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Aiyke

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Aiyke

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98 comments

  1. TeCoolMage
    TeCoolMage
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    so yeah I came to a similar conclusion myself with mesh LODs being the problem for GPU bound rates. Half the render time in
    1. crowded grand hub looking at the quest counter, to get as many players in screen as possible
    2. Windward plains base camp looking at an angle that has the ingredient center and provision stockpile in the camera angle

    is gone going from 0 to 4 LOD. Obviously no monsters in this area, I suspect that player equipment and some random barrel in windward plains have disgustingly high poly counts.

    the problem is that going from 0 to 1 destroys all hair and most fur (allhearken bald looks so cursed 😭). 1 to 2 destroys the rest of all living models (except your own for some reason, but your kinsect isn’t spared on IG). Yet so many other things are just untouched. 

    Which makes me really annoyed that there’s no fine controls for mesh LOD… Even the first level destroys the game quality entirely. Object settings sadly do not have nearly as much effect.
  2. joehue
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    for texture scaling would it be possible to set the method to nearest neighbor instead of linear or whatever its using

    i could imagine capcom not having any other method, just that the pixelated look would atleast make lower quality textures look novel and stylized instead of just muddy
    1. TeCoolMage
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      I think u can get something like this by using the TEX decompressor tool, because my game was looking like valheim before I decided to return to the vanilla pak 
  3. flamesega88
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    Someone made this mod: Turn off disco-ball reflections
    It seems to disable GI reflections. I think it could be interesting to collaborate with the author and add it to your mod, or perhaps make your own version.

    In any case, your mod is really appreciated, thank you.
  4. Aiyke
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    While experimenting with stuff I discovered something that is responsible for poor performance: LODs.

    Nearly all objects, including monsters and environmental objects, don't have moderate detail meshes. Most environmental objects don't have LODs at all. The game does hide stuff in other zones far away, however.

    Remember those funny low poly monsters in the beta? Monsters only have high detail or origami level of detail with no in between. 

    In other words: if you can see something, it's being rendered in full detail. Even if it's 200 m away.
    (Yes, I am aware of the mod that reduces polygon count for monsters and NPCs.)
  5. cearr1112
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    Of all mods I've tried, this mod especially Texture LOD bias modification, made the most significant impact of my gameplay improving my average FPS to 75 with FG and reducing game stutters by 80%. I could achieve Balanced quality at 1080p despite the muddy textures.

    Keep up the good work!

    Specs:
    12th Gen Intel(R) Core(TM) i5-12450H   2.00 GHz
    NVIDIA GeForce RTX 3050 Ti Laptop 4 GB GDDR6
    8.00 GB RAM
    1. Aiyke
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      I'm glad you like it!
  6. sunflower8802
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    我的游戏运行时会出现如图所示的光照问题。这应该是一顶白色的帐篷,但却覆盖着奇怪的光影图案。我不知道是什么原因造成的?我可以通过这个模块的设置来解决这个问题吗?
  7. lagunriv
    lagunriv
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    Is the Stutters still a thing?
    1. Aiyke
      Aiyke
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      Hopefully not.
      Now you can disable the culling system entirely and just use the other features of the script if you want.
  8. Bbrraaiill
    Bbrraaiill
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    Version 1.5 crashes the game after 5-10 minutes. Yesterday the game worked with 0 issues, I installed the v1.5 version today and the game crashed 4 times. I rolled back to v1.4 and everything works normally without issues
    1. Aiyke
      Aiyke
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      I'm sorry to hear that. Try the new version, it might be due to something in 1.5. The issue persists, try disabling or uninstalling the mod.
    2. vrublin
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      +1 Can't even enter in the game. Permanent crush at start. Rolled to 1,4 all works fine.
  9. Aiyke
    Aiyke
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    Known issue: stutters. Solved(?)

    The script may introduce stutters. This is constantly being investigated and a solution is a high priority.

    As of 1.6, the script should be much smoother but if you still experience them let me know.
  10. MeowMixMax
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    I'm not sure if I'm doing something wrong but I get significant stutter and frame drops while turning the camera with this mod, even though I have turned down the vegetation to the minimum. 
    1. Kn0bb1
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      did you ever find a fix for this because im having the same problem
    2. ArchitectGG
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      The High Res Texture Pack is known to cause stutters and FPS drops while turning the camera, so if you are using it, don't unless you don't mind these issues.

      Still, this mod was causing random FPS drops for me while standing still, going into RE Framework and disabling the mod stopped the issue right away, however i didn't try the latest version.
    3. MeowMixMax
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      Yeah I don't have the high res pack, and same disabling while loaded fixed the FPS problem. 
    4. mdzzxcx2016
      mdzzxcx2016
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      same
    5. Aiyke
      Aiyke
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      I don't get that issue on my end. The mod doesn't do anything with camera rotation. I recommend disabling the mod and seeing if that fixes it.
    6. ArchitectGG
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      I've decided to install the mod again with the version as of the date of this post, so 1.4, i haven't tried 1.3.1 either which was stated as fixing stutter. But so far 1.4 seems fine, i haven't left town but the stutter would happen to me even just standing still, no longer seems to happen.