One complaint I have with this mod (same goes for the original too) is that increasing the speed of NPCs too causes some problems with their "walking cycle" and whatnot, and it's very common to see NPCs running into walls and staying like that for several minutes, I don't know if it's possible but I'd LOVE to see a version that affects only the player.
And also, and this is a problem I didn't notice with the original mod, is that when my character falls like 2 freaking meters he's already dead, which is pretty annoying and not realistic at all. Especially at early game, when my acrobatics is usually 20 (since I almost always put it on minor skills) and I can't jump any heights because I know I'm going to die. If you release a version that fixes these two things, I'd love you forever.
This is a little late, but you are correct about the problem with fall damage. I noticed it too after a while using the mod, but fixed the problem myself.
The author must have accidentally modified fFallAcroMult to 0.2500, which is the same value as fFallAcroBase. The correct setting for fFallAcroMult should be 0.0100.
Because of this mistake your character will take excessive fall damage while using this mod.
To fix this mod, all you have to do is use a cleaning tool such as TES Advanced Mod Editor to remove the GMST fFallAcroMult from the ESP.
If you use the Construction Set to fix the error, it will add several GMST's that will need to be cleaned using TESAME, so you are better off just using TESAME in the first place.
This reply to your reply is also a little late, but is there any way I can also modify the base speed of the player and remove the modifications to the base speed of the NPCs?
Thanks for the information on how to fix the fall damage, btw.
@Omgwtfbbqkitten Thank you so much for your explanation of how to fix the fall damage error. That's gold. Instead I don't get the point from @gabrielpf3 about the walking speed issues. I used to use RunFaster for example and I never saw NPCs running into walls. Is SpeedAndStaminaMB10 somehow different?
If you are unfamilar with the mechanics of this game, stamina plays a role in accuracy. Running drains your stamina quickly in the vanilla game. That means that if you run alot to get around faster you will quickly drain your stamina.
If you are attacked with low stamina, you will suffer from low accuracy during combat. That can make running dangerous and running while in combat can be more dangerous as you will drain your stamina twice as fast.
This mod allows you to run for longer durations by decreasing the rate your stamina is drained from running or swimming. That means that not only can you run more often, but you will have less stamina related accuracy problems.
I am not sure if that was an intended function of this mod, but that is why I use it. The minor changes to speed are just a bonus.
This mod can be a much more balanced alternative to the Accurate Attack mod. This mod does not add accuracy directly, but because of how it modifies your stamina drain while running it helps lessen stamina related accuracy problems and that can be very helpful over time.
What a coincidence that I'm coming back to Morrowind after a good while and I was checking my installed mods today, I have used SaS but have noticed just what this modder here says, Stamina became completely irrelevant. Of course I preferred that to vanilla's unbearable fatigue, but now I will try this tweak as it seems to be much more balanced.
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And also, and this is a problem I didn't notice with the original mod, is that when my character falls like 2 freaking meters he's already dead, which is pretty annoying and not realistic at all. Especially at early game, when my acrobatics is usually 20 (since I almost always put it on minor skills) and I can't jump any heights because I know I'm going to die. If you release a version that fixes these two things, I'd love you forever.
The author must have accidentally modified fFallAcroMult to 0.2500, which is the same value as fFallAcroBase. The correct setting for fFallAcroMult should be 0.0100.
Because of this mistake your character will take excessive fall damage while using this mod.
To fix this mod, all you have to do is use a cleaning tool such as TES Advanced Mod Editor to remove the GMST fFallAcroMult from the ESP.
If you use the Construction Set to fix the error, it will add several GMST's that will need to be cleaned using TESAME, so you are better off just using TESAME in the first place.
Thanks for the information on how to fix the fall damage, btw.
Instead I don't get the point from @gabrielpf3 about the walking speed issues. I used to use RunFaster for example and I never saw NPCs running into walls. Is SpeedAndStaminaMB10 somehow different?
If you are attacked with low stamina, you will suffer from low accuracy during combat. That can make running dangerous and running while in combat can be more dangerous as you will drain your stamina twice as fast.
This mod allows you to run for longer durations by decreasing the rate your stamina is drained from running or swimming. That means that not only can you run more often, but you will have less stamina related accuracy problems.
I am not sure if that was an intended function of this mod, but that is why I use it. The minor changes to speed are just a bonus.
This mod can be a much more balanced alternative to the Accurate Attack mod. This mod does not add accuracy directly, but because of how it modifies your stamina drain while running it helps lessen stamina related accuracy problems and that can be very helpful over time.