Adds more versatility/control to the moveset and adjusts LS mechanics to make it more about attacking often and accurately to maximize damage.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Author notes
If you use my modified Action_wpXX.fsms in any mods without extreme modification to the movesets (changing actual links and not just swapping inputs asscociated with them) you will need to ask me prior. Once posted you must include a link to https://www.nexusmods.com/monsterhunterworld/mods/5291 and whatever released version of the weapon moveset you are borrowing is a part of if it is released.
For example: If you use either Aggressive LS WIP or Released version, include both links to https://www.nexusmods.com/monsterhunterworld/mods/5291 and https://www.nexusmods.com/monsterhunterworld/mods/5171
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This author has not credited anyone else in this file
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Changelogs
Version 1.5
Rebalanced Iai Attacks To Be Focused More On Partbreak
Added Spirit Jumping Slash As A 50% Spirit Attack On R + O
Made Releasing/Not Holding O During Full Launch Go Into Normal Launch
Foresight Slash Can Be Cancelled With It's Links Before The Slash Part
Version 1.4
Moveset overhauled
Overall damage adjusted
Version 1.3
Helmbreaker and Iai Spirit Slash now require Red Gauge to use.
Increased Spirit gained on hit for most attacks.
Increased Spirit drain to 12.5% per second.
Changed Fadeslash inputs to side and back roll inputs.
Replaced Tri + O on the ground to Spirit Slash III (Has mounting damage).
Spirit Slash III and Aerial Spirit Slash III cost 50% Spirit.
Changed air attack on Triangle to cause bounce up on hit.
Version 1.2.1
Fixed Issue that caused attack to be initiated when hopping off of ledges sheathed with button prompt.
Version 1.2
Added Thrust in the Air that causes launch on hit (can lead to full launch with white gauge level or above).
Moved around a few inputs for Aerial Attacks, and added a couple (Namely adding SB I slash to O, Foresight Slash to R + O, moving Jumping Rising slash to R + X, and making Tri do Jumping slash) .
Added ability to cancel out of full launch into regular fall.
Adjusted Spirit gain on most aerial slashes
Changed PB of Iai Spirit Slash (First hit has less sever than Helmbreaker, but second hit deals equal Impact on counter)
Version 1.1
Lessened hit delay on Helm Breaker (partially for feel & to fix a bug)
Fixed bug where Aerial Draw Spirit blade would prevent Helm Breaker from hitting if used early after landing Helm Breaker.
This is the completed version of the "Slightly More Consistent LS"
All important info is in the pictures, and the moveset changes demonstration is in the linked video. If you wish to view the exact changes to the statistics, you can look in the param and col files.
To preview and/or test any future changes, please check out https://www.nexusmods.com/monsterhunterworld/mods/5291