I doubt this'll get updated but is it possible to change the angle of the eye trails to match the eyes on the helmet instead of them just floating straight next to it
even if i wanted the dude who makes the efx and i had a falling out and i dont work with efx so there is no way to update it, if you want to ask him directly his name is crimson
how do I remove the black effect and red eye vfx? ive tried deleting the vfx file inside the main file but it wont let me, do you have a step by step guide with pictures or can you make a version of the berserk armor without those effects?
Hello, I've correclty installed everything but I can't find the armor in Layered Armour list or anywhere. Can you tell me where I'm supposed to find it pls ?
How to Get Dante Layered Armor in Monster Hunter World
Completing The Scorn of the Sun Event Quest
First things first, you’ll need to complete the timed event quest titled The Scorn of the Sun. In this quest, you’ll need to hunt a Teostra, and you’ll be rewarded with an item called the Teostra Ticket. Bring it back to the blacksmith back at base, and you’ll unlock a new delivery quest called Dante’s Inferno. Upon completing this quest, you’ll receive the Dante Layered Armor, but you’ll need to collect a few items first.
Completing the Code: Red Quest
The Code: Red quest requires you to fight a Teostra, Anjanath, Odagaron, and Rathalos in an arena. Make sure to bring some good fire-resistant gear. Completing the quest gives you a chance of receiving Teostra Tickets and Red Orbs. These are required for completing the Dante’s Inferno delivery quest. Once you have two Teostra Tickets, two Red Orbs, and 5,000 Research Points, head back to the blacksmith to complete the quest, and you’ll receive the Dante Layered Armor.
For anyone whose eyes trailing efx don't work. If you chang your armor id to another one you have, it won't work. Instead,leave the default id and use transmog to change your armor id to dante layer, here's the id: 220
The armor and gs work fabulously except that there are the wyvern sword boosters that still show up in the dragon slayer which make it look kind of silly
Unsure what I'm doing wrong because I'm doing everything correctly as intended, but swapping a model fully removes the textures and turns it into a blinding light in the shape of the Dragonslayer
Edit: Found out the problem. Didn't type in the name correctly. Still can't get it to work on palico weapons just yet, but also isn't the Dragonslayer I used pre-IB. Hope that one gets updated. Great work on the mod though!
Iv tried switching the armor from dantes to silver knights but its just a golden glow and i dont think i touched the texture files which ones are the textures?
120 comments
*RENAMED THE OTHER FOLDER AND FILES THAT COME IN THE ZIP
(GTMSOMETHING,WEAPONNAMESOMETHING,SILVERWIND,ARMORNAMESOMETHING)
*DID NOT EXTRACT THE OTHER FOLDER THAT COMES IN THE ZIP
(GTMSOMETHING,WEAPONNAMESOMETHING,SILVERWIND,ARMORNAMESOMETHING)
*WRONG ARMOR NUMBER
ARMOR ID'S:
https://github.com/Ezekial711/MonsterHunterWorldModding/wiki/Armor-IDs
- nativepc/wp/two/mod/two010
to
- nativepc/wp/two/mod/two022
then rename the files inside the folder
- nativepc/wp/two/mod/two022
from
- two010.evwp
- two010.mod3
- two010.mrl3
to
- two022.evwp
- two022.mod3
- two022.mrl3
Edit: Found out the problem. Didn't type in the name correctly. Still can't get it to work on palico weapons just yet, but also isn't the Dragonslayer I used pre-IB. Hope that one gets updated. Great work on the mod though!
i changed the corresponding id's alr too, ex: two006
-gutzgs
-mod
-two006_BLM
-two006_EM
-two006_NM
-two006_RMT
-two006_XM
-two006
-mod
-two006.evwp
-two006.mod3
-two00.mrl3
DONT CHANGE ANYTHING INSIDE THE TEXTURES FOLDER
the guide says the same
DONT CHANGE ANYTHING INSIDE THE TEXTURES FOLDER
DONT CHANGE ANYTHING INSIDE THE TEXTURES FOLDER
DONT CHANGE ANYTHING INSIDE THE TEXTURES FOLDER
?two
-gutzgs
-mod
-two010_BLM
-two010_EM
-two010_NM
-two010_RMT
-two010_XM
-two006
-mod
-two006.evwp
-two006.mod3
-two00.mrl3