1- Download the mod manually (downloading and installing with NMM won't work, because it doesn't extract the content inside the bsa files). 2- You need to download a bsa unpacker. It's a very small file, you can download one from here : https://www.nexusmods.com/morrowind/mods/12189 3- All you need to do is extracting all bsa files to where ever you want. 4- There will be 2 folders 'textures' and 'meshes'. 5- Copy & paste the contents in these folders into the ones in Data Files (mine is : C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files) 6- Enable either esm or esp files of the mods, but not both.
That's all. Now you can get access to all of those nice faces and hairs.
Guys, like the kind person below said, get the BSA Unpacker, unpack all the BSA files (4 of them, with all the native races) to the same folder. But also probably don't use the esp. or esm. files from this page, get the esp. from this awesome guy: https://www.nexusmods.com/morrowind/mods/52323 Otherwise you will have extra playable races during character creation and it might cause some issues.
you should end up with: textures meshes THE Facepack Compilation.esp
then just pack it up into an archive and you can install it with Mod Organizer. or just copy it into you data files.
that's it. use esp. instead of esm. for compatibility so you can control the load order
this will act as a replacer though, installing it as a standalone for player only didn't work for me so I don't know about that
Ok so i just spent like 4 hours trying to get this to work so hopefully this will help someone else. I'm a complete techtard so this will be the idiot-proof guide to doing this.
1. Download EITHER No Stock Change version (if you want the NPCs to stay the same) or THE Facepack Compilation (if you want the NPCs to get new faces too) MANUALLY. DO NOT DOWNLOAD BOTH. Put them in the Data Files folder in your Morrowind app (its under Steam, stemapps, common if you have the game on Steam). 2. Download the Argonian and Khajiit, Breton - Imperial - Redguard, Nord and Orc, and Elven Facepacks. Once again do this manually and when extracting the files to your computer DON'T extract both the .esm and .esp files but just pick one for every pack. I used .esp for all of them but i dont think it matters, just dont use both. Leave the .esm and .esp files from step 1 alone though. 3. Go to your Morrowind.ini file (its located directly in your Morrowind folder) and search for "archives". Change it to look like this: Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=THE Argonian & Khajiit Facepack.bsa Archive 3=THE BrImRg Facepack.bsa Archive 4=THE Elven Facepack.bsa Archive 5=THE Nord & Orc Facepack.bsa
4. This was the part I really fucked up on since i never used mods for this game before. Open the launcher for the game and click on Data Files. Tick the boxes next to all the mods you want to use to activate them.
If you want the Goblin-Men addon to work you need another mod as well called Morrowind Comes Alive (MCA) and the Nord and Orc.esm file. Im guessing its best then to replace the .esp file with the .esm file but i haven't tried this yet as I'm so done with all the hassle right now.
Sorry if this over-explained things but I'm writing as if writing to someone as bad at this as I am. Hope it was still helpful though!
This worked perfectly for me! You're a beautiful person. Only problems left is a couple of hairs that act up, but they're not gamebreaking and were a little too jrpg glam for my tastes anyway.
Thanks for the help. Seems strange that they left this mod for 12 years without an update. But what can you do? It comes with a ini registar that didn't work in the data files, or in the main folder. Very strange. Anyhow, I really think Bethesda should make it so mods if no contact with the owner for 3 years, that those mods can be taken and used by a new modder. They make you sign all this legal mumbo jumbo with the mod maker, but since you cannot make money off of it, ownership should default to Bethesda after 3 years automatically, and new mods can be made from that by other modders.
This would save a huge amount of headaches with mods that are left dead but are still really popular. Just look at Skyrim 64 with the SKYUI mod that is used by just about every big mod but it's creator hasn't been heard from for years.
For anyone else who spent way too long wondering where is the morrowind.ini file, and furthermore where the [Archives] part is.... 1. In the control Panel, go to Appearance and Personalisation/File Explorer options. There you are to do 2 things: -Show hidden files, folders and drives -Uncheck the "Hide extensions for known file types"
Now you should find that the morrowind.ini file was just named in an odd way. (Morrowind configuration settings.)
2.For reasons I do not understand, the archives did not show on Ctrl+F search, but they were still located near the bottom of the file, at the top of the [weather]-block
Do you all run this with the Tamriel Rebuild? Noob to modding. For Tamriel they state the ini needs to have code added to assign files to Archive 2 and archive 3 spots. Is there an easy work around for this?
I followed these instructions to a T and yet every head in the game is now just one big yellow exclamation mark QQ Why does this mod require brain surgery to install - - Halp.
Edit: I use openMW, Should that matter.
2nd Edit: I figured it out, If you use OpenMW, Add these lines to your OpenMW.cfg file Right under the bloodmoon fallback-archive:
As for where the OpenMW cfg folder is, Well it could potentially be anywhere, But for me it was in: C:\Users\username\OneDrive\Documents\My Games\OpenMW
This is a prime example of why mods should not be made so complicated to install.
Im trying to get it to work with openmw but I cant open the openmw.cfg file Edit- got it working following ops steps but I had to run the settings importer in the openmw launcher and only selected the "the facepack compilation" both esp and esm in the data files tab
Big Thanks to: mrdean46561 & Allelujuh01 I now have these mods working on my Linux Mint 20.1 - OpenMW install. Linux: After following mrdean's instructions, then (Ctrl+H to show Hidden files & folders) and edit: /home/'user'/.config/openmw/OpenMW.cfg with the info from Allelujuh01's post above.
I've tried it a couple times and I keep getting the big yellow triangles. Am I missing something? chose one file type (esp or esm) and added the bsa as well. Changed the script archives.
I got this to work, thank you. However OpenM was telling me one of the face packs was missing, I had to RE-NAME it. Not in the .ini, I copied and pasted your text, but inside the mod folder in my Mod Organizer 2. It needed to be called THE Nord & Orc Face Collection.esm
For anyone still struggling even with this guide. Make sure you install the bsa files as well as the esm or esp files (I used the esm files). This might be obvious to people who have installed mods manually before idk. But when I read only use one of the esm or esp files I just ignored the bsa file.
I also had to change 3 ini files: the base, the baked, and the configuration file archives to match: Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=THE Argonian & Khajiit Facepack.bsa Archive 3=THE BrImRg Facepack.bsa Archive 4=THE Elven Facepack.bsa Archive 5=THE Nord & Orc Facepack.bsa
Hope this helps anyone trying to install this from now.
Just remember to disable (or delete) "MCA Goblin-Men Addon", if not using Morrowind Comes Alive . Otherwise, you will get missing masters at MO2 with "THE Nord & Orc Facepack".
For those expericing ELEVATED NORD FEMALE VAMPIRE HEADs; for some reason, even with the No Stock version, the esm overrides the stock Nord Female Vampire Head slot and it's very visibly glitched. It's not a perfect solution but mine was to go into the Construction Set and locate every Nord Female Vampire Head and delete all of them so that either the vanilla Nord Female Vampire Head, or one from a pluginless replacer (etc.), is used instead. Thankfully, it appears this solution works even for Nord Female Vampires already loaded up into the game so no need to start a whole new character file to see the glitched elevated head gone.
Great mod for the sheer variety but this bug had been bugging me and only through trial and error did I discover it originated from THIS mod. I'm posting this to make life easier for those who experience this very problem and as an alert for prospectors as well.
EDIT:
If you happen to also have Pink Male Imperial Vampire Faces, the solution I applied was the same; delete all the faces in the CS marked "Vampire" added by this mod (make sure not to delete the vanilla one, ID'd something like b_v_mimperial_01 or something like that) and it's fine.
EDIT (days later):
I believe the cause is how these faces are all registered as "Yes" under the Vamprism tag in the CS, so disabling their usage as Vampire faces probably fixes the issue as well. Furthermore, it was far more pervasive than just Nord Females and Male Imperials--it's just these two were glitched out enough to stand out--so I'd recommend thoroughly cleaning the mod if you plan on using it. The numerous functioning faces and hairs are very nice to have, after all, but the buggy vampire faces overriding vanilla/pluginless-mods are not.
this helpful comment from a few pages into these comments was exactly the info i needed: Here is how I could managed the mod work.
1- Download the mod manually (downloading and installing with NMM won't work, because it doesn't extract the content inside the bsa files). 2- You need to download a bsa unpacker. It's a very small file, you can download one from here : https://www.nexusmods.com/morrowind/mods/12189 3- All you need to do is extracting all bsa files to where ever you want. 4- There will be 2 folders 'textures' and 'meshes'. 5- Copy & paste the contents in these folders into the ones in Data Files (mine is : C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files) 6- Enable either esm or esp files of the mods, but not both.
That's all. Now you can get access to all of those nice faces and hairs.
Another option: * Create a folder and call it something like “working folder” * Download EITHER the no-stock OR compilation file, extract it into another folder, and copy JUST the ESM. Paste your copy into the working folder * Download all the race packs, extract each into a folder and ONLY copy their respective BSA files, Paste those BSA files into your working folder * Rename the working folder to something like Tarnsman's Head and Hair Pack * Now use an archive program to zip the working folder you just renamed * Install the mod with your favourite manager (ideally Wrye Mash or MO2), and make sure to enable it * Finally, take one of those BSA Reg tools (packed with the mod), and paste it into your main Morrowind Directory. Double-Click on it, and when it opens, click “Update.” * Profit
If using OpenMW then follow these install instructs: https://openmw.readthedocs.io/en/latest/reference/modding/mod-install.html#install
As explained in earlier post (thank you!): Download EITHER No Stock Change version (if you want the NPCs to stay the same) or THE Facepack Compilation (if you want the NPCs to get new faces too) MANUALLY. DO NOT DOWNLOAD BOTH.
Unpack the .zip files in a temp folder. You must choose b/t using/installing either the .esm or .esp for each of the four downloads required (using the esp's works fine...)
Don't forget to Enable the mod plug-in (esm or esp), how to is also in the instructs further down.
238 comments
1- Download the mod manually (downloading and installing with NMM won't work, because it doesn't extract the content inside the bsa files).
2- You need to download a bsa unpacker. It's a very small file, you can download one from here : https://www.nexusmods.com/morrowind/mods/12189
3- All you need to do is extracting all bsa files to where ever you want.
4- There will be 2 folders 'textures' and 'meshes'.
5- Copy & paste the contents in these folders into the ones in Data Files (mine is : C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files)
6- Enable either esm or esp files of the mods, but not both.
That's all. Now you can get access to all of those nice faces and hairs.
But also probably don't use the esp. or esm. files from this page, get the esp. from this awesome guy: https://www.nexusmods.com/morrowind/mods/52323
Otherwise you will have extra playable races during character creation and it might cause some issues.
you should end up with:
textures
meshes
THE Facepack Compilation.esp
then just pack it up into an archive and you can install it with Mod Organizer. or just copy it into you data files.
that's it. use esp. instead of esm. for compatibility so you can control the load order
this will act as a replacer though, installing it as a standalone for player only didn't work for me so I don't know about that
I just want player faces that don't look like distilled ass.
1. Download EITHER No Stock Change version (if you want the NPCs to stay the same) or THE Facepack Compilation (if you want the NPCs to get new faces too) MANUALLY. DO NOT DOWNLOAD BOTH. Put them in the Data Files folder in your Morrowind app (its under Steam, stemapps, common if you have the game on Steam).
2. Download the Argonian and Khajiit, Breton - Imperial - Redguard, Nord and Orc, and Elven Facepacks. Once again do this manually and when extracting the files to your computer DON'T extract both the .esm and .esp files but just pick one for every pack. I used .esp for all of them but i dont think it matters, just dont use both. Leave the .esm and .esp files from step 1 alone though.
3. Go to your Morrowind.ini file (its located directly in your Morrowind folder) and search for "archives". Change it to look like this:
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=THE Argonian & Khajiit Facepack.bsa
Archive 3=THE BrImRg Facepack.bsa
Archive 4=THE Elven Facepack.bsa
Archive 5=THE Nord & Orc Facepack.bsa
4. This was the part I really fucked up on since i never used mods for this game before. Open the launcher for the game and click on Data Files. Tick the boxes next to all the mods you want to use to activate them.
If you want the Goblin-Men addon to work you need another mod as well called Morrowind Comes Alive (MCA) and the Nord and Orc.esm file. Im guessing its best then to replace the .esp file with the .esm file but i haven't tried this yet as I'm so done with all the hassle right now.
Sorry if this over-explained things but I'm writing as if writing to someone as bad at this as I am. Hope it was still helpful though!
This would save a huge amount of headaches with mods that are left dead but are still really popular. Just look at Skyrim 64 with the SKYUI mod that is used by just about every big mod but it's creator hasn't been heard from for years.
1. In the control Panel, go to Appearance and Personalisation/File Explorer options. There you are to do 2 things:
-Show hidden files, folders and drives
-Uncheck the "Hide extensions for known file types"
Now you should find that the morrowind.ini file was just named in an odd way. (Morrowind configuration settings.)
2.For reasons I do not understand, the archives did not show on Ctrl+F search, but they were still located near the bottom of the file, at the top of the [weather]-block
Edit: I use openMW, Should that matter.
2nd Edit:
I figured it out, If you use OpenMW,
Add these lines to your OpenMW.cfg file Right under the bloodmoon fallback-archive:
fallback-archive=THE Argonian & Khajiit Facepack.bsa
fallback-archive=THE BrImRg Facepack.bsa
fallback-archive=THE Elven Facepack.bsa
fallback-archive=THE Nord & Orc Facepack.bsa
As for where the OpenMW cfg folder is, Well it could potentially be anywhere, But for me it was in:
C:\Users\username\OneDrive\Documents\My Games\OpenMW
This is a prime example of why mods should not be made so complicated to install.
Edit- got it working following ops steps but I had to run the settings importer in the openmw launcher and only selected the "the facepack compilation" both esp and esm in the data files tab
I now have these mods working on my Linux Mint 20.1 - OpenMW install.
Linux: After following mrdean's instructions, then (Ctrl+H to show Hidden files & folders) and edit: /home/'user'/.config/openmw/OpenMW.cfg
with the info from Allelujuh01's post above.
I rate this mod 0/10, if only because whomever packed it...shouldn't be.
Just putting that out there if it helps.
I also had to change 3 ini files: the base, the baked, and the configuration file archives to match:
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=THE Argonian & Khajiit Facepack.bsa
Archive 3=THE BrImRg Facepack.bsa
Archive 4=THE Elven Facepack.bsa
Archive 5=THE Nord & Orc Facepack.bsa
Hope this helps anyone trying to install this from now.
Great mod for the sheer variety but this bug had been bugging me and only through trial and error did I discover it originated from THIS mod. I'm posting this to make life easier for those who experience this very problem and as an alert for prospectors as well.
EDIT:
If you happen to also have Pink Male Imperial Vampire Faces, the solution I applied was the same; delete all the faces in the CS marked "Vampire" added by this mod (make sure not to delete the vanilla one, ID'd something like b_v_mimperial_01 or something like that) and it's fine.
EDIT (days later):
I believe the cause is how these faces are all registered as "Yes" under the Vamprism tag in the CS, so disabling their usage as Vampire faces probably fixes the issue as well. Furthermore, it was far more pervasive than just Nord Females and Male Imperials--it's just these two were glitched out enough to stand out--so I'd recommend thoroughly cleaning the mod if you plan on using it. The numerous functioning faces and hairs are very nice to have, after all, but the buggy vampire faces overriding vanilla/pluginless-mods are not.
this helpful comment from a few pages into these comments was exactly the info i needed:
Here is how I could managed the mod work.
1- Download the mod manually (downloading and installing with NMM won't work, because it doesn't extract the content inside the bsa files).
2- You need to download a bsa unpacker. It's a very small file, you can download one from here : https://www.nexusmods.com/morrowind/mods/12189
3- All you need to do is extracting all bsa files to where ever you want.
4- There will be 2 folders 'textures' and 'meshes'.
5- Copy & paste the contents in these folders into the ones in Data Files (mine is : C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files)
6- Enable either esm or esp files of the mods, but not both.
That's all. Now you can get access to all of those nice faces and hairs.
---thanks Sdurm!
-- rhinorun
I have one question, however: you say 'enable either the esm or the esp files, not both'....
Where is this done?
Thanks again.
EDIT: How does one say "derp" in Dunmer? I didn't put the esm or esp files in the Data folder, and thus, they weren't there to be activated.
* Create a folder and call it something like “working folder”
* Download EITHER the no-stock OR compilation file, extract it into another folder, and copy JUST the ESM. Paste your copy into the working folder
* Download all the race packs, extract each into a folder and ONLY copy their respective BSA files, Paste those BSA files into your working folder
* Rename the working folder to something like Tarnsman's Head and Hair Pack
* Now use an archive program to zip the working folder you just renamed
* Install the mod with your favourite manager (ideally Wrye Mash or MO2), and make sure to enable it
* Finally, take one of those BSA Reg tools (packed with the mod), and paste it into your main Morrowind Directory. Double-Click on it, and when it opens, click “Update.”
* Profit
https://openmw.readthedocs.io/en/latest/reference/modding/mod-install.html#install
As explained in earlier post (thank you!): Download EITHER No Stock Change version (if you want the NPCs to stay the same) or THE Facepack Compilation (if you want the NPCs to get new faces too) MANUALLY. DO NOT DOWNLOAD BOTH.
Unpack the .zip files in a temp folder. You must choose b/t using/installing either the .esm or .esp for each of the four downloads required (using the esp's works fine...)
Don't forget to Enable the mod plug-in (esm or esp), how to is also in the instructs further down.