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Mr.Magic

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14 comments

  1. deleted81438858
    deleted81438858
    • account closed
    • 1 kudos
    Great mod!
    I've played a bit with the speed of the magic missles and I think 4000 is a good value, it's pretty fast (looks awesome) but if u see its comming u can still dodge.
    1. waterwaterfart
      waterwaterfart
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      • 0 kudos
      Yup I edited the values aswell and found 4k for magic was good, and in turn 5k for arrows was a good value that felt "bow" like so you still had to lead targets, 7200 was just way too fast it was almost short of a gun. Throwing weps are at 2.2k for now, but I might bump it to 2.5k-3k for the sake of npcs. Set the arrow recovery to 50% since 80% just felt too high.
    2. blackembraces
      blackembraces
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      That worked like a charm.

      Thank you very much.
    3. GoldenPig55
      GoldenPig55
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      • 0 kudos
      what do you use to edit the values?
    4. GlazzyDeer
      GlazzyDeer
      • supporter
      • 8 kudos
      I personally found the default magic missle and throwing weapon values to be fine. The bow one is definitely too fast and a found that just a 25% increase to minimum and maximum speed (500 and 3750) is enough to make dodging more difficult and you still have to lead your shots
  2. blackembraces
    blackembraces
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    • 0 kudos
    Hey Guys,

    first, thanks for all your work with the mods.

    Its my first time around for the Total Overhaul. Most of the mods are working fine.

    Can you tell me how i can set up other values for the points of the mod? Where can i find the file where the vaules are stored? I did't find the right files up until now.

    thanks in advance.
    1. AndaluciaNC
      AndaluciaNC
      • member
      • 4 kudos
      If you see those "fwhatever number" names in vanilla context is about gameplay settings changes.

      You need to open the construction set with this mod set as active file and once loaded click on gameplay tab and select settings, then select the gameplay tab in the new settings window and search the specific points you want to change. For easier search just click up in "ID" and the different settings will be ordered alphabetically and if you are changing the mod file instead making your own version the modified valours will be the first.
  3. SenseiMewtwo12345
    SenseiMewtwo12345
    • supporter
    • 8 kudos
    Is this the mod that makes Dwarven darts do 40-100 damage? That's way too OP. It makes Dwarven ruins impossible with mods that add Dwarven archers to Vvardenfell.
  4. kuyondo
    kuyondo
    • member
    • 33 kudos
    OpenMW adds a new feature which shows more info about weapons and arrows in the tooltip.
  5. Morthrug
    Morthrug
    • premium
    • 105 kudos
    [ignore]
  6. AlexZander40
    AlexZander40
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    • 8 kudos
    Excellent! Just getting Morrowind reinstalled and modded up. Was looking for an Arrow Recovery mod and then came across this. Will be giving it a try. Looks great.
  7. darkelfguy
    darkelfguy
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    • 225 kudos
    This certainly helps improve archery, I got to agree with Melchior on weightless arrows, its just way more convenient and, in some ways (given that marksmen wasn't the easiest skill) kinda balancing. I also liked the faster arrows and magic spells, that makes hitting those annoying cliffracers from afar much easier! And arrow recovery certainly helps there as well (I swear it used to be something like 25% recovery, but I'm probably exaggerating). Overall, a good mod that makes archery and ranged weapons just that much more rewarding of a play-style! Endorsed.
  8. Pherim
    Pherim
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    • 262 kudos
    Sounds interesting, especially the faster projectiles. Will certainly try this out some time.
  9. MelchiorDahrk
    MelchiorDahrk
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    • 501 kudos
    After having played Skyrim, I really like having weightless arrows. Screw realism!

    Thanks for sharing. And thanks for the modularity as well! Should definitely help with compatibility since I have some mods which alter some of the other settings already.