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Ratipone

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19 comments

  1. ptolemyst
    ptolemyst
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    can i use this on multiplayer? because i tried other bow mod and it made me disconnect when playing online.
  2. gob480
    gob480
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    Posting this to help anyone in the future

    I found that this doesn't work with MR augments, and that's because the parameter was only changed for HR augments interestingly enough. So to fix this, it's just a quick edit per OP's instructions. Use the MHW Editor Mod and edit "wp MR Augment Lifesteal Cooldown" to be zero, down from vanila 0.2s. Another mod (Health Augment for Ranged Weapons) changes both HR and MR parameters, but it says it's only for ranged, and I have no idea if there's a separate parameter for melee, or if that's just an assumption that only ranged attacks are fast enough to trigger the internal cooldown. 
  3. SenkoMoment
    SenkoMoment
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    Would you mind updating this sometime please, the new update broke it. Please and thanks :D
  4. Austin001
    Austin001
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    If youre hosting doest his affect everyone else or cause disconnects?
    1. Ratipone
      Ratipone
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      Haven't tested but the answer is likely "no" to both questions
  5. RavelOMG
    RavelOMG
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    Hey, I'd like to know which parameter you altered in the file, I wish to add this change to the pl file I already use.
    1. Ratipone
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      Wp MR Augment Lifesteal Cooldown under the PlayeR Params (7) - HR/MR Augment Params section. Original parameter was 0.2
    2. NeoLorca
      NeoLorca
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      With what are you opening .plp files please ?
    3. Ratipone
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      @NeoLorca https://www.nexusmods.com/monsterhunterworld/mods/2068
  6. Nulilion
    Nulilion
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    Great mod, I fully agree with your friend that health regen on bow felt bad.
    Could you maybe add no cooldown for Helm Breaker (LS) as well, TCS and SAED have good lifesteal already, but for LS it feels bad to use the ultimate move and not gain anything. 
    1. Ratipone
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      The variable I changed to make this mod work is a global one, meaning it applies to more than just the bow (for example spread ammo on bowguns). If it does not already give you good healing, I don't know how to fix that
    2. Nulilion
      Nulilion
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      "This mod will 100% not impact SnS, Lance, Longsword or Greatsword." <- this is from the mod description, hence me asking about LS.
    3. Ratipone
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      I should reword that. I meant that the mod wouldn't impact these weapons in an unbalanced matter, my apologies. It should do exactly as you imagine it to, then.
  7. sonicwinghero
    sonicwinghero
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    First I've heard that there's a cooldown on Health Regen.
    1. EnigmaFlame
      EnigmaFlame
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      Yeah, but i've only ever used a melee weapon so I don't know if it's different for other weapons, but i've never heard of a cooldown on this lol
    2. Kahlrim
      Kahlrim
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      Pre iceborne health regen didn't have a cooldown but with our significantly higher damage numbers they used a cooldown as a way to nerf the faster attacking weapons on top of healing for less percent of damage dealt 
    3. suprusar
      suprusar
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      try using db and you will see that not every attack will heal you
    4. Ebran
      Ebran
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      Normally, there is a 0.2 seconds long cooldown on the Health Regen augment. Mainly to prevent piercing ammo types and quick multi-hit attacks from providing massive amounts of healing.

      Without this cooldown effect, every shot from Bow and Spread bowguns, every tick from elemental/pierce bowguns, every tick from HH's spin2win, every tick from CB's SAED, every tick from CB's Savage Axe etc. will fully benefit from the augment. Which is completely busted.
    5. NadareRyu
      NadareRyu
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      @Kahlrim
      World also had health regen cooldown. Thats why bowguns outside of normal shots never ran regen. The difference is that R6,7,8 health regen lv1 gives 10% lifesteal while R10,11,12 health regen lv1 gives 7.5% lifesteal.