- Add "Default Font Size" and "Global Font Scale" options in "_CatLib Global Config". BUT, these options will probably crash your game because the the limitation of imgui. You should open the game once, and a config file will be generated in "reframework/data/_catlib_config.json". Open it with text editor, and edit the "FontScale" and "DefaultFontSize" option, and save. After that, reset script or restart the game. This option controls almost all my mods font size.
- I am working on font support for REFramework. So no new language/font support request will be added for now.
v1.10-wip - This is a WIP version. It shouldn't be released at the moment. I released this because the latest REF updates introduced a breaking API change so I have to upload a fix version. If possible, downgrade your REF.
v1.4 - Add a global scale option. Set it under "Scription Generated UI > _CatLib Global Config". After that, you need to exit the game, delete existed config files to let mods re-generates config files.
v1.3 - Add a global language option for non-English/CJK users. Set it under "Scription Generated UI > _CatLib Global Config". Need reset script. - fix for Weapon and Armor Editor
Could please anyone help!!!!! I have already put the Zip file CabLib/reframework/autorun/_Cablib into "C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\reframework\autorun\_CatLib" folder, but the script didn't load at all.
try this, open the zip file then _CAtlib -> reframework -> autorun -> _Catlib <- copy this and paste it in your C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\reframework\autorun\ <- here
Anyone know why sometimes on launch i'll get a few runtime errors, but if i just close and relaunch (normally once sometimes more) there are no errors and the associated mods work fine? It's a totally acceptable issue, i'm just curious.
出现黑屏的朋友需要关掉一些没更新的mod,我是关掉了Maximize all evade action后就正常了,可以同时正常使用有Natives的mod
Friends who have a black screen need to turn off some mods that have not been updated, but I turned off Maximize all evade action and it was normal, and you can use mods with Natives normally at the same time
sol: runtime error: ...\MonsterHunterWilds\reframework\autorun/_CatLib\font.lu a:20: attempt to index a boolean value (local 'LibConf') stack traceback: ...MonsterHunterWilds\reframework\autorun/_CatLib\font.lu a:20: in main chunk [C]: in function 'base.require ...MonsterHunterWilds\reframework\autorun/_CatLib/init.lua: 22: in main chunk [C]: in function 'base.require ...ommon\MonsterHunterWilds\reframework\autorun\AG1.1.3 .lua:1: in main chunk
I had this issue when launching the game finally after the update, and after completely uninstalling my mods one by one, and undoing all of my REFramework settings and scripts, I decided to uninstall and reinstall everything.
Now, everything works so that just leads me to believe that the way the update is installed conflicts with Catlib and potentially REFramework unless done with a clean install.
Hello. I see everyone talking about deleting the 'Natives' folder but I cant seem to find it anywhere in my game's directory. Also checked everything inside the reframework folder. Where can I find it? Thanks
sol: runtime error: ...\MonsterHunterWilds\reframework\autorun/_CatLib\font.lu a:20: attempt to index a boolean value (local 'LibConf') stack traceback: ...MonsterHunterWilds\reframework\autorun/_CatLib\font.lu a:20: in main chunk [C]: in function 'base.require ...MonsterHunterWilds\reframework\autorun/_CatLib/init.lua: 22: in main chunk [C]: in function 'base.require ...ommon\MonsterHunterWilds\reframework\autorun\AG1.1.3 .lua:1: in main chunk
after hours of testing, seems you can use either catlib mods or loose file mods but not both. seems update made catlib incompatible with loose file mods.
This is likely not a case of Catlib being a problem by any means, You have old mod files in natives.
The issue is that Reframework fails to load the plugins due to the game getting hung up by some other factor which is likely a older/corrupted mod file from past updates.
Delete those and you are good to go with using both methods.
355 comments
Original author of REFramework-d2d has merged my changes, so it is ok to download it here. v1.3.0+ is required.Changelog:
v1.12
- Fix armor group/series skill name for MHWilds Overlay buff and reporter module
v1.11
- Potential stability fix.
- Fix language override option for Enhanced Damage Numbers.
I don't see any issues caused by game update on my machine. So this update may not fix your problem if you are having issues after game update.
v1.10
- Updates for MHWilds Overlay
- Add "Default Font Size" and "Global Font Scale" options in "_CatLib Global Config".
BUT, these options will probably crash your game because the the limitation of imgui.
You should open the game once, and a config file will be generated in "reframework/data/_catlib_config.json". Open it with text editor, and edit the "FontScale" and "DefaultFontSize" option, and save. After that, reset script or restart the game.
This option controls almost all my mods font size.
- I am working on font support for REFramework. So no new language/font support request will be added for now.
v1.10-wip
- This is a WIP version. It shouldn't be released at the moment. I released this because the latest REF updates introduced a breaking API change so I have to upload a fix version.
If possible, downgrade your REF.
v1.9
- fix image rendering issue for MHWilds Overlay
v1.8
- Fix filtering bug for items/skills/decorations with '-' character, for example: "Yian Kut-Ku xxx"
Affected mods: Item Editor, Weapon and Armor Editor, Infinity Consumables
v1.7
- Add new funcs for new mods, and for MHWilds Overlay.
v1.6
- Add new funcs for new mods. No bugfix in this version.
v1.5
- Fix an invalid hook, for Auto Restock, Auto Meal, Auto Cooldown Mantles, MHWilds Overlay.
- Removed invalid skills for Weapon and Armor Editor, support Greek alphabet (α β)
v1.4
- Add a global scale option. Set it under "Scription Generated UI > _CatLib Global Config".
After that, you need to exit the game, delete existed config files to let mods re-generates config files.
v1.3
- Add a global language option for non-English/CJK users. Set it under "Scription Generated UI > _CatLib Global Config". Need reset script.
- fix for Weapon and Armor Editor
v1.2
- fix for Item Editor
v1.1:
- fix for MHWilds Overlay
Did i do something wrong?
or just install it via fluffymod :D
ERR REASON:
RecycleCount: 0, OldIteration: 0 (0->0), InitCount: 0, UpdateCount: 0, ReCalcMaxDpsCount: 0
QuestMemberIndex: 0
MemberCount: 0
Hunter Stats
SP: 150.0/150.0, Red: 150.0, H in window 'MHWilds Overlay [Debug]': Missing PopFont()
SP: 150.0/150.0, Limit: 150.0
SP: 0.0% (Used)
0.0/0.0 (Tough)
MESSAGE FROM DEAR IMGUI
(Hold CTRL to: Enable Assets )
Friends who have a black screen need to turn off some mods that have not been updated, but I turned off Maximize all evade action and it was normal, and you can use mods with Natives normally at the same time
...\MonsterHunterWilds\reframework\autorun/_CatLib\font.lu a:20: attempt to index a boolean value (local 'LibConf')
stack traceback:
...MonsterHunterWilds\reframework\autorun/_CatLib\font.lu
a:20: in main chunk
[C]: in function 'base.require
...MonsterHunterWilds\reframework\autorun/_CatLib/init.lua:
22: in main chunk
[C]: in function 'base.require
...ommon\MonsterHunterWilds\reframework\autorun\AG1.1.3
.lua:1: in main chunk
I had this issue when launching the game finally after the update, and after completely uninstalling my mods one by one, and undoing all of my REFramework settings and scripts, I decided to uninstall and reinstall everything.
Now, everything works so that just leads me to believe that the way the update is installed conflicts with Catlib and potentially REFramework unless done with a clean install.
sol: runtime error:
...\MonsterHunterWilds\reframework\autorun/_CatLib\font.lu a:20: attempt to index a boolean value (local 'LibConf')
stack traceback:
...MonsterHunterWilds\reframework\autorun/_CatLib\font.lu
a:20: in main chunk
[C]: in function 'base.require
...MonsterHunterWilds\reframework\autorun/_CatLib/init.lua:
22: in main chunk
[C]: in function 'base.require
...ommon\MonsterHunterWilds\reframework\autorun\AG1.1.3
.lua:1: in main chunk
If I uncheck loose files, Catlib works perfectly.
seems update made catlib incompatible with loose file mods.
The issue is that Reframework fails to load the plugins due to the game getting hung up by some other factor which is likely a older/corrupted mod file from past updates.
Delete those and you are good to go with using both methods.