I know it's not really a feature in the mod but I wonder if it's possible to make the icons for monsters more akin to pre-world style, where they don't show up on the map unless you paintball/pod them.
But good mod all the same.
Edit - no idea why it sent 2 comments I only did one, Apologies.
I also would appreciate this~! It's hard to find that middle ground of hunting/tracking a monster. I never thought paintballs were the best, but Monster hunter world's hours of gathering tracks before just knowing at all times, (Or rise's and Wilds' just always knowing) isn't much better.
I'd prefer paintballs to have use again. Especially since they have returned as an item~! That would be a cool feature for any mod~!
Edit: Probably even more outside of the scope of the mod, but It just dawned on me that it'd be cool if the Seikret could only auto guide you to a monster once it's been paintballed~! That honestly sounds like a good middle ground between old world games and new world games to me ^~^ And if MHWorld style tracks were used to help guide you to the monster, rather than wandering around randomly till you stumble upon it like in old world games~! That'd be neat.
This would be amazing, and there is a solution for this if you install this mod with the remove monster quest marker mod it should do want you want, the only downside right now is I cannot remove the quest Icon off of the map during quests, meaning if you are in a quest you still know where monsters are
@chadstir95 It appears Map Icon Config and Remove Monster Quest Marker mods conflict, at least when it comes to Mizutsune. When I have both mods installed, even with no Map Icons hidden, Mizutsune's icon just doesn't appear on the detailed map while other monsters are unaffected.
When I have only this mod, or only the Quest Marker mod installed, they both seem to work as intended.
Love it. The map is horribly cluttered and I just ignored it until now. The only time the endemic icons helped was for quests, but I watched a video for those half the time anyways lol.
I don't care for environmentals, and I do like seeing Gatherables, so I have to change that each time. There's not a way to save script settings is there?
Actually the settings should be saved automatically when you change something in the RE Framework Script Generated UI settings. You should see the map_icon_config.json file in the reframework/data folder. Not sure what might be the issue if it does not appear. It works fine for me and I haven't read about any issues regarding that so far.
This mod is almost perfect, is there any way that the quest icon can be removed off of the mini map and main map? it was not a option to select under the UI settings in REFramework
this is wonderful. on a somewhat similar note, would it be possible to make a mod that removes the waypoint marker over your target monster? not the one on the map, the HUD waypoint that hovers over the monster's head and shows up through walls/on the edge of your screen if you look away
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But good mod all the same.
Edit - no idea why it sent 2 comments I only did one, Apologies.
I'd prefer paintballs to have use again. Especially since they have returned as an item~! That would be a cool feature for any mod~!
Edit: Probably even more outside of the scope of the mod, but It just dawned on me that it'd be cool if the Seikret could only auto guide you to a monster once it's been paintballed~! That honestly sounds like a good middle ground between old world games and new world games to me ^~^ And if MHWorld style tracks were used to help guide you to the monster, rather than wandering around randomly till you stumble upon it like in old world games~! That'd be neat.
When I have only this mod, or only the Quest Marker mod installed, they both seem to work as intended.
I don't care for environmentals, and I do like seeing Gatherables, so I have to change that each time. There's not a way to save script settings is there?
But yeah it would be great if someone could make this. The icon being off by default and showing if the monster is paintballed would be ideal.