About this mod
An REFramework script that allows you to adjust a variety of graphics options.
Made to increase performance! (or make the game look like a potato if you want)
- Requirements
- Permissions and credits
Current list of options:
- Environmental object culling: Hides various small environmental objects which can lead to a significant increase in framerate! See the images for examples.
In addition, there are options for what object types to hide:
- Tall grass. Significantly increases framerate in the Windward Plains' open grassy area.
- Flowers, shrubs, some trees.
- Rocks, ice, rubble.
- Decorative objects (not the stuff you slot in your gear).
- Decals.
- Lights. Specifically small light sources like from torches and Scoutfly cages.
- Particles. Dust, sand, leaves, etc.
- Mesh level of detail (LOD) bias: Controls the level of detail of many objects including monsters. This can lead to funny low poly monsters like those screenshots from the beta.
- Small object culling ratio: The strength of culling (hiding) small objects. This affects a lot of objects and can lead to weird things like NPCs with missing heads when set too high.
- Foliage LOD offset/bias: Controls the level of detail of environmental objects like plants and rocks. This can help a lot for framerate, but there may be a lot more noticeable pop-in.
- Disable texture streaming: Forces all faces to use super low resolution textures, making the game look extra muddy and smudgy.
- Disable shadows: Does as stated. For some reason it doesn't affect all shadows.
- Dynamic shadow quality: Controls the resolution of dynamic shadows. You can set it below the game's "lowest" setting.
- Disable particle effects: Does as stated, but not advisable because it makes combat harder by hiding some projectiles and environmental hazards.
See the screenshots in the media tab for examples.
More will (hopefully) be added with time, so check regularly for updates!
Planned features:
Disable footstep decals
Disable gear physics
Installation:
Get REFramework then extract the archive to the REFramework folder.
Enjoy, and happy hunting!