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TheManInsane1980

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TheManInsane1980

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28 comments

  1. Locked
    Sticky
    All three plugins must be activated in order to see their affects. The main plugin is "The Hostiles.esp", it spawns enemies only on Vvardenfell the main continent of the game. The Bloodmoon plugin, "The Hostiles for Bloodmoon.esp" spawns enemies only in Solstheim and no where else but there. The Tamriel Rebuilt plugin, "The Hostiles for TR.esp" spawns enemies only in Tamriel Rebuilt's area and no where else but Tamriel Rebuilt's area.

    Another important thing! Special thanks to Zaric Zhakaron for using The Hostiles in his awesome streams and videos, check him out on Twitch and Youtube.com. He streams lots of Elderscrolls content such as Morrowind, Daggerfall Unity, Skyrim, and ESO.
  2. KingAllen1998
    KingAllen1998
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    Hello! Is the TR plugin compatible still with the latest version of TR? I seem to recall that "Undead" mod's TR plugin being deprecated. Thank you so much!
  3. Radircs
    Radircs
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    I have currently the problem that the NPCs instant respawn if I dispose the corpses and reload the cell (basically enter and leaving a dungeon).
    I found this quite excessive. I know I could just keep the corps lying around, but it bothers me to have striped NPCs on my road in spacial if
    it's a frequently traveled area, so I would like to dispose them.

    Is this intended behavior (not avoidable because of game code) or could ther be another reason for this (currently running OpenMW 0.48. but had the saem problems back in 0.46 allredy)
    1. TheManInsane1980
      TheManInsane1980
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      I know this is late but I'm certain its something in your load order causing the fast respawns. Maybe you have a setting that is causing this. Applications like Wyre Mash can help with spawns. Maybe I will look into this mod again and add rats etc to the spawn list to reduce the spawning of hostiles in a plugin for those that want that. But its been a long time since I have modded for this game or any other.
    2. Avendosora
      Avendosora
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      I had this same problem but moving all three mods to the last in load order fixed it for me. not enemies dont respawn when leaving a cell
  4. Does this mod work fine with Morrowind Comes Alive?
    1. thevm
      thevm
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      MCA comes with its own toggleable random encounter system for hostiles, and combining the two will probably oversaturate your game with trashmobs, so chose either one or another. IMO, MCA's hostiles are much more sensible.
  5. junkrodi
    junkrodi
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    Is this mod compatible with OpenMW ?
    1. TheManInsane1980
      TheManInsane1980
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      • 9 kudos
      Yes, its compatible with open MW. I play MW on open MW.
  6. deleted51314916
    deleted51314916
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    i need to ask if the enemies respawn in interiors if so where exactly because theres a lot of places strongholds caves dwemer ruins etc
    1. polarda
      polarda
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      they do. everywhere.
  7. polarda
    polarda
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    hi, I went and edited your mod for my own use that addresses some of the criticisms in previous posts. I feel there might be a demographic out there that wanna try it out. Is it ok to upload somewhere? The edits are basically, 120 and 100 lvl guys don't spawn and I removed all the glass and extra loot, like money and gems. I also changed the weight and prices of the hooded robes. thanks for making The Hostiles!

    Trevor gave me permission check it out here:
    https://www.nexusmods.com/morrowind/mods/50287?tab=description
  8. badreaper001
    badreaper001
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    • 9 kudos
    Work's great on my tes3mp server. Thank you for making this mod.
  9. Balathustrius
    Balathustrius
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    • 11 kudos
    This does what it says, but I think it's a little extreme.  I ran into a level 100 hostile outside Seyda Neen.  Divayth Fyr, the thousand-year old Telvanni wizard lord, is the highest level character in Morrowind at level 65.  A level 100 npc should be ruling a continent somewhere, not waiting outside Seyda Neen to steal my scrib jerky and 45 septims.
  10. Derpypryo2
    Derpypryo2
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    Does this work with the newest version of Tamriel Rebuilt?
  11. dispenseri
    dispenseri
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    All of the hostiles have minimum weapon skill for the weapon they're assigned. Why? Pretty lame.