Hello, I have this problem when I drag and drop Tex files, anybody can help me? ERROR: Unknown TEX format 2. C:\Chunk\chunkG0\light\LUT\CC_effect_type00_LUTM.tex
I have 0 knowledge of this stuff. but I would like the modded armor I bought off patreon to have the pigment option to where I can change colors I don't want to do this cause I'm afraid I'll screw it up completely
So I've been having an issue trying to open some dds files with gimp after running them through this program. If the file comes out with a BC7S compression, GIMP keeps telling me that it can't open it with the error text "Unsupported DXGI format (99)" I'm completely green when it comes to modding. I only know enough for crude tinkering, and would greatly appreciate any help on figuring out what's going wrong.
is there a free dds editor that works with this mhw conversion? don't used photoshop and doesn't make sense to pay for it just to edit mhw textures every now and then.
I'm not sure how the images help because I dont have a window like that open, but when I convert some of the .tex to .dds, only some of them work, the rest I can't open/preview, or they're just black. Is anyone else having this issue?
Is it possible to convert .dds back to CMM properly? 1. CMM converts to BC7 with this tool 2. Plugin displays .dds exactly like you'd expect 3. Convert back to .tex with this tool, but the file size has changed. Causes ingame crash. I don't know much about texture types and compression. Is it necessary to hex edit the resulting .tex?
You need to generate mipmaps when you save dds, both Intel and NVidia plugins can do that. If you have any reason not to use mipmaps, you will have to do this instead (what I did until I realized I should just generate mipmaps, lol): 1 Open the original and the newly converted file in a hex editor 2 Look at a few lines of bytes. They should both have repeating bytes starting a couple lines down (these are the pixels) 3. Copy the bytes before the repeating pixel bytes from the original and overwrite the bytes before the repeating pixel bytes in the newly converted. 4. Check the file size or scroll all the way down in your editor. They must have the exact same file size now.
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ERROR: Unknown TEX format 2. C:\Chunk\chunkG0\light\LUT\CC_effect_type00_LUTM.tex
I don't want to do this cause I'm afraid I'll screw it up completely
I'm completely green when it comes to modding. I only know enough for crude tinkering, and would greatly appreciate any help on figuring out what's going wrong.
don't used photoshop and doesn't make sense to pay for it just to edit mhw textures every now and then.
1. CMM converts to BC7 with this tool
2. Plugin displays .dds exactly like you'd expect
3. Convert back to .tex with this tool, but the file size has changed. Causes ingame crash.
I don't know much about texture types and compression. Is it necessary to hex edit the resulting .tex?
1 Open the original and the newly converted file in a hex editor
2 Look at a few lines of bytes. They should both have repeating bytes starting a couple lines down (these are the pixels)
3. Copy the bytes before the repeating pixel bytes from the original and overwrite the bytes before the repeating pixel bytes in the newly converted.
4. Check the file size or scroll all the way down in your editor. They must have the exact same file size now.