- Changes the motion values of the charge blade to replicate the motion values in MH4U for said weapon specifically for the sword, axe and phial damage. - Nerfs both charged sword mode and axe mode
Now the innate weapon abilities match MH4U charge blade, and the artillery skill 3 is now 40% phial damage increase ( 20, 30, & 40).
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I used MHW-Editor, MHWNoChunk, and Kiranico for the information and utilities to make this mod possible.
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Changelogs
Version 2.0.0
- Charged axe mode now provides a 20% attack increase rather than a 10% increase
- MVs are now all exactly the same as MH4U MVs save for SAED phials
- Charged sword mode now lasts for 0 seconds
- Savage axe mode now lasts for 0 seconds
- Artillery skill points go 20%,30%, and 40% so the its possible to get a 40% damage increase without artillery secret
ATTENTION!! the artillery skill descriptions do not reflect the true values of the skill points!!
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Definitions: CB means Charge blade MH4U means Monster hunter 4 ultimate MHIC means Monster Hunter Ice-borne SAED means super amped element discharge MVs means Motion Values
- MHIC CB MVs are now exactly the same as MH4U CB MVs - CB weapon ability (charged axe/shield,) now provides a 20% damage increase like it was in MH4U - Phial damage now increases by 30% rather than 20% when shield is charged as is it was in MH4U - Sword mode is now nonviable (the time it lasts for is now 0 seconds) - Savage axe mode is now nonviable (the time it lasts for is now 0 seconds)
CONSIDERATIONS - SAED still does not deplete your charged axe/shield so SAED phial damage remains lower than that of what it was in MH4U to keep it somewhat balanced though SAED is 10% stronger than it is in MHIC base game. ( SAED = 25+99+100 + 18*5 40 KO per phial, it was 25*5 in MHIC 40 KO per phial and 33*5 in MH4U 100 KO per phial)
It would be nice if i could figure out how to deplete the charged shield/ axe so i don't have to re-balance the SAED but for now this is all i can do.
Thank-you and enjoy P.S. I've finished Insect Glaive, will post later on