1 items

File information

Last updated

Original upload

Created by

Erazorn

Uploaded by

Erazorn

Virus scan

Safe to use

43 comments

  1. sauxbm
    sauxbm
    • premium
    • 0 kudos
    I know that you said the new update should not have messed with the mod but I cannot get it to work any longer.  I have loose files log on and used fluffy installer so I am not sure if there is something I may be missing.
    1. Erazorn
      Erazorn
      • member
      • 5 kudos
      I can confirm that the mod still works after TU1 without alterations. Maybe another mod breaking your game?
    2. sauxbm
      sauxbm
      • premium
      • 0 kudos
      Okay thank you.
  2. HtPrei
    HtPrei
    • member
    • 0 kudos
    Mod doesn't work after TU 1, I try to reinstall it but still not work
    1. Erazorn
      Erazorn
      • member
      • 5 kudos
      TU1 shouldn't affect this mod in any way.
    2. HtPrei
      HtPrei
      • member
      • 0 kudos
      I forgot to turn on enable loose log, my bad 
  3. xxsololevelingxx
    xxsololevelingxx
    • member
    • 0 kudos
    compatible with any mod that doesn't modify Artian weapons

    - I have a mod that basically allows me to create a perfect artian. Does this mean it wont work with that?
    1. Erazorn
      Erazorn
      • member
      • 5 kudos
      I'm guessing you're talking about Artian Editor. Haven't tested it, should be compatible.
    2. UnNainConnu73
      UnNainConnu73
      • member
      • 0 kudos
      it is fully compatible, i run my game with artian editor, artian skin changing for bow, and the coating mod, in multiplayer, it works perfectly
  4. SotiCoto
    SotiCoto
    • premium
    • 14 kudos
    It seems to be a little bit buggy, but it can be made to work. 
    I've just noticed it sometimes switches back to Close-Range Coatings quite randomly at first, but after forcibly changing it to a new coating a few times it sorta settles down. 
    1. Erazorn
      Erazorn
      • member
      • 5 kudos
      That's weird. Only time it reverts back to close-range for me is when I change loadout.
      This mod changing coating by itself and being laggy is strange, it's only a few adjusted values from a game file.
      Any chance you have a mod using a script that do anything to bows? Like Buffer for exemple with forced charge level or infinite trick gauge?
    2. SotiCoto
      SotiCoto
      • premium
      • 14 kudos
      I've got an old version of Buffer from before it was made compatible with Gunner weapons.  
      I have been using a trainer to handle other weapon-related things until Buffer could be updated to handle all of them.  
      I mean technically speaking if Buffer can now handle coating availability then this particular mod would be redundant for me...  but last time I checked it couldn't do that. 
    3. Erazorn
      Erazorn
      • member
      • 5 kudos
      It does and when I tried it it was particularly buggy, often like you described resetting to close range, and every time I changed bow I had to disable/enable the coating change. Main reason why I even made this mod in the first place which proved way less laggy for me.
      The symptoms you described reminded me of my experience with buffer before I made the mod, which is why I asked.
    4. SotiCoto
      SotiCoto
      • premium
      • 14 kudos
      Ah.   The mod author for Buffer said they weren't familiar with Gunner Weapons, which might play a part.   
      Still, I kinda rely on Buffer for when I play with other weapons.... so I'm not sure how things will go with that.  Maybe I'll just alternate between them. 
    5. Erazorn
      Erazorn
      • member
      • 5 kudos
      While I don't use it I still have Buffer installed, with no issue whatsoever, so it's still weird that with Buffer uptdated and no conflict between Buffer and my mod (i.e nothing enabled in the Bow section of Buffer) you still have issues.
      Unsure of what to do to help, sorry!
    6. SotiCoto
      SotiCoto
      • premium
      • 14 kudos
      Well, like I said, it was an old version of Buffer that didn't do anything to Bow weapons whatsoever. 
  5. Phoah
    Phoah
    • member
    • 0 kudos
    crashes on launch whether i use fluffy or manual install.. sad.
  6. Hooman33
    Hooman33
    • member
    • 0 kudos
    does this work on bows i already crafted?
    or is it like: install mod, craft artian bow, profit, uninstall mod?
    1. Erazorn
      Erazorn
      • member
      • 5 kudos
      Yes it works on already crafted bow. If you uninstall the coatings will revert to default
  7. BAirJordan
    BAirJordan
    • member
    • 0 kudos
    how do you install it without fluffy mod manager?
    1. Erazorn
      Erazorn
      • member
      • 5 kudos
      Open the archive you downloaded with 7zip, winrar,.. and copy paste the "natives" folder in your game directory. 
    2. BAirJordan
      BAirJordan
      • member
      • 0 kudos
      for some reason it isn't working when i put it there. any other ideas or specific areas to put it?
    3. Erazorn
      Erazorn
      • member
      • 5 kudos
      Do you have REFramework installed and have enabled the LooseFileLoader? If not you should do so (And I should add it to the description... ^^")

      Looking at your Game's Directory, it should look something like this:

      MonsterHunterWilds
      ├ natives
      └ STM
      └ GameDesign
      └ Facility
      └ ArtianPerformanceData.user.3
      ├ REFramework
      ├ dinput8.dll
      └ MonsterHunterWilds.exe


    4. BAirJordan
      BAirJordan
      • member
      • 0 kudos
      i've tried everything and cant get the all coatings to work. i have loose file enabled. i tried to manually insert it, and used fluffy and nothing is working.
    5. Erazorn
      Erazorn
      • member
      • 5 kudos
      I'm sorry I don't know what to tell you to do. Just in case I tried both Fluffy and manual install on both file again and everything works fine on my end.
      If you have REFramework, LooseFileLoader enabled, and the file placed in the right place like I showed you in the previous post, it SHOULD work.
    6. BAirJordan
      BAirJordan
      • member
      • 0 kudos
      so i've been looking at the files, and for some reason my file is (ArtianPerformanceData.user) rather than the one you put which is (ArtianPerformanceData.user.3). any idea how the .3 got deleted? maybe thats why it isnt working? anyway to fix it?
    7. Erazorn
      Erazorn
      • member
      • 5 kudos
      .3 is the extension of the file. Maybe you don't have the option enabled in your file explorer? (Can be done so in the "display" tab of File Explorer). It shouldn't matter anyway.

      Can you walk me through what you're doing to install the mod after you download the file here with as much details as you can? Like I said I'm not sure how to help you right now.
    8. BAirJordan
      BAirJordan
      • member
      • 0 kudos
      -slow download from nexus
      -open download folder in file explorer
      -cut it and paste it in mods folder in fluffy (i dont unzip cause fluffy says not needed)
      -enable mod in fmm (i  can see mod name and picture though)
      -boot game through fmm
      -once game boots enable loosefileloader
      -start game by joining lobby
      -check my current bow, and there is nothing on them
    9. Erazorn
      Erazorn
      • member
      • 5 kudos
      You're doing the installation correctly however you say "-once game boots enable loosefileloader". You shouldn't have to do this on every game boot, the problem is probably here. But I'm not sure how to help you fix it. Maybe ask for help on the REFramework page? If loosefileloader is unckecked at every boot it's probably an issue linked to REFramework? If you have other mods installed, do they work properly?
    10. BAirJordan
      BAirJordan
      • member
      • 0 kudos
      i didnt know it should be on at all times, however all of my other mods that rely on loose file works when i enable it upon boot, but before entering lobby.
    11. Erazorn
      Erazorn
      • member
      • 5 kudos
      That's very strange. The way loosefileloader works, from my understanding with what I've read around here, is that you should launch the game, enable "once and for all" loosefileloader, quit the game for the change to take effects. And then launch the game again for the mods to be working.
    12. BAirJordan
      BAirJordan
      • member
      • 0 kudos
      idk i also just tried to download the 20 arrows for bow mod and couldnt get it to work either.
  8. RenkiOkami123
    RenkiOkami123
    • member
    • 0 kudos
    excuse me do u plan to do the same with HBG ? i wanna use cluster with artian wp but they dont have it
    1. Diplomatico95
      Diplomatico95
      • member
      • 0 kudos
      + I really don't like how bowguns have such a poor choice of ammos
    2. Erazorn
      Erazorn
      • member
      • 5 kudos
      No plans for something similar for LBG/HBG no. Maybe if LBG/HBG picks up my interest in the future.
  9. orbitaldr0p
    orbitaldr0p
    • premium
    • 0 kudos
    From what I can tell index 0 is poison, 1 is para, 2 is sleep, 3 is blast, 5 is short range, 6 is power and 7 is pierce? Not sure about the rest though.
  10. ySnaKy
    ySnaKy
    • member
    • 0 kudos
    Omg its awesome !! Thank you
    Could it be possible to do the same for bowguns ammo ? I’d be very nice.