File information

Last updated

Original upload

Created by

aFreeBurrito

Uploaded by

aFreeBurrito

Virus scan

Safe to use

4 comments

  1. Danae123
    Danae123
    • premium
    • 349 kudos
    A nice little starter home for the player, close enough to Balmora that it is convenient without conflicting with Balmora mods.
    The loot inside is mostly balanced and a good alternative to raiding caves and tombs outside Seyda Neen.
    Also, a good alternative to murdering someone for their shack.

    Made a short video review here: https://www.youtube.com/watch?v=uW0W7hPHNm0

    Suggestions (and they are just that): replace the limeware bowl by something less upper class and valuable and add to the exterior: was Mirin a farmer, a fisherman, an egg miner? Some tools and baskets would give the place a more ‘lived in’ feeling. Add a bit of flora maybe
    1. aFreeBurrito
      aFreeBurrito
      • premium
      • 0 kudos
      Thank you for the video. I didn't realize that bowl was worth that much.
  2. Enclavekiller1
    Enclavekiller1
    • premium
    • 45 kudos
    Hello, congrats on your first mod! Danae already gave you a review so there's not much feedback for me to give you, she even made a video lol don't let that honor go to waste. She did not cover cleaning though, that is something I will do.

    As I installed it, I put it through TES3CMD which is a cleaning software tool for mods.

    "Cleaning" is the process of removing dirty references from your mod. " Dirty references" are unintentional changes you made through your mod, and these can be created through lots of things such as: clicking on an object, loading a cell, copy and pasting an object, looking at an NPC's stats and items, and so on. It is important to clean your mod because dirty references can corrupt saves and make unnecessary incompatibilities with other mods. Your mod is dirty. It also has the infamous 72 Evil GMSTs, which were created because you did not load Tribunal or Bloodmoon as the plugin's master files. It is ok to have made these mistakes, everyone does them, and it is easily fixed.

    When you clean a mod through TES3CMD it shows the cleaning output and stats, here are your stats:

    Evil-GMST Bloodmoon: 61
    Evil-GMST Tribunal: 11
    duplicate record: 3
    junk-CELL: 1
    redundant CELL.AMBI: 1
    redundant CELL.WHGT: 1

    Here's stuff on GMSTs:

    GMST overview: http://wiki.theassimilationlab.com/mmw/GMST_Contamination
    and
    GMST explanation/clean-up: https://moddinginmorrowind.wordpress.com/2012/07/23/modding-tutorials-cleaning-mods/

    I recommend that you use TES3CMD for automated cleaning: https://sourceforge.net/projects/mlox/files/tes3cmd/
    and then use Enchanted Editor to manually remove dirty references that weren't detected by tes3cmd: http://mw.modhistory.com/download--1662

    You need to use Enchanted Editor to get rid of the GMST's, load your .esp using Enchanted Editor then check the Game Settings box, then press "Delete Marked"

    You have to be careful with Enchanted Editor because it allows you to delete every single change your mod made to Vanilla Morrowind, so you have to make sure that what you're deleting has nothing to do with what your mod does.

    Make sure you back up your mod before cleaning, as sometimes bad stuff happens.

    From Danae's video, it looks nice! Looking forward to seeing new content from you Feel free to PM me any questions or post your questions at Bethesda's Forums. To learn more of the construction set, I recommend watching DarkelfGuy's Let's Mod Morrowind series on his Youtube channel Morrowind Modding Showcases. Good luck!
    1. aFreeBurrito
      aFreeBurrito
      • premium
      • 0 kudos
      Thanks for the heads up.