This mod has been updated for TU1. Heads up: Some set bonuses stop working when lowering the requirements. Haven't figured out why yet. I've left the requirements to default for those. Known set affected : Mizutsune. If you find other set bonuses that are broken, please let me know.
Love mods that tweak the gameplay like this, especially when the default dev stance leaves us with literally everyone using the same cookie cutter. Thank you.
Doesn't seem to be working for me. i uninstalled all other mods to try to get it working on its own even though i didn't have any mod that should have conflicted, and it still didn't work with any of the sets on my loadouts. Not sure what the issue could be.
You'd need tool for file modification like MHWs-Editor, and then edit either my or the Impactful Skills mod to match the changes of the other. My mod only edit some values in the "SkillLv" column, and I would guess Impactful Skills mod edit values in the "Value" column.
Still, to answer your question: I haven't modified the skillparam file. This mod is only a SkillData.user.3 modification. If you want to make changes for yourself, you need to modify the values in the "SkillLv" column for the skills associated with set-bonuses. Skills named "Doshaguma's Might", "Rathalos's Flare", "Xu Wu's Vigor" for example.
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Heads up: Some set bonuses stop working when lowering the requirements. Haven't figured out why yet. I've left the requirements to default for those.
Known set affected : Mizutsune.
If you find other set bonuses that are broken, please let me know.
Still, to answer your question:
I haven't modified the skillparam file. This mod is only a SkillData.user.3 modification.
If you want to make changes for yourself, you need to modify the values in the "SkillLv" column for the skills associated with set-bonuses.
Skills named "Doshaguma's Might", "Rathalos's Flare", "Xu Wu's Vigor" for example.
I would be willing to allow Bonus and Group Skills to be activated in one piece.
without new armor, it works well