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Jodo - DMQW Modding Group

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JodoZT

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41 comments

  1. itsjustymirr
    itsjustymirr
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    can i use this to modify hair nm, etc for mod so I can use them in different slots? thank you
  2. Giorma1
    Giorma1
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    Hello, I have this problem when I drag and drop Tex files, anybody can help me?
    ERROR: Unknown TEX format 2. C:\Chunk\chunkG0\light\LUT\CC_effect_type00_LUTM.tex
    1. byz520
      byz520
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      Using gimp or photoshop to output the wrong dds. with DXT1/BC1 again, then it'll be avaliable.
    2. Giorma1
      Giorma1
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      this tool can't unpack LUT files and after some research, I found this tool LUTSTUDIO which converts tex file into correct .dds format
  3. MegatronusRex2
    MegatronusRex2
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    I have 0 knowledge of this stuff. but I would like the modded armor I bought off patreon to have the pigment option to where I can change colors
    I don't want to do this cause I'm afraid I'll screw it up completely
  4. cigaretteWife
    cigaretteWife
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    nice
  5. ABlindSniper115
    ABlindSniper115
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    So I've been having an issue trying to open some dds files with gimp after running them through this program.  If the file comes out with a BC7S compression, GIMP keeps telling me that it can't open it with the error text "Unsupported DXGI format (99)"
    I'm completely green when it comes to modding.  I only know enough for crude tinkering, and would greatly appreciate any help on figuring out what's going wrong.
  6. nxgmr
    nxgmr
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    is there a free dds editor that works with this mhw conversion?
    don't used photoshop and doesn't make sense to pay for it just to edit mhw textures every now and then.
    1. arial12
      arial12
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      GIMP
  7. otakudemon13
    otakudemon13
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    I'm not sure how the images help because I dont have a window like that open, but when I convert some of the .tex to .dds, only some of them work, the rest I can't open/preview, or they're just black. Is anyone else having this issue?
  8. deleted6764296
    deleted6764296
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    Could someone further explain the bit about hex editing the RMT file? I have no experience with it and so far I haven't managed to make it work.
  9. deleted50090186
    deleted50090186
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    Your images are very helpful. I was wonder what's the format of saving NVIDIA DDS file.
    1. JodoZT
      JodoZT
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      Glad that it helps
  10. ulithemuli
    ulithemuli
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    Is it possible to convert .dds back to CMM properly?
    1. CMM converts to BC7 with this tool
    2. Plugin displays .dds exactly like you'd expect
    3. Convert back to .tex with this tool, but the file size has changed. Causes ingame crash.
    I don't know much about texture types and compression. Is it necessary to hex edit the resulting .tex?
    1. JodoZT
      JodoZT
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      I haven't seen that issue before and my tool won't change file size at all. It may caused by your save method.
    2. ulithemuli
      ulithemuli
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      You need to generate mipmaps when you save dds, both Intel and NVidia plugins can do that. If you have any reason not to use mipmaps, you will have to do this instead (what I did until I realized I should just generate mipmaps, lol):
      1 Open the original and the newly converted file in a hex editor
      2 Look at a few lines of bytes. They should both have repeating bytes starting a couple lines down (these are the pixels)
      3. Copy the bytes before the repeating pixel bytes from the original and overwrite the bytes before the repeating pixel bytes in the newly converted.
      4. Check the file size or scroll all the way down in your editor. They must have the exact same file size now.