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Mike Darknut Niccum

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Darknut

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183 comments

  1. Darknut
    Darknut
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    Now works with "Cellchanged fix" in MW Code patch 2.3
    Now works with Open Morrowind .041 or later
    Load Graphic Herbalism after DNGDR & it should work fine
  2. punaldin
    punaldin
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    I love the concept, because assaulting Red Mountain really should be a challenge, but I'm not sold on the execution.
    Instant death traps, being punished for exploring in some cases, confusing layouts and changing Dagoth Ur's voice for something unfitting and stereotypically "evil" sounding just didn't do it for me. Plus it's a bit odd how the Ash Vampires commanding these ruins just chill near the entrance when that's just the start of your adventure each time.

    Well worth trying if you want your final quest as Nerevarine to feel like the massive undertaking it should be, but I just think the mod could do with some editing to improve the good parts and remove/diminish the bad.
  3. Adk96
    Adk96
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    still hoping for 2.0
  4. Pherim
    Pherim
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    After defeating Dagoth Ur, I couldn't levitate any more, as "Levitation Magic doesn't work here" was displayed in all cells. Fortunately, going to Mournhold and returning to Vvardenfell solved the issue.
  5. Sweezly
    Sweezly
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    -Deleted-
  6. 30Valve
    30Valve
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    Not sure if this is a glitch with this mod, a glitch caused by some kind of conflict/load order issue or if I was just missing some switches or something, but I ran into some unopenable "Steel and Iron Door"s. Four of them were in a room in Vemynal, where the lift drops you down after that long hallway with the energy wall (forgot the name, but it was after the Torque Mechanical room with all the Centurions). The other door is in Dagoth Ur, Lower South Tower, after the apparition of Dagoth Ur speaks to you.

    Edit: I also have two copies of Sunder, maybe that's related.
    Edit 2: Found your walkthrough on YouTube, seems like those doors are just glitched shut. Additionally, it seems the doors that are opened with the Dwarven Alpha key (which I somehow have two of) won't open, yet the Dwarven Omega key works to open that door to the armory.
    Edit 3: (sorry) I'm now getting the script that prevents me from using Levitation everywhere.
    1. Sweezly
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      Did you ever find the fix for the doors?
  7. Folcro
    Folcro
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    I don't know how often this occurs, but I found an instance where some interior walls were out of alignment. The instance I noticed this was in Mzuleft. I'm sure an update is unlikely at this point, but just thought I'd share. Too bad it's a master file and I can't edit it myself without adding a new plugin.
  8. Sweezly
    Sweezly
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    deleted
  9. Mondriaan456
    Mondriaan456
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    I am missing data when using the rebirth .esp
    1. Stray0rabbies
      Stray0rabbies
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      Gonna guess they're incompatible, but someone else should confirm this.
  10. Do I need this for "Darknut's Greater Dwemer Ruins. Greater Dwemer Interiors" or is GDI standalone?