This page was last updated on 31 January 2022, 10:46PM
Changelogs
Version 1.5
Rebalanced Iai Attacks To Be Focused More On Partbreak
Added Spirit Jumping Slash As A 50% Spirit Attack On R + O
Made Releasing/Not Holding O During Full Launch Go Into Normal Launch
Foresight Slash Can Be Cancelled With It's Links Before The Slash Part
Version 1.4
Moveset overhauled
Overall damage adjusted
Version 1.3
Helmbreaker and Iai Spirit Slash now require Red Gauge to use.
Increased Spirit gained on hit for most attacks.
Increased Spirit drain to 12.5% per second.
Changed Fadeslash inputs to side and back roll inputs.
Replaced Tri + O on the ground to Spirit Slash III (Has mounting damage).
Spirit Slash III and Aerial Spirit Slash III cost 50% Spirit.
Changed air attack on Triangle to cause bounce up on hit.
Version 1.2.1
Fixed Issue that caused attack to be initiated when hopping off of ledges sheathed with button prompt.
Version 1.2
Added Thrust in the Air that causes launch on hit (can lead to full launch with white gauge level or above).
Moved around a few inputs for Aerial Attacks, and added a couple (Namely adding SB I slash to O, Foresight Slash to R + O, moving Jumping Rising slash to R + X, and making Tri do Jumping slash) .
Added ability to cancel out of full launch into regular fall.
Adjusted Spirit gain on most aerial slashes
Changed PB of Iai Spirit Slash (First hit has less sever than Helmbreaker, but second hit deals equal Impact on counter)
Version 1.1
Lessened hit delay on Helm Breaker (partially for feel & to fix a bug)
Fixed bug where Aerial Draw Spirit blade would prevent Helm Breaker from hitting if used early after landing Helm Breaker.