This mod enters in conflict with Tamriel Rebuilt? Edit: Yes, it affects Tamriel Rebuilt putting stones in the middle of the path, don't use this if you have Tamriel Rebuilt.
Another conflicting mod is the Mountainous Red Mountain replacer, which causes major placement issues, especially around the Velothi Mountains. An alternative version of Mountainous Red Mountain can be found here (https://www.dropbox.com/s/6rakhzt9c0d7epx/MRM-Non%20Pointy.rar).
I downloaded this mod but it was really laggy and so I uninstalled it but it's still there, I went into the game files and made sure everything was deleted but it's still there, and it's glitching my game
You can use Mod Organizer 2 as mod manager to install your mods without affecting your Morrowind game files.
And you can use other apps/tools inside Mod Organizer 2 with ease like The Construction Set, Tes3Merge, Testool for cleaning mods and generating Merged patches. You can even use Wrye Mash (another Mod Manager) from inside Mod Organizer 2.
You can follow this modding guide to get started. This guide also helps for understanding the tools you need to mod Morrowind with less frustration.
Somehow the entrance to Yanemus Mine is moved, from just inside the Ghostfence to just outside. The entrance also points to location [0,0] (outside Assarnatamat) and not the interior of Yanemus Mine. I don't expect it to be updated but I want it known so that nobody is confused.
Hey I'm having a bit of a problem with this mod and Distant Lands. It looks like it is overlapping the vanilla landscape in DL so from a distance there looks like there are holes in the mountain and duplicates of the pylons and dwemer ruins etc. Any idea what I might be doing wrong?
EDIT: Nevermind, I fixed it. I just had to make sure that Morrowind.esm loaded before MRM.esm. Great mod by the way.
Question: is anyone getting the following errors when executing distant land setup wizard in MGE XE 0.11.6? Texture 'tx_ma_sandstone02.tga' in plugin 'c:\program files (x86)\bethesda.net launcher\games\morrowind\data files\mrm.esm' failed to load (Object reference not set to an instance of an object.) Texture 'tx_lavacrust00.tga' in plugin 'c:\program files (x86)\bethesda.net launcher\games\morrowind\data files\mrm.esm' failed to load (Object reference not set to an instance of an object.)
96 comments
Edit: Yes, it affects Tamriel Rebuilt putting stones in the middle of the path, don't use this if you have Tamriel Rebuilt.
Another conflicting mod is the Mountainous Red Mountain replacer, which causes major placement issues, especially around the Velothi Mountains.
An alternative version of Mountainous Red Mountain can be found here (https://www.dropbox.com/s/6rakhzt9c0d7epx/MRM-Non%20Pointy.rar).
And you can use other apps/tools inside Mod Organizer 2 with ease like The Construction Set, Tes3Merge, Testool for cleaning mods and generating Merged patches. You can even use Wrye Mash (another Mod Manager) from inside Mod Organizer 2.
You can follow this modding guide to get started. This guide also helps for understanding the tools you need to mod Morrowind with less frustration.
Hope this helps.
EDIT: Nevermind, I fixed it. I just had to make sure that Morrowind.esm loaded before MRM.esm. Great mod by the way.
Question: is anyone getting the following errors when executing distant land setup wizard in MGE XE 0.11.6?
Texture 'tx_ma_sandstone02.tga' in plugin 'c:\program files (x86)\bethesda.net launcher\games\morrowind\data files\mrm.esm' failed to load (Object reference not set to an instance of an object.)
Texture 'tx_lavacrust00.tga' in plugin 'c:\program files (x86)\bethesda.net launcher\games\morrowind\data files\mrm.esm' failed to load (Object reference not set to an instance of an object.)
Edit: Fixed. Place the .esp above Tamriel_Data.esm.
Is this compatible with the garrisoned ghostgate module of the Main Quest Enchancers mod?
Thanks