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americanakita

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americanakita

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33 comments

  1. uhuam
    uhuam
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    Locked
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    It seems outdated now.
    Modify the code
    return()=>multiply$jscomp$1(.375,1===b
    works
    1. Un4gvn
      Un4gvn
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      Modify to what?
    2. americanakita
      americanakita
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      @Un4gvn These numbers on the end.
  2. miro41
    miro41
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    Is there a mod that allows freezing time?
  3. THExxGRUDGExx
    THExxGRUDGExx
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    Pardon my ignorance, I downloaded the 4X file and I can't find the values indicated in the mod file at all. 
    I am using 7 zip. Is this why it can't be seen? 
    Thanks for the assistance. 
    1. THExxGRUDGExx
      THExxGRUDGExx
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      Never mind, I found return()=>multiply$jscomp$1(.375,1===b. Thank you.
  4. Un4gvn
    Un4gvn
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    Any plans to update?
  5. 69thaldor420
    69thaldor420
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    Hey there, this is no longer working, blackscreen on launch after recent patches, by the looks of it.
  6. Elaneth
    Elaneth
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    Somehow my game is not working anymore after adding the file. It just stays a black screen... anyone knows how to fix this? 
    1. n3ph1l
      n3ph1l
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      Same
  7. Chealiee
    Chealiee
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    Thx for the explanations, i was able to change it after changin the numbers after

    return()=>multiply$jscomp$1(.375,1===b

    changed the .375 for another numbers and it worked,
    i just put random numbers and found almost stopped time and super fast time (like really 1 second 10min)
  8. TheGoodNarwhal
    TheGoodNarwhal
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    I'm trying to change the time in the c3runtime.js file but it will never save it. It asks do you want to update it in archive? I click yes, then it says "Not implemented" then I click  OK and it says "Cannot update file"

    Can someone please help me? Moonstone seems to be a really great game but the days are too short for my liking.
    1. americanakita
      americanakita
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      I don't know what changed but for some reason I can only mod the files with WinRAR now and nothing else, I will change my instructions to inform others to only use WinRAR and not 7zip!
  9. americanakita
    americanakita
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    I updated this mod for the valentine's day patch based on the information given below!

    I searched for the term "potionTimeDilation" and updated the .375 after it, only tested 10x slower but it was definitely working and assume the rest are fine! Note - options seem to alter how slow it is exactly and it may actually be 20x slower if you have the "longest" option picked on time scaling.
  10. DLighted
    DLighted
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    hmm, i seem to be unable to find the line:ExpObject("slowTime")?.1875:.375perhaps they changed it in the current version?
    1. NamineZenitram
      NamineZenitram
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      This worked for me, search for   ExpObject("slowTime")?

      IMPORTANT: make sure the numbers after  1875:  are at the beginning of the second line of code. For example: the line looks like this

      ExpObject("slowTime")?.1875:
      .375:0 

      so when you overwrite it, it should look like this (using the 10x as an example)

      ExpObject("slowTime")?.1875:
      .032:0
      essentially don't copy/paste, just write out the numbers of the speed you want between 1875: & :0
    2. DLighted
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      im on version 1.1.172, just downloaded for the first time on the 29th.
      even just searching for slowTime  or the numbers .1875:.375 failed.
      i DID however download the modified file provided here, search for and find slowTime, i noticed that right before it there was this:

      ("potionTimeDilation_active")?1:0)?0:e.ExpObject("slowTime")

      so i tried searching for the potionTimeDilation_active and found that in my c3runtime.js
      mine was followed by something called ExpObject("gameplay_day_length") which seemed promising.
      if i followed that line far enough i found the number .375

      ExpObject("potionTimeDilation_active")?1:0)?0:d(e(subtract$jscomp$1(f.ExpObject("gameplay_day_length"),1),0),1,.75,.5))},a=>{const b=a._GetNode(0).GetBoundMethod(),c=a._GetNode(1).GetBoundMethod(),d=a._GetNode(2);return()=>multiply$jscomp$1(.375,b(c(subtract$jscomp$1(d.ExpObject("gameplay_day_length"),

      i modified that .375:
      ("gameplay_day_length"),1),0),1,.75,.5))},a=>{const b=a._GetNode(0).GetBoundMethod(),c=a._GetNode(1).GetBoundMethod(),d=a._GetNode(2);return()=>multiply$jscomp$1(.0375

      and seem to indeed have much longer days!
      i went back and changed it again to something a little more reasonable, and am back to enjoying the game!

      hope this helps someone having similar difficulties, longer days make the game so much more relaxing.

    3. boeonly
      boeonly
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      This work for me, I downloaded game today 11/06/2023 Version 1.1.1745
      First I try I cannot edit right away in package.nw, then I edited save as and copy paste and it work!!

      Thank you so much team!!!

      DLighted

      29 October 2023, 8:58PMim on version 1.1.172, just downloaded for the first time on the 29th.
      even just searching for slowTime  or the numbers .1875:.375 failed.
      i DID however download the modified file provided here, search for and find slowTime, i noticed that right before it there was this:

      ("potionTimeDilation_active")?1:0)?0:e.ExpObject("slowTime")

      so i tried searching for the potionTimeDilation_active and found that in my c3runtime.js
      mine was followed by something called ExpObject("gameplay_day_length") which seemed promising.
      if i followed that line far enough i found the number .375

      ExpObject("potionTimeDilation_active")?1:0)?0:d(e(subtract$jscomp$1(f.ExpObject("gameplay_day_length"),1),0),1,.75,.5))},a=>{const b=a._GetNode(0).GetBoundMethod(),c=a._GetNode(1).GetBoundMethod(),d=a._GetNode(2);return()=>multiply$jscomp$1(.375,b(c(subtract$jscomp$1(d.ExpObject("gameplay_day_length"),

      i modified that .375:
      ("gameplay_day_length"),1),0),1,.75,.5))},a=>{const b=a._GetNode(0).GetBoundMethod(),c=a._GetNode(1).GetBoundMethod(),d=a._GetNode(2);return()=>multiply$jscomp$1(.0375

      and seem to indeed have much longer days!
      i went back and changed it again to something a little more reasonable, and am back to enjoying the game!

      hope this helps someone having similar difficulties, longer days make the game so much more relaxing.
  11. timmolicious
    timmolicious
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    I haven't even played with it yet and I am already excited. So happy to see mods for this game now.

    I was curious if you had a way to mod the open times of the shops as well. I was thinking about how long it might take to open at 10x slower etc. 
    1. americanakita
      americanakita
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      I can definitely check that out, might be a simple mod! I feel like I've seen schedules around, technically the shop is open if the NPC is just standing in there and doesn't need to be the correct time from what I can tell, so maybe tweaking their schedules to make them stand in shops more would work.