It's a very interesting mod. Sadly, a low stamina makes accuracy attacks much more difficult and it may unbalance the gameplay. I always run out of stamina in any fight and so then I can't hit anything.
Thank you for the suggestion, but I think I will keep your mod in my load order, but disabled. I will enable it maybe in late game, if the game becomes too easy.
Honestly, the more I'm playing, the more this mod is annoying me. Doesn't seem to matter what kind of a character I'm playing, what level or weapon skill they're at, how much fatigue they have, or whether I've put up some Restore Fatigue constant enchantments - nything heavier than a dagger is going to eat all my fatigue in a few swings and then I'll be whiffing nothing but thin air for the rest of the fight.
You'd think weapon skill might reduce the fatigue usage, too. The master knows how to swing his sword more efficiently than an apprentice.
Please Update or make Optional files for block to decease stamina too. Make each successful block decease stamina by 50 % or your weight mechanic. Combine this with shield up mod will be an awesome combat. Thank you
Thanks for the suggestion; since in vanilla Morrowind blocking is automatic and does not cost stamina (to my knowledge) this would be considerably more difficult to implement, so don't expect to see it here. This would probably be easier to implement in a new engine like OpenMW.
Well... Stendarr's Hammer isn't the most practical weapon to begin with, but with this mod it will pretty much kill your stamina with every stroke due to its weight. If you can somehow manage to scrape together a carry weight of over 1000, you should still be able to use it if you don't mind being continuously at zero stamina.
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You'd think weapon skill might reduce the fatigue usage, too. The master knows how to swing his sword more efficiently than an apprentice.
Also, look for glass weapons.