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AsteriskAmpersand

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195 comments

  1. AsteriskAmpersand
    AsteriskAmpersand
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    Sticky
    People have been (reasonably) asking about the situation for Nexus free users and the 3 hour mark (the actual concern should be the 4 hour mark which is how long Nexus allows a download to resume from a failure). This was something I discussed with nexus staff before my upload. At the moment I'm evaluating alternatives (including having users run a script that does this on their paks) but no solution is perfect as the script would lock your computer down for a few hours, take a ton of space (since it has to unpak the game to convert all textures and then repak it all) and might not be stable for all setups. So this is the best solution at the moment. Nexus staff mentioned that as long as its under 20GB (which it is) even free users should be able to complete the download under the resumable time limit I am aware its still 4ish hours but it SHOULD complete as long as its downloading at the limit of the dl rate.
    1. djstymie
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      TBH you really should provide a way for the user to uncompress their own textures.  You providing the textures opens you up to a world of legal complications since you are sharing copywritten work.
    2. Maha13
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      I don't think that's even feasible for over 70% of people to unpack it?
      Thanks:

      • DaveURrr for paking the entire thing. 32GB of RAM wasn't enough and he kindly provided the superior hardware
      Since that sounds like we have to be able to unload the entire contents of large assets all at once, and have either high end CPU/GPU capabilities. Don't know anything about the legal ramifications, but considering reframework is around and disables capcom antitamper, it doesn't seem like they're very concerned
    3. Shichi88
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      I highly doubt this is the best solution. Offering the tool to decompress the textures ourselves is the best solution.
      Or offer an alternate link that is not locked behind a paywall to get full speeds.
    4. SilencedVouivre
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      it literally stated that the average users would NOT be able to decompress these textures themselves in a feasible manner
      you have no idea what you're asking for 
    5. NolseFTW
      NolseFTW
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      The tool to repack should be improved to not need that much ram
      Also, setting a huge pagefile (swap) should work
    6. Dallagen
      Dallagen
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      Paks are encrypted so sharing the already made pak isn't really sharing game assets in any special way, can still technically only be opened by the retail game 

      The ram usage isn't something you can really just 'fix' because generating a pak this big just involves encrypting files and writing them to one massive monolith of a file 
    7. Karatenevo
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      Can't fix ram usage? All you have to do is not store the entire output archive in memory. That's how every archiver made by a sane person works.

      It's totally feasible to make a tool that reads textures from one pak and writes them uncompressed to another with minimal memory usage, but you'd definitely need to glue some code together.
    8. Maha13
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      I'm not sure if there's a significant difference in the final output, but there's MHWs Tex Decompressor Tool now.

      Doesn't seem to have a large cpu / ram requirement nor crunch for hours. Tried it myself and obtained similar results on frametime stutter reduction, but no broken texture(yet), and was able to decomp the HI-RES PAK. Still decomp the normal game PAK if using HI-RES because not all tex are in HI-RES

      Source at https://github.com/eigeen/mhws-tex-decompressor 
    9. spitefulcoffee
      spitefulcoffee
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      can i ask how you went about decompressing the textures yourself?
    10. XImpalerX
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      Just host a torrent
    11. Raxyz
      Raxyz
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      What about a torrent?
  2. Kitestrings13
    Kitestrings13
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    Does this still work after TU1?
  3. Igeljaeger
    Igeljaeger
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    please offer a torrent as an alternative download...
  4. pc0805a
    pc0805a
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    Is it still working?
  5. udomdev
    udomdev
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    1. eissenvale
      eissenvale
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      just downloaded the mod and i got this through fluffy mod manager, how do you fix it?
    2. KookiGod
      KookiGod
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      only works after you unzip this one but idk if it
      ll still work with the new update
  6. GoldenRelik
    GoldenRelik
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    This needs and update for latest version compatibility. Some Icons like Mizu and marks of interest do not display.
  7. notpaperbox
    notpaperbox
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    capcom said they have fixed DirectStorage problems on PC, is this mod still needed after today's the first free update?
    1. huy98vn
      huy98vn
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      Still need probably. It's only a simple dll update and I've done that since beginning and this still improve stutters a lot. I haven't tested this with TU1 tho
    2. tuan8488
      tuan8488
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      did u gonna update this mod or i just use the old one
    3. Erase
      Erase
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      If you aren't able to use GPU DirectStorage aka, not a Windows 11 user or whatever other reason. You'll still need to do this.
  8. gearsofwario
    gearsofwario
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    any chance at nonpak version for manual installers?
  9. primmwithdoublem
    primmwithdoublem
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    how to install this manually?
  10. TheGaymer
    TheGaymer
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    • Does not work if you are using the HD Pack.

    Dead-Mod.
    1. BlayZin
      BlayZin
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      Not everyone got 16gb+ vram
    2. Cinnamoncakes
      Cinnamoncakes
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      and lets not forget the insane stutter that gets added with the hd pack even if you have the vram
    3. Tanzu15
      Tanzu15
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      that stutter is gone with reframework dawg, the game doesnt stutter with the hd texture pack anymore.
    4. DanielMorgan
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      You don't need 16gb VRAM, it barely reaches 5.8gb at 1440 DLAA ultra. The engine is s#*!, that's the actual issue.
    5. coolbeanz9002
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      RTSS shows 14~15 gb of VRAM on my 5080 with Hi Res Textures on, so it definitely gets close. That being said there definitely is an engine issue.
    6. Cinnamoncakes
      Cinnamoncakes
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      Still stuttering with reframework, shrug
    7. huy98vn
      huy98vn
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      5.8gb vram?? Bruh, then it just didn't load then, because high textures already took about the same vram on my RTX 3060 6gb
    8. scoobingus
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      7900 XT is mostly between 55-65 without noticeable dips, I know that's 20gigs, but the card isn't a tank. This is to say I'm not experiencing stutter with the HD textures, also the game goes from looking like an early PS3 game to a mostly-somewhat respectable and occasionally gorgeous PS4 game. More noticeable in 4k, still apparent at 1440p though.

      I do get wacky weird shimmer on some objects though and transparency on certain things like cloth seems like it's fundamentally broken.

      Idk if that just absolutely necessitates DLAA to look right or what's going on. I am running some mods to remove some of the post processing like the vignette and lens distortion, but 
  11. DarkiSenpai
    DarkiSenpai
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    will this help stop textures popping in?
    1. scoobingus
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      I want to know this as well I'm so sick of seeing PS2-looking assets when my game is running with the mega-huge texture pack, more performance would be nice, but even the best reported increases are hardly better than what should be considered margin of error.