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Jipus

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Jipus

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11 comments

  1. zzundeadzz
    zzundeadzz
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    • 1 kudos
    Need update
  2. Cyrox94
    Cyrox94
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    does this need strackers loader to work?
  3. nexusattack
    nexusattack
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    "Fair" when you can get over 100% affinity using the insane skills of the fatalis armor set. 
    1. Crumpetkun
      Crumpetkun
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      Fair when for some reason the HBG goes to -20% naturally and Max Might can't be used on some weapons. 

      -30% (weapon) + 50% (wex3) + 20% (Agi7) + 40% (crit 7) +5% (atk 4) + 10% (Affinity Aug) = 95%

      If your weapon cannot use Max Might, it is nigh on impossible to hit 100% affinity unless you factor in gimmick skills like Affinity Sliding or waste a mantle slot on the booster.
    2. dinotur
      dinotur
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      add 2nd affinity augment
    3. FurtiveCutless
      FurtiveCutless
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      • 9 kudos
      I realize this mod aims to normalize the affinity of Fatalis weapons but "fair" is totally up for debate. With how high the base raw of these weapons is (minus LBG) you could also argue that being able to reach 100% affinity at all is broken.

      As a matter of fact, all Fatalis weapons are meta even if they can only reach 95% affinity and many that could use Max Might don't do so because its uptime suffers a lot in most matchups simply because you have to roll a lot. 
    4. Crumpetkun
      Crumpetkun
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      And not have a health augment for endgame content? You know that's not gonna fly
    5. Erayze
      Erayze
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      well this mod has the "cheating" tag so thats fair atleast.
    6. shoupdawoopnoop
      shoupdawoopnoop
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      You're saying 95% affinity as if that's a bad thing lol. That extra 5% isn't going to make that much of a difference, and unless you're manually recording every damage value you see on your screen you are unlikely to notice. 95% is more than enough.
    7. Ratipone
      Ratipone
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      • 13 kudos
      Oh nooooo not the 5% noooooooooooo
    8. nexusattack
      nexusattack
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      health augment is overrated. just dont get hit