Just ran into the issue you had where the grave robbers would not spawn, and although this is a bit late to tell you probably, I'll post in case you may still want to know, or anyone else has the issue in the future. I couldn't find a natural way to make it work, so I cheat to advance the quest.
Open console Type "Journal KO_Castle_Main 5" without quotations. That will force the guys to spawn outside the tomb, go kill them, then go back into the console. Type "Journal KO_Castle_Main 6" Now you can talk to Aegir to complete the quest.
I tried what you said but it only updates the entry in the journal and the grave robbers don't show up. Even trying to force it with the console "Journal KO_Castle_Main 7" doesn't help: Aegir thanks me and the journal says I have the Heimdall's Head sword which will allow me to enter but I don't have it. Do you know the item ID so I can add it through console command? Thanks!
This problem cripples the mod, if anyone successfully managed, I'd like to hear an absolute step by step way you did it because I tried literally everything and no robbers ever appeared. Rested until 11pm, 12am, and 1am inside the barrow, outside the barrow, tried to just wait, tried to do nothing and let the time naturally flow inside out. Nothing worked. Google suggests a lot of other people have had the same problem. Perhaps a patch should be made that changes their script and have Aegir give more clear instructions. In the meantime, guess I'll be using the console to get around this problem. I feel like I had this problem around a decade ago as well. :/
Edit: Even trying to advance the quest properly was a no go. Whatever, the ID is "KO_RB_AegirSword" just console it in then kill Aegir's ghost and take his armor for the trouble.
So, same problem here where the robbers wouldn't spawn. Posting for future reference. After using Incuriuz console commands, the robbers still wouldn't spawn after using "Journal KO_Castle_Main 5". Until I waited/rested for another couple of hours inside the barrow. I can't say how much exactly, I've tried a few pretty long waits. I've checked outside after every wait. Repeated until they spawned. After that I was able to complete the quest as intended and got the Heimdal's Head sword. Finally in Solstheim Castle, the Greenhouse is an empty space and just drops you into the cold waters of Solstheim. IIRC that cell was and exterior behaving like an interior? I think that doesn't work yet in OpenMW. In the Lady's Chamber's walk in closet, the Sky roof doesn't work either. Probably something similar but I'm not knowledgeable enough to say. I am using edited versions of Solstheim Castle from here: https://www.nexusmods.com/morrowind/mods/48525?tab=files and LoKKen Landscape Overhaul: https://www.nexusmods.com/morrowind/mods/48862 Both mods now work with TOTSP.
Some of the Asian face textures have smudge damage or are cross-eyed. Some of the actors have naturally distorted features, I would suggest take the better looking half and flip it to make a balanced face. You can make two separate faces out of one this way. i did this with Mharjan and Nauthipaul Dremora. A simple way to correct a washed out face and body texture is to darken it by 20% then use Clarify, this will give definition to the face and body.
It seems that this mod is an orphan as Korana took a hike 2 years ago as I would have suggested re-assigning the Psychedelic underwear/garments from Lost Wonderland Cave, to clothes as some PC are set up to play as Monk, H2H, Unarmored. I would do it myself in CS, but i don,t know how.
Also, with BB, the PC gets a visible, full length "Butt Crack" with all pants.
PS This Author could make a fortune if she put these designs out as a REAL purchasable clothing line.
The morrowind clothiers datafiles are packed into a windows-only executeable. Why would anyone wrap .esm, textures and meshes into an executeable binary that can compromise your computer?
If someone could re-upload these assets in a plain .rar, .zip or .7z, that would be helpful.
Thank you! [EDIT] No, no thanks. this also contains just Clothiers_of_Vvardenfellv1.1.exe
Would someone please Unpack and reup a non-exe Clothiers of Vvardenfell ? Thanks!
Also, the Admin on modhistory refers to "Kat's Kastle' which was hosted on elricmm's site "Kat's Kastle is a collection of boutiques and shops set within a mysterious castle.' (over 1300 items of female clothing, etc).
Elricmm's host seems down. I can't find Kat's Kastle here or on modhistory.com http://katskorner.co.uk is down too.
Looks like a 'lost mod' :(
Anyone have it and can upload to nexusmods or someplace stablet
Item "_MCA_COV_noble_boots" not found on "_MCA_wild_e_breton_f". Item "_MCA_COV_noble_boots" not found on "_MCA_wild_e_imperial_f". Item "_MCA_COV_noble_boots" not found on "_MCA_wild_e_dunmer_f". Item "_MCA_COV_noble_boots" not found on "_MCA_wild_e_nord_f". Texture "Textures\_land_default.tga" count 3. Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
But who are we kidding? This modder isn't here anymore.
I realize I'm replying to a 2 year old post, but did an internet search on this and supposedly it's the result of a missing leveled list in the MCA COV patch (not a fault of Korana's mod). There was a fix posted on a forum I found somewhere, a new for the patch that included the missing leveled list. Hopefully someday that fix can be integrated into the main MCA addons.
Old af post, but I always found it amusing how it's the same few people plaguing all these mod authors with their stupid comments because they clearly don't know how to mod Morrowind properly. This WSChase guy has clownish posts literally everywhere. I'd recognize that avatar anywhere.
190 comments
Open console
Type "Journal KO_Castle_Main 5" without quotations.
That will force the guys to spawn outside the tomb, go kill them, then go back into the console.
Type "Journal KO_Castle_Main 6"
Now you can talk to Aegir to complete the quest.
Edit: Even trying to advance the quest properly was a no go. Whatever, the ID is "KO_RB_AegirSword" just console it in then kill Aegir's ghost and take his armor for the trouble.
After using Incuriuz console commands, the robbers still wouldn't spawn after using "Journal KO_Castle_Main 5". Until I waited/rested for another couple of hours inside the barrow. I can't say how much exactly, I've tried a few pretty long waits. I've checked outside after every wait. Repeated until they spawned. After that I was able to complete the quest as intended and got the Heimdal's Head sword.
Finally in Solstheim Castle, the Greenhouse is an empty space and just drops you into the cold waters of Solstheim. IIRC that cell was and exterior behaving like an interior? I think that doesn't work yet in OpenMW. In the Lady's Chamber's walk in closet, the Sky roof doesn't work either. Probably something similar but I'm not knowledgeable enough to say.
I am using edited versions of Solstheim Castle from here: https://www.nexusmods.com/morrowind/mods/48525?tab=files
and LoKKen Landscape Overhaul: https://www.nexusmods.com/morrowind/mods/48862
Both mods now work with TOTSP.
Also, with BB, the PC gets a visible, full length "Butt Crack" with all pants.
PS This Author could make a fortune if she put these designs out as a REAL purchasable clothing line.
Or am I stupid and the Clothiers file IS all the outfits?
If someone could re-upload these assets in a plain .rar, .zip or .7z, that would be helpful.
Clothiers_of_Vvardenfellv1.1.exe
Would someone please Unpack and reup a non-exe Clothiers of Vvardenfell ? Thanks!
Also, the Admin on modhistory refers to "Kat's Kastle' which was hosted on elricmm's site
"Kat's Kastle is a collection of boutiques and shops set within a mysterious castle.' (over 1300 items of female clothing, etc).
Elricmm's host seems down. I can't find Kat's Kastle here or on modhistory.com http://katskorner.co.uk is down too.
Looks like a 'lost mod' :(
Anyone have it and can upload to nexusmods or someplace stablet
https://mw.modhistory.com/download-21-5800
Item "_MCA_COV_noble_boots" not found on "_MCA_wild_e_imperial_f".
Item "_MCA_COV_noble_boots" not found on "_MCA_wild_e_dunmer_f".
Item "_MCA_COV_noble_boots" not found on "_MCA_wild_e_nord_f".
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
But who are we kidding? This modder isn't here anymore.