THIS IS UPDATED FOR 15.2X.XX. NEW SET BONUSES & SKILLS WORK. If you have problems it most likely some outdated mod.
To find the outdated mods causing the issues: https://www.nexusmods.com/monsterhunterworld/mods/3191
Also: WEAPONS CAN ONLY HAVE ONE POINT IN A SKILL. This is a game limitation. Not a bug, not something I can fix. It's a limitation of the game data. If you awaken a weapon with a skill, it will only have one point. Nothing I can or will do.
Hey, Synthlight. Thanks for the great mod. I am running into something that may or may not be an issue (I am not sure if it is intended or not) but none of the armor pieces have 3 gem slots, they only have the default number of slots. Also, charms have no slots. I know that in your description that weapons only have one gem slot, so I am not questioning that aspect of the mod description. Am I missing something here? Any advice would be greatly appreciated! Thank again!
none of the armor pieces have 3 gem slots, they only have the default number of slots
Then the file from this mod isn't active, or is being overwritten by another mod. All the "armor with" files conflict with each other which should be obvious since it's all the same file. (Charms are armor.)
Okay, thanks for the reply. Would you happen to have any quick fix for this? Any idea what files are conflicting? If the file isn't active, any idea why it is not active and how to remedy that?
The quick fix is installing the modded file. I don't mean something special by "not active" I just literally mean not where it should be for the game to load it. If you're using a mod manager, the issue is most likely somewhere there. I cannot help you with this.
Any idea what files are conflicting?
Literally look at the files in the archive. There's only one file for the armor options. It's not complicated.
Hey, Synthlight. I would like to apologize for all the unnecessary questions. It turns out, I was just being careless and I did not review your file list as I should have. As it turns out, I was only downloading the files for "1 Gem to Max Skill". I feel like a fool and just wanted to let you know that everything is working as intended and that I appreciate your work on these mods. Thanks again, Synthlight.
One thing I have noticed, the mods for "Weapon/Armor Max Slots" and the "Damage Control" mod created by another author do conflict with one another. Is there any way that these mods could be compatible? Would that require changing the file types? I am not familiar with modding, so I am not sure what that would require to make them compatible. Just wanted to ask is all. Thanks, Synthlight.
Thanks for the link. If I'm understanding what I'm reading correctly, am I able to merge the files from the "Damage Control" mod with your "Weapons/Armor Max Slots" mods in order to make them compatible? Please, correct me if I'm wrong.
Hey, Synthlight. Thanks for the recommendation for the merging of the two mods. I was able to get the armor mods merged together, but I am having trouble with the weapon mods. I am performing the same steps for the tachi files as I did for the armor files, so I am not sure what I am doing wrong. Any advice?
Just want to say that I figured it out. Turns out I was not replacing the existing non-JSON file with the new file. Everything is working as intended. I will leave you alone now, I am sure you have had enough of my nonsense. Thanks again, Synthlight.
Hello developer. May I ask that if this mod is ban able or suspendable if use online and sorts? This mod is amazing but I would like to consider the risks and mitigate.
Hey Synthlight, just wanted to say first awesome set of mods here. I had a quick question. I am having issues with the focus ability as it seems like it isn't charging as fast as it should. This is the only mod I'm running that I think would have any effect on said greatsword. I don't know what else would cause focus to not be functioning properly. Any ideas?
any chance this will be updated to work with the current game version, cant get any of the files to work at all (all my other mods, none of which alter weapons or armor, are all working perfectly fine)
It doesn't need updating, it already works with the current version.
cant get any of the files to work at all
Tells me nothing at all about what your problem is. I cannot read your mind or see your screen. (For example, I have no idea what files you're even trying, nor what you want to accomplish, let alone what the symptoms of the issue are.)
There's two scenarios I see here: - You're playing with people who know you've got modded items/skills, and can simply tell you by looking at your whatever, though knowing wouldn't matter in such a situation since everyone in the lobby would already know and be OK with the cheating mods. - Or you're trying to hide it and cheat online with randos in which case shame on you.
Hi, I'm also wondering the same thing, as my case I'm the first scenario I play with my friends using mod, I used other mod that only need 1 deco and it's already maxed level but it's a little weird that on my screen for example my agitator is level 7 but on my friend's screen it's only level 1.
Quick question, if I wish to use all but the "1 gem to max skill" mod, would simply extracting the AIO as usual but excluding the files skillGemParam.sgpa and skillGemParam.sgpa.json work fine? Thank you in advance~
527 comments
https://www.nexusmods.com/monsterhunterworld/mods/2068/
Now you can make your own variant.
If you have problems it most likely some outdated mod.
To find the outdated mods causing the issues: https://www.nexusmods.com/monsterhunterworld/mods/3191
Also: WEAPONS CAN ONLY HAVE ONE POINT IN A SKILL.
This is a game limitation. Not a bug, not something I can fix. It's a limitation of the game data.
If you awaken a weapon with a skill, it will only have one point. Nothing I can or will do.
(Charms are armor.)
If you're using a mod manager, the issue is most likely somewhere there. I cannot help you with this.
Edit the other mods files, import changes from here, save.
(For example, I have no idea what files you're even trying, nor what you want to accomplish, let alone what the symptoms of the issue are.)
There's two scenarios I see here:
- You're playing with people who know you've got modded items/skills, and can simply tell you by looking at your whatever, though knowing wouldn't matter in such a situation since everyone in the lobby would already know and be OK with the cheating mods.
- Or you're trying to hide it and cheat online with randos in which case shame on you.