint pods, and other things which the game gives you and are treated like infinite items that you shouldn't buy in the first place. Some of these might have been missed, be careful with those.
does anyone know the file path for this mod if I want to do manual installation? or if it is possible? i know the description says to use the mod manager, i would just rather not
From what i understand of the set up, fluffy unpacks the mod and distributes it where it needs to go. Youd need to crack open the pak file and youd probably have all the file trees inside. I havent tried it tho because, iirc, pak files are packed up using various types of encryption, and you would need the correct unpacker. If i were to actually dig into it, i would probably look into fluffys modloader, and see how it unpacks the pak files.
After Uninstalling everything even Fluffy i get grashes on start up i wanted to get rid off all mods including the permanent event quests... what do i do?
A manual method would be incredibly nice and simple and make uninstalling a breeze in comparison to the broken method the manager uses. Im assuming the installation process would be somewhat similar to that on Worlds, where you just need to drag and drop(backing up any files that are overwritten), and if you need to remove it, you remove the files added from the folder tree. Certainly seems better than a manager that has a dice roll on whether or not it deletes the files correctly when uninstalling.
this adds a new pak in mhwilds files... so if you uninstalled it in fmm and still see it then you just need to remove that pak leftover and it should be gone atleast thats how it worked for me.i dont think game would be ruined if you removed a pak that is from a mod unless its tied to your save file somehow.
601 comments
THIS WILL NEED TO BE UPDATED FOR THE NEW ITEMS IN TITLE UPDATES, JUST HAVE PATIENCE, I CAN GENERALLY UPDATE IT WITHIN A DAY OR SO OF A TITLE UPDATE.Updated for TU1 (2025-04-04).
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
If you ask me a question answered in the description I will give you a condescending answer.
I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!)
(Sorry, nothing personal. Nexus users and their general ability to
notread have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)Vortex is not supported.
If it works for you, great. If not, oh well. I package all my mods with `modinfo.ini` files setup for FMM and in many cases to list as sub-menus. Vortex doesn't like the sub-menus. Either way, I don't use Vortex and am not going out of my way to reinvent everything just for it.
Things that are not items and will never be in the shop:
- Appraisal Items
- Artisan Parts
- Decorations
- Pendants
Appraisal items do not appraise when bought from a shop! They do not go to the correct inventory; they will not be included in the shop.The only other excluded items are things like tools, paint pods, and other things which the game gives you and are treated like infinite items that you shouldn't buy in the first place. Some of these might have been missed, be careful with those.
No. No it didn't. I NEVER did.
This alters the shop list. Not item data. There's no price info here to alter to begin with. This and item cost tweaks are completely separate mods.
Im assuming the installation process would be somewhat similar to that on Worlds, where you just need to drag and drop(backing up any files that are overwritten), and if you need to remove it, you remove the files added from the folder tree. Certainly seems better than a manager that has a dice roll on whether or not it deletes the files correctly when uninstalling.