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lingsamuel

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lingsamuel

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30 comments

  1. abc131
    abc131
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    When Zoh Shia change to phase 2, this mod will crash the game (only tested as client)

    用了這個mod後白熾龍轉第二階段時會令遊戲閃退
  2. Mariofan2490
    Mariofan2490
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    For the time being, this mod seems to still work after TU1. Continue to test further
  3. Djull
    Djull
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    REFframework is now updated for release and it works !
    But i suppose your mods need to be updated too ?

    Edit : I have an error message from this mod.
    Skip Intros Logos works fine but not this mod.
    1. lingsamuel
      lingsamuel
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      what's the error message? I haven't tested my all mods cuz REF is unstable now.
    2. Ammonium
      Ammonium
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      .
    3. ericchongws96
      ericchongws96
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      Make sure you downloaded the catlib
    4. anokimoki
      anokimoki
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      Needs CatLIb as a dependency.
      Also noticed extracting normally doesn't put the _CatLIb folder in auto run. not sure if that is just an issue for me or not.
      went to \steamapps\common\MonsterHunterWilds\reframework\autorun and manually dragged the _CatLib folder from the rar. into the autorun folder to fix the error
    5. myfunnyvalentin
      myfunnyvalentin
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      What is a catlib ? 
    6. ImPlutonicRose
      ImPlutonicRose
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      I just found it, it's a " collection of shared utility scripts and resource packs " for the mods of lingsamuel, I was also getting error regarding CatLib, here is the link: https://www.nexusmods.com/monsterhunterwilds/mods/65?tab=description
    7. aitsdavid
      aitsdavid
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      out of curiousity how is reframework unstable now..? You're the first modder I've heard say that
  4. BreakingIce
    BreakingIce
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    Any chance for the opposite version? I would like to have the wounds never glow red even in focus mode, and the weak points glow in focus mode. The late game has so much glowing in red and I find it distracting. Again, thank you for all your work with these mods, I really appreciate it. 
    1. WinterElfeas
      WinterElfeas
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      This should be enough to not show them, thats all you need in a script:

      sdk.hook(
          sdk.find_type_definition("app.cEnemyLoopEffectHighlight"):get_method("isActivate"),
          function() end
          , function() end
      )
    2. aitsdavid
      aitsdavid
      • member
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      You can either use the script above and put that into the reframework script runner or you can use the Persistent buff glow removal mod. It has an option "hide monster wounds" that does exactly what you want, hides the glowing scoutflies when in focus/mounted mode.
  5. Nandinando
    Nandinando
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    Is there a way to mod Nu Udra's wounds so that they're blue rather than red?
  6. Zenas
    Zenas
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    If you do not mind: include "Wound" on the name of the mod.

    Most people looking for this mod will look for Wound instead of Scar or Weakpoint and they might think this mod does not exist specially later on when we have hundreds/thousands of mods.
    1. lingsamuel
      lingsamuel
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      • 722 kudos
      thanks for your advice
  7. BlargedyBlargedy
    BlargedyBlargedy
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    I just installed CatLib and this mod, but get this error on game launch. I don't get the error if I disable the mod. Am I doing something wrong? I get a similar error for every mod that uses the CatLib, such as the auto fix camps, auto close the recommendation dialog, and artian editor.



    EDIT: I just realised it might be me having to turn on loose file support in reframework to install a very important tiddies mod. Do you think there's a workaround to be able to use your mod in addition to the required shapely tits? 
  8. caramelclutch
    caramelclutch
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    An error occurred.
    The problem was that CatLib was not installed on my computer.
    Sorry for the trouble.
    1. csg2407
      csg2407
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      .저도 이 오류가 뜹니다
  9. psp18745098100
    psp18745098100
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    does this still works
    1. M1kePeabody
      M1kePeabody
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      As of 30 seconds ago, yes. As always, be sure to place the actual lua file in the autorun folder.
    2. psp18745098100
      psp18745098100
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      thank you
  10. ikkerzow
    ikkerzow
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    Can you disable it when a monster is defeated? It just looks wrong, but overall, nice mod!