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lingsamuel

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lingsamuel

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  1. lingsamuel
    lingsamuel
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    Locked
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    Changelog:
    v1.2
    - Add more hooks to trigger the mod function.
    v1.1
    - Requires CatLib
    - Add menu called "Disable Near Fade"
    - Add options (v1.0 features): Disable enemy fade and disable camera zoom in when the player is close to an enemy
    - Add options: disable terrain fade and disable NPC fade
    - Zero performance impact

    Note:
    Do not talk about the mod Disable Camera Overlap Transparency, because half of it is a copy&paste of my code into his mod without permission.
    This mod even keep my useless potential bad performance implementation, and rename all my variables to pretend its not a copy, very impressive work.
    It is funny to see my detailed comparision comment was deleted in that mod page. ostrich
  2. notyetdeleted
    notyetdeleted
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    idk why but just wanna note. 
    i was getting long freezes regulary with this mod. (all the freezes fix themselves but often it kicks me out of the party/link group kinda long)
    wish i could give more info on why so you can fix it but the moment i removed just this mod the freezes where gone. 
  3. Grzester
    Grzester
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    To anyone experiencing issues with the mod not working until you manually disable and enable it after your save is loaded, I've managed to find a fix for this bug with help of MH Modding Discord.
    You need to open the .lua file provided by the mod in a text editor, and add the following line of code:

    sdk.hook(sdk.find_type_definition("app.PlayerCameraController"):get_method("onStartCameraController"), nil, Apply)

    I put it just above the `mod.Menu(...)` function at the bottom of the script.  
    1. GavinAndre
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      After doing as you said, I encountered an error message when opening the game. "unexpected symbol near '<\239>'"

      After retrying, it's working fine now. I believe the issue was due to non-visible characters when I was copying the text.
    2. lingsamuel
      lingsamuel
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      Hi, thanks for the fix. Can I merge this into the mod?
      Thanks for allowing me to merge this fix!
    3. CieKite
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      Hello Grzester! I have another mod that causes errors when launching the game, forcing me to turn it off and on (it works fine after that). Does this fix work with other mods too?
    4. Grzester
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      That's possible, yeah. This function call hooks the "Apply" function to the player camera, so that it runs when camera is loaded. Just replace "Apply" with the name of the function that causes you troubles.

      Just be careful when copying from here. As GavinAndre mentioned, Nexus seems to add some invisible character at the beginning of the line, probably remains of formatting, which throws an 'unexpected symbol' error.
    5. CieKite
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      The thing is, I have absolutely no idea where to put this line in the first place. My problem is with this mod. It's a big one, with multiple lua files, so I'm completely lost here. I did ask about it, but no response yet.
  4. KaylaKros
    KaylaKros
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    Can you please add an option to disable near fade of the player for camera mode? When you try and zoom in close with the camera, the player vanishes.
  5. blairwbrk
    blairwbrk
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    Can this mod works with “better camera distance “ same time?
  6. joehue
    joehue
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    this is one of the best QOL mods

    would it be possible to have a range for the fade in instead of just a toggle, so we dont have to turn it all the way off
    or for environment to just turn the fade off on the ground since its useful for walls but visually ugly on the ground

    or is it locked to on or off
  7. GavinAndre
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    大佬 重进游戏 每次都要重新开关下camera zoom-in才能生效 麻烦修复下
  8. JayCarver
    JayCarver
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    Just so you know,
    Title Update I tries to fix this issue to an extent.
    You may not need this mod anymore !

    1. NEXUSePz
      NEXUSePz
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      Nope. Monsters are still invisible from some viewing angles.
      We still need this mod.
    2. ArtificialQT
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      The problem is not the distance between the monster and the camera. The problem is that:
      1) Monsters will fade out when too much of their body is out of the camera
      2) The camera zooms into the hunter when too much of the monster's torso is between the hunter and the camera. This is most noticeable when hunting Gore Magala, Jin Dahaad, and Zoh Shia.

      TU1 did not fix either of these problems.
      1) Even if you pull the camera further back, the monster can still fade out.
      2) Pulling the camera further back just makes it zoom in and out faster, which makes it more prone to cause motion sickness. So this update actually made this problem worse.
    3. JayCarver
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      Fair point!
  9. ArtificialQT
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    TU1 appears to have broken this mod.

    When you first go to hunt a monster, "Disable Camera Zoom" won't work. But if I toggle it off and on again, it will work again.

    CORRECTION: After some testing, it appears that the mod still works. But, you need to disable and enable the settings again. Toggle each option off and on, and all of the settings should work again.

    Edit2: After somemore testing, I found that the mod's settings don't persist between game resets anymore. So, everytime you launch the game, you need to turn off and turn on all of the options that you want. If you do that, then it will work again.
    1. fishnothing
      fishnothing
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      and for me this is the only mod that doesn't work, it even stop other mods from running.

      I'll just wait for the update
    2. ArtificialQT
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      This is the only mod I'm running, so I'm unaware of any compatibility issues that might be occurring.
  10. poenxu
    poenxu
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    似乎失靈了,
    打雌火龍一直看不到她。
    片手玩家特別有感。
  11. gaia99
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    Absolutely necessary for NPCs and Monsters, but Cliffs narrow ass rooms make it impossible to play with scenery fade off.