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Laim

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Laim3

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  1. Laim3
    Laim3
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    PATCH 1.6 and Beyond
    Thank you for the support so far! This was my first mod ever so it's been pretty interesting so far
    ----------------------------------------------------
    For patch 1.6 I intend to include new fixes that will improve the stability of the mod
    this includes 
    - Tent Detections ( so the camera doesnt look bugged )
    - Possibly new FPV features
    - And some cleaning up to do within the code, as well as some adjustments to settings
    - Other additions and stability
    Now patch 1.6 may take a while, I have been working on 2 new mods
    I'm not gonna reveal them yet, but both of them are about 50% done, they are looking pretty cool so far

    I want to try to release these as more stable versions that don't have as many bugs because I'm not sure 
    how much time I can commit to doing patches every couple days lol.
    ---------------------------------------------------
    PATCH 1.5
    - [ NEW ]
    > Rewritten Code
    > Customizable Presets
    - Create, Save, Delete, Update Presets
    >Contextual Offset settings
    -Customizable offset for 
    - aiming/focus mode
    - in combat
    >Persistent Saving
  2. RUGonnawork
    RUGonnawork
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    Great mod.
    On a more personal note, I am surprised nobody have made a mod yet to automaticaly change the camera angle when you character climb lianas or crawl under rocks focusing on the ass..ets, yes assets, like Nier or Stellar blade...for no particular reasons.
  3. Seifunaru
    Seifunaru
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    .
  4. lovebb07
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    Is there a way to have the Camera not clip through the ground when not using "USE VANILLA BEHAVIOR"??? I have perfect Camera presets for my game but the only issues is when I look up, travel down hill, my camera clips into the terrain under the world itself instead of adjusting to not go below ground level. 
  5. blairwbrk
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    Is there no update yet? sadly
  6. lynnmarie
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    I'd like a hotkey togglable option to keep the camera always in the same direction as the head ("snap to head"?), same as for the Rise mod. It'll be terrible for gameplay but fun for immersion. (So for example if a move would spin the hunter in a circle, like Dragon Piercer, then the camera should also spin in a circle). Thank you!
    1. Laim3
      Laim3
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      Ahh okay, thank you for the example! so basically a hotkey option to lock the cameras orientation onto the head joint? this way it follows where you're looking. got it. I'll add this feature in the next patch :)
    2. lynnmarie
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      You got it! So you'll be in a sense seeing what the hunter actually sees each time they execute a move. True Charge Slash would spin the hunter in a verticle circle.

      Thank you!
    3. lynnmarie
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      Thank you for the hard work. Could I check about this? Thank you!
  7. Banzai07
    Banzai07
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    There is an error "dear imgui - Missing TreePop()" in the preset menu so it can't save my custom preset


    I think it's related to the last reframework update (the female sliders mod also has this issue)
  8. remanuworks
    remanuworks
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    can you add more setting like controlling the strength depth of field of a camera ?
  9. rae333
    rae333
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    Can we have in this mod the ability to disable zooming in when you're under a monster?  Best example would be Gore Magala.  There is another mod "Disable Near Fade and Camera Zoom In" but I think it is in conflict with your mod that's why that mod is not working on my end.  Another mod similar to yours is confirmed to be in conflict with that mod.
  10. Valstracuga
    Valstracuga
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    One update i'd love to see, though it wouldt even work well, is if the camera tracks the direction the, so whenever you get his the camera jut goes crazy from the hunter rag dolling, though i wouldn't expect it to be easy to make happen, would be cool though!
    Though id also imagine the motion sickness it would induce would be wacky 
  11. ddapasdasdasdasd
    ddapasdasdasdasd
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    There is a bug where the head disappears.
    1. Valstracuga
      Valstracuga
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      Its not a bug, there's an option to turn the head off and on in the re-framework settings
      It disappears because, then the head was still there, there was a lot of clipping into the camera (in fpv)
      if you're not talking fpv then maybe it is a bug