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Androl

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michaelt919

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23 comments

  1. youpaidforthisleak
    youpaidforthisleak
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    This makes bound weapons even more OP, other than that it's good.
    1. michaelt919
      michaelt919
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      Shouldn't make them more OP than vanilla in the 2.0 version
  2. SamFisher91
    SamFisher91
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    • 7 kudos
    Safe to remove mid game?
    1. michaelt919
      michaelt919
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      • 34 kudos
      Should be fine, just edits game settings 
  3. SavescamArtist
    SavescamArtist
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    Does this mod affects only player or NPC spend more fatigue for attack as well?
    1. michaelt919
      michaelt919
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      Good question, it should affect Npcs too. 
  4. Varil92
    Varil92
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    It's a very interesting mod. Sadly, a low stamina makes accuracy attacks much more difficult and it may unbalance the gameplay. I always run out of stamina in any fight and so then I can't hit anything.
    1. michaelt919
      michaelt919
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      I recommend resting frequently and picking up fatigue potions from the fighters guild.
    2. Varil92
      Varil92
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      Thank you for the suggestion, but I think I will keep your mod in my load order, but disabled. I will enable it maybe in late game, if the game becomes too easy. 
  5. Dragon09320932
    Dragon09320932
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    • 1 kudos
    It must be fate that one of my favorite mods got updated right as I started playing again. Happy 10 years!
  6. TenShadows
    TenShadows
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    • 1 kudos
    Honestly, the more I'm playing, the more this mod is annoying me. Doesn't seem to matter what kind of a character I'm playing, what level or weapon skill they're at, how much fatigue they have, or whether I've put up some Restore Fatigue constant enchantments - nything heavier than a dagger is going to eat all my fatigue in a few swings and then I'll be whiffing nothing but thin air for the rest of the fight.

    You'd think weapon skill might reduce the fatigue usage, too. The master knows how to swing his sword more efficiently than an apprentice.
    1. michaelt919
      michaelt919
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      This does make Fatigue a more important stat, and Restore Fatigue potions are important.

      Also, look for glass weapons.
  7. zealotwolf
    zealotwolf
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    • 1 kudos
    Overall its excellent, but my only complaint is that due to the way the formula works, Bound weapons don't take any stamina to swing
    1. michaelt919
      michaelt919
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      • 34 kudos
      Thanks for reporting the exploit.  An updated version has been posted that addresses this issue.
  8. TenShadows
    TenShadows
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    Hand-to-hand takes no stamina either. I feel like this almost approaches exploit territory.
    1. michaelt919
      michaelt919
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      • 34 kudos
      Thanks for reporting the exploit.  An updated version has been posted that addresses this issue.
  9. Dragon09320932
    Dragon09320932
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    • 1 kudos
    Does this effect NPCs as well?
    1. michaelt919
      michaelt919
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      • 34 kudos
      Yes, it should.
  10. biosparm
    biosparm
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    • 0 kudos
    Please Update or make Optional files for block to decease stamina too. Make each successful block decease stamina by 50 % or your weight mechanic. Combine this with shield up mod will be an awesome combat. Thank you
    1. michaelt919
      michaelt919
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      Thanks for the suggestion; since in vanilla Morrowind blocking is automatic and does not cost stamina (to my knowledge) this would be considerably more difficult to implement, so don't expect to see it here. This would probably be easier to implement in a new engine like OpenMW.