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Join All Vampire Clans v1.20
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Makes it possible to join all 3 vampire clans and complete all vampire quests.
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Author
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TheOne&Only
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Updates
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v1.01 Cleaned with TESTool.
v1.10 Vampire amulets now work even if the player is of another clan or cured of vampirism.
v1.20 NPC vampires no longer attack the player if the player is a vampire of another clan.
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Description
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1 ESP is included, which allows access to all vampire quests after contracting vampirism.
(Joining the faction and climbing through the ranks were removed during beta testing as the faction
progression was hurried and not entirely lore-friendly.)
Among the added content is a vampire kills counter, in the likeness of mjr162006's
Freed Slaves Counter, that is issued as a late quest award in each vampire clan.
(Before anyone asks, no the vampire kills counter will NOT work without this quest fix mod as
vanilla Morrowind did not log vampire kills separately and originally ran a plus/minus tally
"+/- 1" only in specific intervals during these broken quests)
No additional quests are included so only a couple of intercompatible errands exist for each clan.
If you're impatient, use the additem command to get the vampire kill counter
(player -> additem "vampk"1)
Quest vampires no longer attack on sight even if player is of a different clan or not a vampire.
Quest vampires will have a low disposition if you are not of their clan and will not give you
quests unless you are a vampire.
All quests are available after you contract vampirism instead of only the quests for the type of
vampirism you contract.
All other vampires fight as normal and can be slain to contract vampirism or for other quests.
6 globals were added to split the vampire kill count, count is now by faction.
All 3 "future awards" quests are intercompatible & all vampires killed count toward their completion.
3 globals were added to add the cattle kill count, count is now by faction and the player is not
penalized for killing faction cattle of rogue vampires. (Safe to kill traitors & traitors' cattle).
Removed PC vampire check and vampire clan check from the Aundae, Berne and Quarra amulets.
Vampire amulets now work even if the player is of another clan or cured of vampirism.
At least one greeting altered from player referred to as having a specific clan blood to "vampiric".
Several dialog bugfixes (not included in the Unofficial Morrowind Patch) to allow tertiary dialog
that was included but inaccessible in vanilla Morrowind.
One door bugfix: in the Aundae Vampire cave targeting one gate causes the "census and excess gate"
object ID to display, an identical door was substituted that does not display this messagebox.
Vampire Fly spell added to npc vampires.
Quest items, including amulets, appear in npc vampire inventories and are removed when awarded.
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Requirements
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Morrowind
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Compatibility (Report a problem and it's one step closer to fixed!)
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Bugfixes from the Unofficial Morrowind Patch are included (not overwritten).
(some setfight values reverted to "bugged" version to prevent quest vampires from attacking)
Curing Vampirism, etc. are unaltered.
Peter's Cattle Fix mod is incompatible but the same problems it corrected are fixed by the script
for the kills counter. Using this fix will disable the kill count listing for cattle.
(Peter's Cattle Fix mod is also included in the Unofficial Morrowind Patch v1.64)
Does not alter any of the Vampire_PC scripts so Vampire Dream Reduction, Vampire Embrace, Vampire
Hunger, Vampire Weakness, Vampire Werewolf, etc. should be fully compatible.
(Or will be made so if problems are reported)
Morrowind Comes Alive, Scent of Blood and Vampire Realism are currently incompatible. Patches are
possible (any takers are welcome to them) but won't be attempted on my end without explicit
permission and, more importantly, a fair share of help deciphering the inner workings of their
mammoth mods.
The following scripts and globals were altered (mods altering them are incompatible)
SCPT cattleScript
SCPT irarakScript
SCPT mararaScript
SCPT mastriusScript
SCPT mertaScript
SCPT Vampire_Aundae
SCPT Vampire_Berne
SCPT Vampire_Quarra
SCPT amuletAundaeScript
SCPT amuletBerneScript
SCPT amuletQuarraScript
Again, the Unofficial Morrowind Patch is FULLY COMPATIBLE (overwritten bugfixes are included).
Any other mod bugfixing vampire npcs, scripts and dialog will be incompatible and redundant.
Any mod altering in-game vampire npcs and their dialog will be incompatible and inferior. :P
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Installation
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Extract the ESP into the Morrowind\Datafiles folder.
Remember to activate it in Data Files from Morrowind Launcher.
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Credits (Report a mistake and get your name mentioned here!)
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ThePal's Unofficial Morrowind Patch was used as a reference for this mod, some bugfixes copied to
prevent incompatibilities.
Mjr162006's Freed Slaves Counter was used as a template for the vampire kills counter scroll and
Trollf's Hunter's Achievements was referenced in its naming.
Heph's Join All Houses mod as a source of inspiration and as a reference for adding global scripts.
Peter's Cattle Fix mod for the original idea of rezoning the cattle so that other clans' don't count
as your own. (This mod aproaches the problem a little differently but he solved it first)
Jaxalot, AlienSlof & Peter for their awesome vampire mods that are now incompatible with my own.
Mornarq, who made no Modifications whatsoever, only uploading the Mod to Morrowind Nexus, with permission from the creator (via description)