Decided to revisit this after having it hidden for over a year due to lack of time to update it. I fixed several issues and design ideas and it now should work better with TR.
Good day, all. Yali, thank you for the mod. I'm sure that's expanding the world the right way. Would you include the WAV's used to the distro (so I wouldn't have to copy the whole numerous lot - used and not - from ASE file-set)? Or, - provide the list of the WAV's to copy over? Or, - include the version that doesn't require them altogether.
Hey, just a quick question: is it an intended feature that it has the inner sea redwood all over the place, like around the Dren Plantation (south of Lake Amaya)? Just asking out of curiosity. Wonderful mod.
Getting the error "Master file topic 'Uriel Septim' has been deleted by 'Inner Sea Woods.esp'. This may break some quests. You should probably remove the plug-in from the data files. If you are certain you don't need the topic you can resave your game and this message will not appear anymore."
I just checked it out, seems like it contains all the assets needed. Very fun to explore! I love additions like these and it's one of my favorite areas in the game. Gonna fire up the CS and make a patch for my other little personal additions to the Bitter Coast. Endorsed!
26 comments
I only got a problem during distant land generation, mod is missing a groundcover.tga texture, do you got any ideas about that ?
Thanks again !
Yali, thank you for the mod. I'm sure that's expanding the world the right way.
Would you include the WAV's used to the distro (so I wouldn't have to copy the whole numerous lot - used and not - from ASE file-set)?
Or, - provide the list of the WAV's to copy over?
Or, - include the version that doesn't require them altogether.
Just asking out of curiosity. Wonderful mod.