Sorry for disappearing for so long, everyone. I've been busy and I didn't know that the game had received an update until very recently. I've updated the addresses for whatever the latest version of the game is in March 2024. The lines should be the same as the ones Hennils provided (Thank you so much for doing that).
hey mizutamari, came from your work with dmcV (you got me so many combos with the toolkit) saw you mentioned it came from your work with world so im trying out your mods here too, is there a way to link your AHK scripts to the game exe's??
itd be nice to launch just one exe insted of the two, not complaining. just a thought i had, thank you for the work. :)
First all, thank you for your work, its amazing!! It will be possible to turn on only the weapon gauge? The switch axe, charge blade, especific gauge, i mean.
Not with this script unfortunately - the only thing it really does is toggle certain options that already exist in the game. The weapon gauges come under "Player Info" so it's unable to toggle them independently of the health and stamina bar and the rest of the stuff that appears in the top left corner. Sorry about that.
Here is the updated addresses.ini for Ver. 15.21.00 (421652). [addresses] ;Name of window or process ;"MONSTER HUNTER: WORLD(xxxxxx)" ; xxxxxx should be the game's version ;The addresses provided in this file are tested with the below game version only ;Addresses generally change between game versions - writing to the wrong address may cause the game to crash ;this setting causes the script to do nothing in case of a version mismatch MHWinTitle=MONSTER HUNTER: WORLD(421652)
;----------
;Address of currently active character slot (0, 1 or 2) currentCharacterBase=0x05011710
currentCharacterOffsetFinal=0xA0
;----------
;Addresses of HUD visibility options for each character slot (0 for visible, 1 for hidden) hudDisplayBase=0x05011710 hudDisplayOffset1=0xA8
;Address of player's current HP ;Should point to nothing in non-combat areas (Astera, Seliana, etc.) playerHpCurrentBase=0x05011760 playerHpCurrentOffset1=0xA8 playerHpCurrentOffset2=0x8 playerHpCurrentOffset3=0x8 playerHpCurrentOffset4=0x90 playerHpCurrentOffset5=0x200 playerHpCurrentOffset6=0x60
playerHpCurrentOffsetFinal=0x64
;----------
;Address for weapon state (0 for sheathed, 1 for unsheathed) weaponUnsheathedBase=0x05011760 weaponUnsheathedOffset1=0x50
weaponUnsheathedOffsetFinal=0x76A8
Thank you mizutamari, love the script. Thanks Fexty125731 for giving me the right base-addresses for the current version.
198 comments
Again, I'm very sorry for the extended absence.
saw you mentioned it came from your work with world so im trying out your mods here too, is there a way to link your AHK scripts to the game exe's??
itd be nice to launch just one exe insted of the two, not complaining. just a thought i had, thank you for the work. :)
Edit: Nvm just needed to run the .exe as an admin
Has any1 found a way to make this work with Iceborne Community Edition (ICE)?
It will be possible to turn on only the weapon gauge? The switch axe, charge blade, especific gauge, i mean.
[addresses]
;Name of window or process
;"MONSTER HUNTER: WORLD(xxxxxx)" ; xxxxxx should be the game's version
;The addresses provided in this file are tested with the below game version only
;Addresses generally change between game versions - writing to the wrong address may cause the game to crash
;this setting causes the script to do nothing in case of a version mismatch
MHWinTitle=MONSTER HUNTER: WORLD(421652)
;----------
;Address of currently active character slot (0, 1 or 2)
currentCharacterBase=0x05011710
currentCharacterOffsetFinal=0xA0
;----------
;Addresses of HUD visibility options for each character slot (0 for visible, 1 for hidden)
hudDisplayBase=0x05011710
hudDisplayOffset1=0xA8
c1PlayerInfoHudOffsetFinal=0x14041C
c1PartnerInfoHudOffsetFinal=0x14041D
c1ScoutflyNotificationsHudOffsetFinal=0x14041E
c1MinimapHudOffsetFinal=0x14041F
c1LargeMonsterIconHudOffsetFinal=0x140420
c1ButtonGuideOffsetFinal=0x140421
c1ObjectivesHudOffsetFinal=0x140422
c1SlingerDisplayHudOffsetFinal=0x140423
c1ItemBarHudOffsetFinal=0x140424
c1DisplayNamesOffsetFinal=0x14042E
c1DamageIndicatorsOffsetFinal=0x1403F6
c2playerInfoHudOffsetFinal=0x3AD01C
c2PartnerInfoHudOffsetFinal=0x3AD01D
c2ScoutflyNotificationsHudOffsetFinal=0x3AD01E
c2MinimapHudOffsetFinal=0x3AD01F
c2LargeMonsterIconHudOffsetFinal=0x3AD020
c2ButtonGuideOffsetFinal=0x3AD021
c2ObjectivesHudOffsetFinal=0x3AD022
c2SlingerDisplayHudOffsetFinal=0x3AD023
c2ItemBarHudOffsetFinal=0x3AD024
c2DisplayNamesOffsetFinal=0x3AD02E
c2DamageIndicatorsOffsetFinal=0x3ACFF6
c3playerInfoHudOffsetFinal=0x619C1C
c3PartnerInfoHudOffsetFinal=0x619C1D
c3ScoutflyNotificationsHudOffsetFinal=0x619C1E
c3MinimapHudOffsetFinal=0x619C1F
c3LargeMonsterIconHudOffsetFinal=0x619C20
c3ButtonGuideOffsetFinal=0x619C21
c3ObjectivesHudOffsetFinal=0x619C22
c3SlingerDisplayHudOffsetFinal=0x619C23
c3ItemBarHudOffsetFinal=0x619C24
c3DisplayNamesOffsetFinal=0x619C2E
c3DamageIndicatorsOffsetFinal=0x619BF6
;----------
;Address of player's current HP
;Should point to nothing in non-combat areas (Astera, Seliana, etc.)
playerHpCurrentBase=0x05011760
playerHpCurrentOffset1=0xA8
playerHpCurrentOffset2=0x8
playerHpCurrentOffset3=0x8
playerHpCurrentOffset4=0x90
playerHpCurrentOffset5=0x200
playerHpCurrentOffset6=0x60
playerHpCurrentOffsetFinal=0x64
;----------
;Address for weapon state (0 for sheathed, 1 for unsheathed)
weaponUnsheathedBase=0x05011760
weaponUnsheathedOffset1=0x50
weaponUnsheathedOffsetFinal=0x76A8
Thank you mizutamari, love the script. Thanks Fexty125731 for giving me the right base-addresses for the current version.