I found that this doesn't work with MR augments, and that's because the parameter was only changed for HR augments interestingly enough. So to fix this, it's just a quick edit per OP's instructions. Use the MHW Editor Mod and edit "wp MR Augment Lifesteal Cooldown" to be zero, down from vanila 0.2s. Another mod (Health Augment for Ranged Weapons) changes both HR and MR parameters, but it says it's only for ranged, and I have no idea if there's a separate parameter for melee, or if that's just an assumption that only ranged attacks are fast enough to trigger the internal cooldown.
Great mod, I fully agree with your friend that health regen on bow felt bad. Could you maybe add no cooldown for Helm Breaker (LS) as well, TCS and SAED have good lifesteal already, but for LS it feels bad to use the ultimate move and not gain anything.
The variable I changed to make this mod work is a global one, meaning it applies to more than just the bow (for example spread ammo on bowguns). If it does not already give you good healing, I don't know how to fix that
I should reword that. I meant that the mod wouldn't impact these weapons in an unbalanced matter, my apologies. It should do exactly as you imagine it to, then.
Pre iceborne health regen didn't have a cooldown but with our significantly higher damage numbers they used a cooldown as a way to nerf the faster attacking weapons on top of healing for less percent of damage dealt
Normally, there is a 0.2 seconds long cooldown on the Health Regen augment. Mainly to prevent piercing ammo types and quick multi-hit attacks from providing massive amounts of healing.
Without this cooldown effect, every shot from Bow and Spread bowguns, every tick from elemental/pierce bowguns, every tick from HH's spin2win, every tick from CB's SAED, every tick from CB's Savage Axe etc. will fully benefit from the augment. Which is completely busted.
@Kahlrim World also had health regen cooldown. Thats why bowguns outside of normal shots never ran regen. The difference is that R6,7,8 health regen lv1 gives 10% lifesteal while R10,11,12 health regen lv1 gives 7.5% lifesteal.
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I found that this doesn't work with MR augments, and that's because the parameter was only changed for HR augments interestingly enough. So to fix this, it's just a quick edit per OP's instructions. Use the MHW Editor Mod and edit "wp MR Augment Lifesteal Cooldown" to be zero, down from vanila 0.2s. Another mod (Health Augment for Ranged Weapons) changes both HR and MR parameters, but it says it's only for ranged, and I have no idea if there's a separate parameter for melee, or if that's just an assumption that only ranged attacks are fast enough to trigger the internal cooldown.
Could you maybe add no cooldown for Helm Breaker (LS) as well, TCS and SAED have good lifesteal already, but for LS it feels bad to use the ultimate move and not gain anything.
Without this cooldown effect, every shot from Bow and Spread bowguns, every tick from elemental/pierce bowguns, every tick from HH's spin2win, every tick from CB's SAED, every tick from CB's Savage Axe etc. will fully benefit from the augment. Which is completely busted.
World also had health regen cooldown. Thats why bowguns outside of normal shots never ran regen. The difference is that R6,7,8 health regen lv1 gives 10% lifesteal while R10,11,12 health regen lv1 gives 7.5% lifesteal.