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AsteriskAmpersand

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AsteriskAmpersand

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About this mod

Removes compression from textures, which also means the game no longer spends resources decompressing them.

Requirements
Permissions and credits
What is this Mod?
  • Decompresses all of the game texture files
  • This removes runtime decompression (which MH Wilds does on the GPU)
  • As GDeflate (the algorithm Capcom uses) is designed for GPU decompression (instead of CPU decompression) it induces a performance penalty on every texture load on the GPU (which is also the one being taxed most heavily in those situations already).
  • Since we are removing compression entirely it doesn't cause additional CPU overhead.
  • Because this mod has all of the game textures decompressed it takes around 160% of the space they normally do (on top of the base copy the game has on the base pak for them).
  • Does not work if you are using the HD Pack.

Will it increase my FPS?
  • Experimentally (with a very basic testing setup) it has been (tentatively) shown to increase fps.
  • In my case on the Oilwell Basin, over a period of 4 minutes it resulted in an increase of 2.5 fps on the average and 5.4fps increase on the 99% percentile (fighting the same monster under the same conditions). Ajarakan, turf war with Rompopolo and then Rathian.
  • On the other hand, the Windswept Plains saw a minimal increase of 0.2 fps when fighting a Tempered Chatacabra near the Base Camp. Though it did have significantly less frame drop peaks.
  • Results will vary depending on your hardware, settings and game situation.

Commonly Asked Question

  • Will this consume more VRAM?
No, VRAM already stores the decompressed texture, so VRAM usage will not change

  • What happens after Capcom patches?
Any texture that they replace will revert. New textures will be compressed. I have to generate a corresponding patch for every new pak but old paks will work (for files untouched by Capcom updates).

  • Will it increase my fps?
See above. It depends on many factors: Are you GPU Bound, what's your GPU BUS Occupancy rate, are you using file buffering. In general improvements will be visible if you have stutters or frame drops when things are being loaded (since they are no longer being decompressed while being loaded). This sometimes happen because of things such as particle effects that use textures but also from larger things coming into view suddenly or simply swinging the camera around to an area that wasn't fully loaded. It should also decrement how often you see low-res textures before loading the full thing since, again, no more decompressing each individual mipmap before loading it into the GPU.



Installation

Thanks:
  • DaveURrr for paking the entire thing. 32GB of RAM wasn't enough and he kindly provided the superior hardware.
  • Dallagen for the idea for doing this in the first place and confirming it stopped GPU Decompression altogether..

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