oh thank you for answer!! i see other post but i cant understand difference between normal version and critical version i use bow and i will use dual blade and longsword can you explain the difference for me?
critical version has "critical element/status" skill on it while the standard one didn't have it. Btw if you're using 2pc or more velkhana armor, you won't find the difference bc it already has critical element on it.
Sorry I can't do that. Its already on par with Alatreon/Kjarr with purple sharpness. The element after fully element awakening is slightly higher than Alatreon's weapon while has same raw. If you put Handicraft to make it purple sharpness, it will be basically Alatreon's weapon but other element. As for raw, Let's keep Fatalis the king or use Lightbreak as alternative. However, I'll probably put critical element soon.
Hola bro estoy probando tu mod y me encanta, pero podrías subirle un poco más al daño elemental para que alcance al las armas kjarr, yo las uso con 4 partes de fatalys y botas de velkhana :D
Honest question, I see this often, but why do we want Fatalis to remain the king weapons, especially over Safi, who's a much harder fight and extremely more intensive investment. Safi should be the top weapons overall especially at Awakened with the amount of time and effort put into them, but even at Max awakening they are overshadowed largely across the board with a few exceptions. The main disadvantage with Fatalis used to be the affinity hit to them, but Affinity is a mostly laughable thing thanks to how easy is it to build to 100%.
I'm not starting an argument just wondering what people's fascination is with keeping Fatalis, a fight that isn't even a dps check, its a comprehension check and soloable fight, at the top of the list. Not to mention a reasonably spammable fight, where Safi and Kuva are Sieges that need to even be waited on until they return. I don't see the logic behind any of it.
am not sure of that but it has same raw as alatreon db and 30 more element than kjarr ice when fully element awakened. So if you put Handicraft for purple sharpness and 2pc Velkhana it probably outperform kjarr unless you're using 5pc Safi.
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i have a question
this mod still work now?
i see other post but i cant understand difference between normal version and critical version
i use bow and i will use dual blade and longsword
can you explain the difference for me?
Btw if you're using 2pc or more velkhana armor, you won't find the difference bc it already has critical element on it.
I'm not starting an argument just wondering what people's fascination is with keeping Fatalis, a fight that isn't even a dps check, its a comprehension check and soloable fight, at the top of the list. Not to mention a reasonably spammable fight, where Safi and Kuva are Sieges that need to even be waited on until they return. I don't see the logic behind any of it.
the location usually steam/steamapps/common/MonsterHunterWorld