I actually reduced the original sound effect by 5 dB for this mod because I felt it was too loud compared to the other game sounds. If you'd like to increase the volume, you can use FusionTools to open the .bnk, export the .wem to a .wav, increase its volume using Audacity, use Wwise to convert it back to a .wem, and then use FusionTools again to replace the old .wem with the new one.
Here's a guide on audio modding in RE Engine games: https://www.nexusmods.com/residentevil42023/articles/38
I've never used Longsword, so I'd have to learn the weapon to know what a counter normally sounds like before I'd be able to find that sound in the Longsword BNK to change it. If this is a mod you'd like, here are some resources to make it: https://www.nexusmods.com/residentevil42023/articles/38 https://github.com/dtlnor/MonsterHunterWildsModding?tab=readme-ov-file
You're free to rip the WEMs from this mod for it; it's Imported_Wem_11 in Wp11_Cmn_m.sbnk.1.X64
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Here's a guide on audio modding in RE Engine games: https://www.nexusmods.com/residentevil42023/articles/38
https://www.nexusmods.com/residentevil42023/articles/38
https://github.com/dtlnor/MonsterHunterWildsModding?tab=readme-ov-file
You're free to rip the WEMs from this mod for it; it's Imported_Wem_11 in Wp11_Cmn_m.sbnk.1.X64