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Mthyz

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Mthyz

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18 comments

  1. Bres0m
    Bres0m
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    Hi
    I just install this mod (only for CB) but didnt work.. Should i drop new weapons to have new stat on them or the mod apply with my CB already droped ?
    1. Bres0m
      Bres0m
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      Nevermind i find the problem. Conflict with an other mod. So now work perfectly. Ty
  2. 3TimesBanned
    3TimesBanned
    • BANNED
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    The elemental damage becomes the same, but attack value still differs.

    Although it still works in 2024, it is getting detected as obsolete mod.

    Please, update.
  3. c4tf4ce
    c4tf4ce
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    Thanks for the update, really makes farming Kulve worthwhile.
  4. LuisJose99
    LuisJose99
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    UPDATE TO FATALIS PLEAAAAAASE
    and thank you so much in advance, super awesome mod
  5. truonghiso
    truonghiso
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    Please update new version, tks admin so much <3
  6. PopPhyzzle
    PopPhyzzle
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    I'm having difficulty getting it to work for status Kjarr weapons. Any advice or was the mod only for elemental weapons?
  7. 1199holder
    1199holder
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    i have small request, can u make an optional bow file, where kjarr water can use power coating like the other?
    1. Mthyz
      Mthyz
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      I'll look into it once Stracker's Loader is updated, seeing as how its not working atm.
    2. Mthyz
      Mthyz
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      Hello the optional file is up!
    3. 1199holder
      1199holder
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      thank you so much for this <3
    4. 1199holder
      1199holder
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      thank you so much for this <3

      edit : hmm i cant delete double comment
  8. Thanh191077
    Thanh191077
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    How I get it? please intruction
    1. Mthyz
      Mthyz
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      Do you mean how to get the weapons? If so, then you'll have to wait for Kulve Taroth event quest. You'll also need to do the KT Siege mission in order to get weapons. Then do the KT Master Rank event quest to get the MR parts to upgrade your R8 Kjarr weapons to R12.

      Hope that helps cheers!
    2. Thanh191077
      Thanh191077
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      In new game, how i get it, use tranmog, Easy Weapon Replacer Tool???
  9. Ebran
    Ebran
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    "This mod changes all kjarr R12 weapons, of each type, to have the exact same parameters as the strongest one of that parameter."

    Not sure if it is intentional, but the raw/elemental damage values listed in your description are parameters of the High Rank (Rarity 8) KT weapons, not the Master Rank (Rarity 12) ones. For example, the modded SnS should look like:

    Sharpness: 80 hits of White (Stream/Blast)
    Damage: 300 (King)
    Afinity: 15 (King/Water)
    Ele Damage: 51 (Dragon)
    Slot: 1x 1-slot (all of them)
    1. Mthyz
      Mthyz
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      This is intentional. In the files, both R8 and R12 KT Weapons carry the same parameters. It's only because of the upgrade system that the damage, element, afinity and defense gets increased for R12.

      I don't know how exactly they calculate the final amount after upgrading to MR KT Weapons, but either way this mod is meant to just make the numbers the same.

      For the above case:
      Originally Kjarr Slicer Water is 33, which results in ele dmg of 480 after upgrade. I changed it to 36 to match Dragon, resulting in 510. If I changed it to follow yours, it would result in 660 ele dmg.

      Cheers and thanks! :D
  10. 1199holder
    1199holder
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    thanks, ocd cured