What's with the new MWSE folder? The new MWSE-Lua scripts are optional. Tamriel_Data and Tamriel Rebuilt are still compatible with OpenMW. We will make the new Lua-based features available in OpenMW-Lua too, as soon as it becomes possible.
Reporting Bugs Due to development being essentially all over the place, we are consolidating the Nexus bugtracker into our Github one, streamlining development. Please reports bugs over there from now on.
Am I safe to just download and extract the full thing into a folder, put it in OpenMW and play, or are there certain ones I should delete, like the MWSE folder etc?
When I load the game, it doesn't get past Bloodmoon.esm, as I get a ton of error messages like the one below:
Faction "Telvanni" not found for dialogue type "TOPIC" Info: EMPTY Continue running executable? (Yes/No)
On and on, for hundreds of instances. I installed the mod by unzipping the files to another folder and manually placing them in the Data Files folder in Morrowind. Does anyone know what I'm doing wrong?
I find that activating tamriel_data'a omwscripts file in openmw cuts my fps by about 20 in cities like anvil and old ebonheart. Does that file need to be active? What am I missing by disabling that file. I found that I can still access Anvil and mainland with no issues so far when it is inactive.
Arquebald Vene's robe prank is much funnier now that he's wearing the most embarrassing robes ever designed. I legitimately spent an hour trying to figure out which mod I installed added it, never crossed my mind it was TR base content.
Hello, is it cause game crashes like morrowind extended textures do if i use tamriel data HD version? İm in mobile and my phone doesnt handle high resulution gameplay, please someone ansver should i download vanilla?
Recently i've installed some mods via openmw and needed to instal tamriel data.
Everything seem to work and the game launch, but when i arrive to fort mornhold (next to balmora), when entering there is no ligthing and when i advance i clip through the floor, it happens with every buildings inside balmora too.
When i deactivate tamriel data in openmw everything goes back to normal and the other mods who dont need it still work fine.
I dont understand where it come from and after searching i strugle to find tips about this, any advices ? (thx for your time)
edit : I worked it out, turns out i've installed it all wrong from the beginning ^^
Do you have other mods installed? Mostly graphic mods, companion mods, npc mods cause conflict and generate bugs not all of them but few. Sone mods foesnt eork well with tamriel so you better delete everything include morrowind main, after reload morrowind just install tamrşel rebuild and tamriel data and activate them in your morrowind/morrowind ini file, after that install obb data whic is similiar to tamriel, after that before installing any other mods READ THE DESCRIPTION OF MOD and comments before install it, if its doesnt work with tamriel do not install, organise your mods you cant install and play all mods. Be sure every mod you install doesnt chamge anything in game files but just adding new content, stay away from mods older than 10 years if not recently updated.
Playing without openmw. Getting a lot of this sort of thing; Error in event callback: .\Data Files\MWSE\mods\tamrieldata\main.lua:247: attempt to index field 'head' (a nil value) stack traceback: .\Data Files\MWSE\core\lib\event.lua:339: in function '__index' .\Data Files\MWSE\mods\tamrieldata\main.lua:247: in function <.\Data Files\MWSE\mods\tamrieldata\main.lua:242> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343> [C]: in function 'addItem' ...les\MWSE\mods\craftingframework\components\craftable.lua:524: in function 'craft' ... Files\MWSE\mods\craftingframework\components\recipe.lua:219: in function 'craft' ...\MWSE\mods\craftingframework\components\craftingmenu.lua:91: in function 'craftItem' ...\MWSE\mods\craftingframework\components\craftingmenu.lua:272: in function 'callback' ...\MWSE\mods\craftingframework\components\craftingmenu.lua:896: in function <...\MWSE\mods\craftingframework\components\craftingmenu.lua:894> Since tamrieldata is mention first, I thought best to approach here.
601 comments
The new MWSE-Lua scripts are optional. Tamriel_Data and Tamriel Rebuilt are still compatible with OpenMW. We will make the new Lua-based features available in OpenMW-Lua too, as soon as it becomes possible.
Reporting Bugs
Due to development being essentially all over the place, we are consolidating the Nexus bugtracker into our Github one, streamlining development.
Please reports bugs over there from now on.
Why are there yellow <!>s everywhere?
Am I safe to just download and extract the full thing into a folder, put it in OpenMW and play, or are there certain ones I should delete, like the MWSE folder etc?
Faction "Telvanni" not found for dialogue type "TOPIC"
Info: EMPTY
Continue running executable? (Yes/No)
On and on, for hundreds of instances. I installed the mod by unzipping the files to another folder and manually placing them in the Data Files folder in Morrowind. Does anyone know what I'm doing wrong?
Thanks
Recently i've installed some mods via openmw and needed to instal tamriel data.
Everything seem to work and the game launch, but when i arrive to fort mornhold (next to balmora), when entering there is no ligthing and when i advance i clip through the floor, it happens with every buildings inside balmora too.
When i deactivate tamriel data in openmw everything goes back to normal and the other mods who dont need it still work fine.
I dont understand where it come from and after searching i strugle to find tips about this, any advices ? (thx for your time)
edit : I worked it out, turns out i've installed it all wrong from the beginning ^^
And do i really need to edit .ini file in morrowind dşrectory or is it ready to play if shown in my mod list in openMW?
Error in event callback: .\Data Files\MWSE\mods\tamrieldata\main.lua:247: attempt to index field 'head' (a nil value)
Since tamrieldata is mention first, I thought best to approach here.stack traceback:
.\Data Files\MWSE\core\lib\event.lua:339: in function '__index'
.\Data Files\MWSE\mods\tamrieldata\main.lua:247: in function <.\Data Files\MWSE\mods\tamrieldata\main.lua:242>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343>
[C]: in function 'addItem'
...les\MWSE\mods\craftingframework\components\craftable.lua:524: in function 'craft'
... Files\MWSE\mods\craftingframework\components\recipe.lua:219: in function 'craft'
...\MWSE\mods\craftingframework\components\craftingmenu.lua:91: in function 'craftItem'
...\MWSE\mods\craftingframework\components\craftingmenu.lua:272: in function 'callback'
...\MWSE\mods\craftingframework\components\craftingmenu.lua:896: in function <...\MWSE\mods\craftingframework\components\craftingmenu.lua:894>