This page was last updated on 28 April 2015, 3:56AM
Changelogs
Version 0.1b
-Seyda Neen; Started doubling tree population and making more variation, import docks for fishers and cargo, more aquatic vegetation, adjusted mist, more floral lighting, more mushrooms, more bog trees submerged in water, hills and cliff vegetation.
-Ash region; Added a stalagmite tunnel between Caldera and Ghost gate.
-Ghost gate; Cliffs have been slightly raised.
Version 0.1a
-Pelagiad; Entrance improved, a small mine added just outside, fort steps have lighting, garden added, new stair cases.
-Seyda Neen; Added mist for humidity, more trees, waterfall, more decayed trees, small mushrooms.
-Ebonheart; Waterfalls added, castle steps have lighting.
-Dren plantation; A bit more clutter, a well added.
-Balmora; Waterfall, trees, rocks added to north road.
-Caldera; A few more rocks, more smoking chimneys.
-Gnisis; Small cliffs to water edges, a strange tunnel, entrance redone, more clutter, new mucksponge garden.
-Ghost gate; Hill sides have more rocks, trees, fallen over vegetation, a large cliff with stalagmite.
-Suran; docks clutter, steep cliffs along banks, tree roots, boats in water and shore, more seaweed, ship cargo clutter, dock arches enhanced, silt strider booth has more clutter and lighting, impressive Suran enterance, more objects and flora on hills, simple ground cover, dense forestry, a bunch of gardens added, betty netchs added, and more
Version .2
-Pelagiad; Gardens, constructing buildings, shelter, burned home, graveyard, more flora, garden shed.
-Seyda Neen; Waterfall modified, rocks reformatted on cliffs, docks contain fishers game and loot.
-Suran; Abandon house added, waterfalls added, more flora, more clutter, objects relocated.
-Caldera; Hot springs, flooded house, geysers.
-Genesis; Large waterfall north of town.