-Glavenus: Tail grinding spin, tail sharpen, & roar *There is currently a bug that plays only for when Acidic Glavenus uses the tail-in-mouth then double tail slap attack, on which the primary grinding sound plays. I have looked at every alternative I can think of to ensure that the sounds play correctly for the tail grind spin, tail sharpen, and Acid Glav's tail grind slap, but this attack has to be compromised to have the have all grind sounds play with the correct timing while playing on the correct location.
-Rajang: Full classic voice (currently excludes some sounds that are very specific, unknown, or that very rarely occur), correct pitch on roars and beam sounds.
-Kushala Daora: Roar
-Deviljho: Roar
-Zinogre: Death roar & second tripped/clagger wheeze/squeal (both sounds have now been replaced)
Version v2.1
--Main--
-Fully rebalanced every sound to be normalized around MHW's volume. *Because of the scale of this mod (667 replaced sounds as of v2.0) there are certain to be some sounds that are noticeably loud/quiet. Please let me know if you find any.
-Added classic monster roars/sounds for Rathian/Rathalos, Teostra, Lunastra, Zinogre, & Rajang. -Current additions (more to be added for these & other returning monsters with later updates) -Rathian/Rathalos (& subspecies): Pre-roar & roar -Teostra & Lunastra: Normal roar, rage roar, taunt roar, & sweeping fire breath -Zinogre: Normal roar, both charging roars, releasing electricity roar, & tripped/clagger wheeze/whimper -Rajang: Normal roar, rage roar, pre laser beam, & fire laser beam
--Misc--
-Added alternate banks to mute the notification sound entirely.
Version v2.0
--Main--
-Fully repackaged the mod into the new MHW: Iceborne banks.
-Rebalanced the most noticeable sounds that had their volume changed for Iceborne. *There are still some sounds that need to have their volume rebalanced, but the worst ones have been fixed.
-Replaced the new Iceborne hitsounds. *There are now different hitsounds for Iron weapons & for Bone weapons. *Currently, the classic Iron sounds (from previous updates) are used for both, but I will test and add classic Bone hitsounds in the future. *In Iceborne, there are new separate hitsound that play exclusively for hitting monsters, but I haven't yet found where they are to change/remove them.
Note: Any other sounds added in Iceborne have NOT been replaced, now that the repackaging is done I will begin doing so.
--Misc--
-Greatly decreased the volume of the canteen cheer gesture/tent tea pot placed sound.
-Decreased the volume of the canteen cup placed sound.
Version v1.3
--Menus (UI)--
-Majorly changed the primary UI confirm/back sounds, resulting in many improvements: -Classic accurate sounds when specifically making a confirmation, opening a sub-menu, and going back. -Repeated sounds on confirm/back fixed. -Repeated and loud sound played when a radial menu item was selected fixed.
-Decreased the gather notification sound beginning volume to be less harsh. *This helps especially when the game plays the sound twice when gathering certain items (eg. new item, ammo, fish)
-Other minor UI sound volume adjusted to properly match all other sounds.
-Item pouch menu opened sound added.
-Changed the sound made when other players post a chat message to the one used in the 4th Gen. -Makes it much easier to differentiate standard notifications from chat messages.
--Weapons--
-Added back the classic longsword hit sounds, but fixed the abrupt ending that could sometimes occur.
-Decreased the volume of the longsword hit sounds very slightly.
--Misc--
-Added drinking/swallowing sounds (used for edible items, drinking, canteen, etc.)
-Slightly changed the timing on the small edible eaten sound to properly align with the swallow sounds.
-Increased the volume of the steak/canteen eating sounds to properly match all other sounds.
-Added some missing Rotten Vale ground collision sounds.
-Decreased the crawling sounds to properly match all other sounds.
-Decreased the gathering dig sounds to properly match all other sounds.
-Added alternate bank to remove both the primary notification and the gathering notification sounds.
Version v1.2
-Added option to download only the primary banks or the alternate banks.
-Re-added the small edible eaten sound. *Note: this sound also plays twice when using powders, and is the reason for it's initial removal. **However, an alternative bank has been added to remove this sound entirely once again.
-Decreased the Gunlance overheat volume to match all other sounds.
-Updated the Gunlance wide shell explosion sound.
-Decreased the canteen cutscene bowl sipping volume to match all other sounds.
Version v1.1
-Added some minor sounds.
-Adjusted the volume for dozens of sounds to match all other sounds.
-Added pitch shifting to some action's sounds to be be more accurate and fix the monotony.
-Lowered the volume of the beginning "notification" part of the gathering sound to make it less noticeable/piercing.
-Fixed gathering sound cutting out when collecting next item too quickly. *Now only happens much less severely (only the end reverb) on uncommon occasions while using the MH1-FU version, most notably when mining.
-Removed gathering sound when picking up slinger ammo & monster tracks. *Related and necessary to fix the above bug. *However, when a well-done steak is cooked, the sound now plays alongside the steak finished theme (though quieter than the cooked theme).
-Fixed monster track discovery level sound playing later than the notification's appearance.
-Temporarily removed the small edible eaten sound. *Was playing when using powders, a compromise will be added soon.
-Combined the longsword hit sounds with MHW's to make them blend properly with all other sounds.