Wondering if there's any talented modders out there who can fix the incompatibility between the Champion's Boots and daedric armor? I'm using the Daedric Lord Armor plugin, but I believe that also the vanilla daedric greaves cut through the boots and make them look clipped/unrenderable.
During my current playthrough, this mod had a compatibility issue with LGNPC Vivek Redoran. When completing the messenger quest, the place I had to go to to deliver the message in the Redoran underworks was not there, as it was overridden by LGNPC. To correct the problem, I had to edit the cell name in this mod to match the same cell name in LGNPC, as the latter contains a punctuation error (two spaces after the comma instead of one). Even after making this edit, the problem persisted until I coc'd my character to the proper location in this mod, at which point the NPC's lair suddenly showed up, and I was able to continue the quest. Beware of this potential problem, especially if you install one or both of these mods midway through a playthrough. Not saying this will definitely happen to you, but just an advisory that it could.
I've heard good things about this mod, and I'd like to play it. I've also heard that it can conflict with Solstheim Castle (problems with the Fort Frostmoth docks), but the patch mod Korana made is only for use with version 2.5. Is this version already compatible with Solstheim Castle?
EDIT: After checking both mods in the CS, they're definitely still incompatible. The Solstheim Castle travel NPC and their accompanying travelmarker are left floating by the bridge. I've managed to create compatibility in my personal copies, though (plus managed to integrate the Underworld/Lokken patch). I'm definitely looking forward to playing this!
Hey, great mod, I just started playing and checked out the new sewers first. Really nice job! One thing: When buying and equipping the "Dark Telvanni Mail" armour chestpiece, the mesh displayed on the character is a usual Dreugh-Cuirass. Is this intended or a bug?
Thanks. Looks like there's a small landscape edit conflict with TR near Aegir's Keep in the sea south-east of Vivec. Also, both the keep and a ship west of it lie on the way of Abot's real-time boat route from Ebonheart to Sadrith Mora. Beside that, there're some ice caves in the place of vanilla Solstheim instead of TOTSP. Cheers.
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EDIT: After checking both mods in the CS, they're definitely still incompatible. The Solstheim Castle travel NPC and their accompanying travelmarker are left floating by the bridge. I've managed to create compatibility in my personal copies, though (plus managed to integrate the Underworld/Lokken patch). I'm definitely looking forward to playing this!
One thing: When buying and equipping the "Dark Telvanni Mail" armour chestpiece, the mesh displayed on the character is a usual Dreugh-Cuirass.
Is this intended or a bug?
Thank you for your work!
EDIT: nvm went back to his house and he was still there lol, I expected him to leave.
I could use a little help. I can't find the Black Razor Gang's hideout! Any suggestions?