1.1Added identity to Morph Sweep - it is now the dedicated partbreaker in our toolbox with tripled value - also doubled partbreak value of the offset slash for high to reach parts and tails. Reminiscent of Iceborne's playstyle
1.2Rebalanced a few moves: lowered partbreak modifier on Wild Sweep from 3 to 2.2 // increased sword meter buildup on unbridled slash and increased gauge cost (provides an alternative to heavenward slash for meter building and makes it so Power Prolonger 3 isn't as mandatory on Power Phials anymore) // increased gauge cost and lowered damage on Sword: Rising Left and Right strikes // Slightly lowered gauge buildup on Sword: Morph Double Slash and Spiral burst // Buffed damage of Spiral burst // Greatly buffed damage on Axe: Morph Rising Double Slash and the first hit of the Sword Triple Slash but moderately increased their meter cost // Buffed the Offset contribution of the Offset Slash 80>101
1.2.1Tweaked Unbridled Slash and pushed its meter buildup a little higher so it actually fills the role I intended for it.
1.3Updated to work with Title Update 1 - check Mod Description for overview of all changed values in 1.3
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Note on balancing: The Morph Combo is balanced around Rapid Morph 3 and to provide roughly the same dps over a 10 sec window as FRS. 1.2 provides a slightly more challenging playstyle. Gauge buildup now is a little less "free" than it used to be - but spending it feels better and chunkier now. Morph Rising Double Slash and the Triple Sword Slash now hit a lot harder and provide a good alternative dps combo, which can also be fluidly transitioned to after the basic Y > Y > Morph DPS combo with a Spiral Slash connecting the two combos. I've been testing this iteration for a few hours now and it feels a little more engaging and rewarding, successfully juggling morph attacks and managing both meters leads to good dps - simply sticking to the cookie cutter dps rotation will leave you dry quicker. Let me know what you think!
Since its newest update, the movement changes are modular and can be turned on and off individually in the reframework UI.
If you like the playstyle my mod encourages and enables, try out adding some of copium's moveset changes (the script part of the mod). I personally like to play with his option to make enhanced axe mode enable phial explosions in axe mode and the FRS followup to Offset attacks. Chef's kiss.
https://www.nexusmods.com/monsterhunterwilds/mods/769?tab=description I'm trying to edit the rcol file myself to revive this mod but I get a black screen. Please let me know what I should take care of to avoid the black screen.
If possible, could you incorporate the part that buffs the elemnetal discharge in the moveset copium mod? I really like this mod, but I wanted to use it together with the elemental discharge hit number buff (and damage buff) in that mod. thanks for great mod!
ED is not particularly high on my priority list as it's a move I neither really like to use, nor like the basic premise of. So when I'm making further changes I might have a look but no promises.
Thanks for your hard work. I noticed in 1.3 you additionally modified PlayerGlobalParam.user.3. May I know what was changed in that file? I'm working to merge some of my loose files.
Firstly, I want to thank you for all the effort and time you have put into this. This Switch Axe feels the best. 1.3 and its changes feels the best so far. It is rewarding for using the various morphs and your kit.
Keep up the good work and I look forward to seeing new iterations!
Thank you kindly. I'm also enjoying this playstyle at the moment and feel quite good with where the mod is right now. However - I'm not quite sure where it lands in terms of balance. Since I haven't really hunted with vanilla Switch Axe in a good while, I have no idea how it compares to a well played ReMorphed Swax. I'd like to keep it roughly about the same powerlevel. Will need to look at speedruns from time to time...
This is happening to me as well. Black screen. Music stops. Mouse will track around but nothing happens. Removing mod folders allows game to run without incident.
Thanks again for this great mod, looking forward to more! Love the feel.
Do you think you could make a change to ZSD where you made it such that in amped mode, zsd is always triggered and you don't have to do that weird hold input? Also have you ever considered buffing ZSD a little to make it worth using alongside FRS and the morph combo?
I can't do anything about inputs atm. And ZSD as a whole... I don't know. Haven't really thought about it because to me it seems that ED simply fills the same role as FRS - a stationary charged up heavy hit. And I dislike ZSD because it takes control away positioning control from the player.
62 comments
-Added Video Showcase
Changelog:
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Note on balancing:The Morph Combo is balanced around Rapid Morph 3 and to provide roughly the same dps over a 10 sec window as FRS.
1.2 provides a slightly more challenging playstyle. Gauge buildup now is a little less "free" than it used to be - but spending it feels better and chunkier now. Morph Rising Double Slash and the Triple Sword Slash now hit a lot harder and provide a good alternative dps combo, which can also be fluidly transitioned to after the basic Y > Y > Morph DPS combo with a Spiral Slash connecting the two combos. I've been testing this iteration for a few hours now and it feels a little more engaging and rewarding, successfully juggling morph attacks and managing both meters leads to good dps - simply sticking to the cookie cutter dps rotation will leave you dry quicker. Let me know what you think!
https://www.nexusmods.com/monsterhunterwilds/mods/1325
Since its newest update, the movement changes are modular and can be turned on and off individually in the reframework UI.
If you like the playstyle my mod encourages and enables, try out adding some of copium's moveset changes (the script part of the mod). I personally like to play with his option to make enhanced axe mode enable phial explosions in axe mode and the FRS followup to Offset attacks. Chef's kiss.
SWITCH AXE MAINS, RISE UP!
I'm trying to edit the rcol file myself to revive this mod but I get a black screen. Please let me know what I should take care of to avoid the black screen.
''Axe: Spiral Burst Slash''
Abnormal energy recovery
1.3 and its changes feels the best so far. It is rewarding for using the various morphs and your kit.
Keep up the good work and I look forward to seeing new iterations!
However - I'm not quite sure where it lands in terms of balance. Since I haven't really hunted with vanilla Switch Axe in a good while, I have no idea how it compares to a well played ReMorphed Swax. I'd like to keep it roughly about the same powerlevel. Will need to look at speedruns from time to time...
You probably use your own mod, but just in case you weren't aware yet I thought I'd make a comment.
Thanks again for this great mod, looking forward to more! Love the feel.
Do you think you could add a toggle function for this mod in reframework? Other than that absolutely amazing mod, you made switch axe great again