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MHW Bowguns Unleashed
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Total DLs8,536
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Total views94,247
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Version1.42
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The6thMessengerUploaded by
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118 comments
Wondering how I changed ammo damage? Read the article: https://www.nexusmods.com/monsterhunterworld/articles/299
1) can you make slicing shots not stagger friendly hunters? I love how your mod brings broad utility of these back, but they stagger teammates worse than OG pellet shot did.
2) Sticky (Crag) shot impact into a monster and detonate a few seconds later, yet they detonate instantly upon hitting walls or other objects. Is there any way to make this ammo detonate on contact with monsters like it already does with walls and other inanimate objects? On a semi-regular basis I shoot a monster with crag in the head but the explosion decides to apply damage to another body part in the blast radius, thus not inflicting the intended KO amount.
I downloaded this mod and it does work perfectly, very nice job.
But i have question. I also downloaded this mod https://www.nexusmods.com/monsterhunterworld/mods/5091 which changes the look of all weapons with generic "slap on" models with weapon models from older MH games, it doesn't change any values on weapons, just looks.
Well, the mod does want to replace a lbg.wp_dat_g file which your mod use as well, so the question is, if i swap that file with the "no slap on" mod, how much it will break your mod? Because i tried to swap it and i fail to see any difference in your mod, but i'm not 100% sure, maybe i'm missing things, that's why i'm asking here. I rather have better working LBG than more pretty LBG.
Have a nice day and thank you for a great mod.
I arguably have years of modding experience (almost all of that being in bethesda games, though) and even I sometimes forget where MHW's installation folder is.
And no, I do not like Windows 10's "Quick Access".
Might be useful for others, though.
I have a question about ammo though, Spread ammo to be precise - have you found a way to change its pellet(projectile) count? Or is it hard-coded into the game and there's no way to change it?
But I see no point in tinkering with it. I can just increase motion value of it.
Also Gluttonous Direcannon is actually busted, but i get that you intended it like that, maybe the ammo count for lv2 spread should still just be 6, but w/e its hilarious.
I am also using the HZV overhaul and the Remove Clagger mods if that means anything.
https://www.nexusmods.com/monsterhunterworld/mods/4103
https://www.nexusmods.com/monsterhunterworld/mods/3452
Edit: The Damage MVs are incorrect and are actually 13-10-10 for Pierce 1-2-3. I lowered them to what they were intended to be, which is 10-9-9, and increased the delay between ticks by 1 frame (now at 3 frames). After doing tests on the local Seething Bazelgeuse population, with the current version of this mod, i was able to kill Bazel in 4 minutes with Narga Bullet II. With my edited version it took 6. This feels a bit more fair, but I want some opinions on this.
Reduced it to 3 frames, and 9/8/8 damage.