Updated to TU1. Also fixed a bug that allows multiple apex to spawn
Also a lua version of this should be ready within 1 week of TU1 update (Hopefully). This will allow custom configurations including spawn rate, temper chance, threat level chance, etc...
also seems like mizutsune does not spawn with this mod. with it on i rested several times to various conditions and it didnt spawn, after uninstalling i got one to spawn pretty quick. may just be small sample size though
@Juuruzu Not sure why mizu hates me then lol Multiple apexes isn't bad imo but the mod creator calls it a bug in the sticky comment so i guess its unintentional
I think the cause of the bug is 'monster stay longer' and not monster spawn mod. When the monster deleted the remaining mod from the field, Mizutsune started to appear normally. Can you check the stay longer mod again?
I can't encounter mizutsune in the open world. In scarlet forest, I saw 4 Uth Duna, but no matter how many times I rested, waited, and went on other hunts, not a single mizutsune showed up. In wyveria, I never saw a Temp-Mizu. The zoh shia showed up very occasionally, with a small chance, but that's a very shabby number compared to the Zin Dahaad. Please improve the mizutsune appearance chance. The mod is good, but it's currently a pain to have to repeat the free mission.
Hello, I seem to be having trouble making the mod work?... So I have it installed into fluffy and I have Re but I dont get larger spawn rates at all. Am I doing something wrong? I've used fluffy for a bit and dont think im missing anything...
I noticed you didn't figure out how to go beyond 2 limit of same species of monsters. Any chance you have a clue where that value is at? You can test this by setting everything to low values and you will notice that monsters will always be 2 of the same type.
Not talking about the species type limit (4 different species) I am talking about the SAMe monster limit of 2. There is a limiter that prevents more than 2 of the same monster. And no i didn't do anything, downloaded your mod, but it doesn't affect the hard limit 2. Only way for more of the same to appear is modifying the duration time or the buffer between monsters. Your screenshots must be using another mod to make that happen that is not included.
Mods not working for me since TU1.. I have the updated REFramework and enabled loose loader per how I installed it previously when it worked. Even tried it the Fluffy Mod Loader method, still nada.
The mod works. But when there are too many monsters in the schedule, some monsters don't show up in the list. I think the number of monsters should be reduced a little bit. And can you make a mod where only enhanced monsters are generated and 7-star monsters stay a little longer? Please.
91 comments
Also a lua version of this should be ready within 1 week of TU1 update (Hopefully). This will allow custom configurations including spawn rate, temper chance, threat level chance, etc...
Edit: Also, does having multiple apex monster affect the region? Why is it being reported as a bug? Because I am experiencing the same thing.
Not sure why mizu hates me then lol
Multiple apexes isn't bad imo but the mod creator calls it a bug in the sticky comment so i guess its unintentional
It is absolute chaos and I love it.
The zoh shia showed up very occasionally, with a small chance, but that's a very shabby number compared to the Zin Dahaad. Please improve the mizutsune appearance chance. The mod is good, but it's currently a pain to have to repeat the free mission.
EG: Qualmatrice, always 2
EG: Rathian, Always 2.
Anyone have any idea how to fix?
The mod works. But when there are too many monsters in the schedule, some monsters don't show up in the list. I think the number of monsters should be reduced a little bit. And can you make a mod where only enhanced monsters are generated and 7-star monsters stay a little longer? Please.